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post archive character threads / selgar
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Outside Selgar's window, another armored vehicle rolls by, with a half squad of soldiers behind it. The news replays again, stating the invaders have taken the orbital stations, and once again, civilians are urged to shelter in place if they cannot get to designated bombardment shelters.
02:19
commentators speculate wildly about why a bombardment has not yet come, with a fleet hanging up there for the last 2 days
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Selgar reclines back into his chair, putting his compad down as he sighs. He had been sent home from work a few days ago due to the pending invasion and had been there since, initially expecting the invasion to last a few weeks given the strength of the orbital defenses and most likely wind up a draw with heavy losses on both sides. After the first 24 hours it became evident that total defeat was much more likely. Opinions had always been mixed about the UNW's true goals, but most agreed the image was intended to be of liberators - And wholesale bombing of civilian centers didn't align with that image, if nothing else. However his position was officially military which meant he could still wind up a prisoner or worse, so he had been trying to lay out all his options to avoid such a fate. Losing Cruesa most likely meant the fall of the Remnant as a significant galactic power, so seeking shelter within its other holdings was at best going down with the ship - And as good as it had been to him he valued his wellbeing over loyalty to a fallen empire. He expected that Cruesa itself would be a chaotic mess for months following the battle even if no fighting took place in the atmosphere due to the economic devastation that would follow the government collapsing, so staying planetside presented far too many unknown variables for his comfort.
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Fleeing local space for another faction was sure to be the path for many following the conflict, but the Remnant had a fairly poor reputation and even refugees from its collapse were bound to get mixed reception virtually everywhere. Without any contacts outside the Remnant he saw this too leading to a path of high uncertainty, which left the somewhat obvious solution - Flee to a UNW world. While the people of Cruesa were perhaps not immediately going to be granted citizenship and would certainly face some scrutiny, ultimately it falls on the conquerer to take ownership of the population of a conquest. Selgar had kept in touch with a few colleagues during the holdout, and rumor was there were already droves of civilians banding together to renounce the Remnant and make plans to integrate into the UNW. The only thing stopping him from being another nameless person in one of those droves was his occupation - Incidentally however, working as an intelligence agent put him in a very good position to change some key records about himself. Identity tweaking was not his area, but he knew enough about it to make a fairly robust alteration that painted him as an independent archivist who simply occasionally was contracted by the military for specific projects. A perhaps largely semantic distinction for practical purposes, but he felt it was enough to give him a strong chance to avoid any issues integrating into a former enemy faction, UNW or otherwise. (Can make a roll if you want for the identity modification, it's fairly subtle but the intent is that anyone consulting Remnant records on Selgar would not identify that he worked under military intelligence, even if they could find information that he worked with the military.)
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(It’s part of your background so I don’t think making you risk it is worth it) Outside the first sirens begin to sound as flocks of dropcraft, right now small black dots far away in the sky, are lofted from the ships in orbit
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The day before he had packed a small bag of what few possessions he felt worth bringing if he left, mostly clothes with the notable inclusion of a small Remnant insignia he had received a year ago for service. He had the bag at his side, awaiting the right moment to flee with him. Realizing that the atmospheric invasion was here, he pulled his compad back out and scanned the news looking for two things in particular. The first was live reports of what zones were considered under occupation, the second was any information on planned ground counterattacks. (He's trying to get an idea of how the fighting is going and whether he should try to relocate to an area the UNW control or if he thinks his area will be controlled soon and he is safer just waiting it out.) (I'm thinking he'll have some kind of Remnant ring or badge or something, is there anything in-lore already? Is the star-dragon on the handout the 'official symbol' of the Remnant?)
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(Yeah that’s the official symbol and I think the control areas will be more defined once the landing gets going)
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(Yeah he's leery of leaving the relative saftey of home until he knows what the situation is shaping up like, so he'll just keep watching the news until something develops.)
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Myrmidon troopers under someone calling himself 'warmaster' have landed in the public park, and they seem to be offering civilians the chance to come forward peacefully as the battle lines continue to expand
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(Based on the park location has the invasion taken control of my area and the park, or would I have to navigate across battle lines to get there? What's the news like for the fighting overall?)
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(Just posted the main news in the briefing channel, but youre behind the battle lines now)
18:41
(there would be like rear echelon people there setting up a CP, ect)
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Checking his place for anything he missed one last time, Selgar grabs his bag and makes his way out of his unit, compad in hand. He navigates the hab complex trying his best to find others heading for the park. (He's literally looking to join a crowd of people fleeing and fit in, aiming for 'one of many').
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There is a small crowd, gradually getting larger, heading for the main public park where landing vessels have come down. Rumor is flying that UNW soldiers are accepting civilian surrenders,
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Joining the crowd, Selgar allows himself to be funneled into the forming queues. He did not have to fake the appearance of nervousness and fear, as he knew there was still a chance he could be wrong about everything, and would not wake up to see the next day. He occasionally glanced around for any signs of Remnant intervention or UNW foul play.
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The Remnant have entrenched in their current positions. 2km down the long boulevard you can see a few squads hunched behind barricades. Nearby, power armored UNW soldiers are forming up to escort civilians into the park. You see three being walked out of a home at gunpoint, caught looting
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(Doesn't seem like anything to get spooked about just yet, he'll keep proceeding to the turn-in.)
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There is a large cargo lifter in the park and you see a handful of crewmen and soldiers out front screening those who need to be lifted out most. Almost everyone is being turned away but the injured , though you see a few behind the cordon who look to be just fine
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Selgar would try to get closer to see if there was any mention of other ways to get offworld, like other shuttle locations or later trips.
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(He's not willing to reveal any of his real past occupation or current status, but is willing to pay for passage with credits or data management services.)
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There is a second wave planned for additional wounded. Remnant nobility has also been permitted to leave world under guard, to live in exile on Shariar
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(Well obviously I'm not wounded or nobility, I'm just looking to get off the planet to a proper UNW world. If we've surrendered completely presumably transports are allowed to leave the planet, can 700 credits get me anywhere?)
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(Yeah it can. I didn’t know where you were going with it)
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(Looking to get to a UNW world where I can find someone to hire me for some contract work on data analysis or exploration.)
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(Will settle for any planet but ultimately will want to find some work. Something to take my mind off the Remnant and also pick up some skills since I'm pretty useless without the communist government at my back.)
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Currently all shuttles and ships are heading for Gudrun where those emigrating will be processed, given citizenship and given work to their skills. Soldiers are scanning for weapons but any found are checked to be returned at landing
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(Selgar is completely unarmed, Gudrun works.)
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SPOILER
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You're allowed through the cordon with just a brief search, turning up nothing of interest to them. The lander takes off, and you're transferred to a holding bay in the main UNW troop barge, whos occupants are staying behind on planet, for the time being. 100 other refugees are in this chamber with you, right now, with others in the other compartments around you
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Selgar tries to relax as he finds himself in renewed confidence that he can safely leave Cruesa, and after a few minutes begins scanning the other refugees on board. (He's not outgoing so probably won't see anyone he's met, but he would be interested in listening in on any conversations about people's reasons for leaving and plans if any. Especially if anyone mentions they are looking to work in similar areas or has any idea what awaits them on the UNW capital world.)
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(Hey, Marcion is a smart guy)
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There are a few hoping to be reunited with loved ones captured on other battlefields upon getting to Gudrun. Most are happy to be off a world occupied, hoping conditions are more relaxed away from an active war-front
21:10
even aboard the ship, with UNW and not EI troops pulling security, the mood seems less tense
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Selgar feels contented that he's not the only one without some magnanimous excuse to hop planets, and would make small talk as relevant with other passengers during the trip. (Unless there's someone worth talking to on the ship or something interesting happens I'm good with departure/arrival, can't imagine I'll accomplish much in a cramped transport.)
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The voyage is four days, passing deep into UNW territory before finally making its way to the planet Gudrun. An entire platform has been cleared of other activity to allow the ship to dock and begin landing passengers to the camp outside central. Despite it being winter on the planet below it appears they’re doing a fine job of passing out blankets and warm clothing
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Selgar would gladly accept a blanket and set of warm clothes, but for the time being would keep his lab attire on in the hopes it would help with first impressions. He would join whatever queue was relevant for registration to get citizenship. (Or certificates or whatever it is they're giving out that will allow him to function within the UNW.)
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There is a queue forming, and after a quick picture, survey of skills, and a brief automated medical exam, you're released into the cool air of the camp below, stepping from a lander from the platform above. A tanned woman with red wode like design tattoos on her face is waiting at the camp gate, and holds up a hand for you to halt as you walk by. "Good evening sir. I am addressing Selgar?"
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He raises an eyebrow and glances around. "Er, yes. Have we met?"
18:56
(Assessing her, is she physically buff like a warrior or just has cultural tattoos? Is she wearing a uniform I've seen before?)
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(Selgar is assessing physical buffness))
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(On a scale of one to Billy, how is she?)
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(like, 3, its Val from the lab)
19:13
"We haven't but I was skimming the incoming records and noticed you"
19:13
"My name is Val Perez. I run the lab here, and I couldnt let the chance for a skilled computer expert pass me by"
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(Oh it's just Val.) "Ah I see. Well I will readily admit I am not a programmer, but data analysis and record management are skills I've spent well over a decade applying for... Well, on Cruesa. What kind of research or development does your lab do? Weapons? Cloning? Drugs?"
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“The research will be better seen. It’s...sensitive, depending on how close to Remnant official policy you were
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"I see... Well the Remnant was many things but shy about their views wasn't one of them." His voice lowers a bit. "I take it then you are researching MES phenomena?"
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“And their application to MES users living now. I’m hoping to find those from the Remnant interested in advancement and the pursuit of knowledge. All knowledge”
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"I see... Well it might surprise you to learn that the Remnant actually did a fair amount of research in the area, though it goes without saying the goals were generally related to understanding and preventing the likes of the Scream. There were also rumors of live subject testing, but I've never seen any data that appeared to come from such testing."
02:52
"As for myself I'm not opposed to involvement with such work, but I do have lines I will not cross. But this is premature - Perhaps seeing it for myself would be easiest as you suggest. As it so happens I have a completely open schedule."
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“In that case I’d be happy to take you to Rebirth with me. It’s a city a bit south of here. It’s smaller but our psionics lab is there, and it’s secure”
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"Very well, lead the way." (Selgar is a little suspicious but is more curious to see what kind of setup the UNW has)
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She reaches out a hand to yours. "We're going to take the fast way there, if you don't mind. Do you have everything you arrived with?"
21:50
"We might not be back for a while"
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His eyes widen a bit but he speaks clearly. "Er, yes I have everything." He cautiously reaches out to take the extended hand.
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You feel an electric tingle as you are whisked from the prison camp to the Rebirth lab's conference room. The room is white, and austerely furnished, but there is enough here to make it a functional space. Through glass windows, overlooking the lab floor, you see several large and esoteric projects being worked on
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Taking a deep breath as he recovers from the sensation of his body telling the laws of Physics to take a break, he glances around the new surroundings. "Fast indeed..." Relaxing as he recognizes the familiar setting of a place of research, he leans to look out at the project floor. (Anything identifiable visually?)
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(Not with your current knowledge). One of the projects looks to be an immense coil while another is a set of tables with crystals of different sizes on them@
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"So this is MES-based technology you are researching?"
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“We are. We are trying to replace much of what we lost. As much as possible, and push the boundaries of MES as well. We got into this mess because we poked at something we didn’t understand. I don’t want that to happen again”
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Selgar seems contemplative. "The Remnant desired greatly to understand the cataclysm, but never found a true cause." He quickly adds. "At least, that they told the public about." He pushes his glasses up on his nose. "How do you intend to prevent something whose cause is unknown? The Remnant had many questionable views, but MES is dangerous in ways we simply don't understand, and that's just an objective fact."
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“We have some leads on the cause , which I can show you, if you promise to help. I know you’re not a psychic and some of what we do here will be of limited use to you but we do need someone skilled with data and how to make it flow
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He stares out at the lab stations. "Well I would be lying if I said I wasn't deathly curious what it all means and if it's coming again..." He seems lost in thought for a moment. "I suppose I need some gainful employment either way, and it doesn't seem like this sort of topic is as... Frowned upon here, so I will agree to work for you at least for awhile. It is only fair to mention though that ultimately I do want to explore offworld eventually. I believe there is much to learn out in the stars."
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“It just so happens we are needing people to do just that. I’ll patch you in to what we know” (The scream notes in the psi academy folder should be updated with the most recent discoveries)
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Selgar blazes commands in his compad as it receives access to additional networks and his eyes dart back and forth as he skims file content. "Well it looks like you perhaps have learned things the Remnant did not... But I'll need to review this all to piece things together. As far as what you need me to work on, I'd like to get a night's rest and then we can discuss more details. Are there hab spaces available for rent in this city?"
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"There are some homes not yet with occupants. I'll cover the month for you so you can get a couple paychecks saved up. You should be more than comfortable by then"
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"Ah my thanks, I must confess I was not sure how exactly accomodation was handled here. As you can imagine the Remnant was a bit... Atypical. That and I'm not sure how well it would go if I had to get a loan." Selgar would finish up at the lab and then work to get a hab unit claimed. After handling the necessary forms he crashes for the night, for the first time in weeks feeling comfortable to relax the constant effort he found himself exerting. In the morning he'd wake up a bit early to look through the more interesting points in the data he was given access to. (In particular he's reviewing details on the interview with Xu'Ganara, the details of where that happened, who was involved, etc. - He's really skeptical that any active Psions survived the event with enough sanity to provide such an account.)
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Robert Tanzer, Doona Ahn, and another woman at the academy named Crane were all involved in the groupmind assuming control of Yan (now Xu's host body) . The hardcopies of Xu's research are being housed in the Vapormills academy branch.
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(Where is Xu now?)
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(Off world with Robert )
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Selgar would show up to the lab the next day and meet with Val to review what projects needed his support.
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Val has a few projects on hand right now -Re-constructing data from a stolen datacore about psionic crystals -Further experiments with numetalum to better understand its blocking properties -Further experiments with the psionics forge, located in the House Draconis compound
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"Am I reading correctly that you have a material that disrupts MES effects? That's incredible! What do we know about it so far?"
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“Very little. It was first found in a mine on terezinho , and it blocks mes and magic like abilities when in contact with a such user” (edited)
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"Interesting, and honestly quite shocking that such a thing exists and isn't the center of an entire research department. Protection from MES would have been priceless during the cataclysm, having it ready in case of recurrence seems like it would be universally regarded as high priority. I could not in good conscience work on an alternative with that on the table."
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“That’s what we are looking into now as a matter of fact. Xu has the idea to try to contact this...thing... again but only if we can do so responsibly. This mineral may be the key to stopping another cataclysm
02:13
Should that experiment fail, I mean”
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"I think contacting whatever 'it' is would be a terrible idea regardless of precautions, but in any case better to have the precautions - I'll start immediately." (Never done researchy-RP before, how exactly do we handle this?)
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(Most of it is handled via turning in samples and gaining research points. I thought maybe going to see the mine itself now that Seung has it operating again might be a good mission to jump into)
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"Based on current inventory and lack of progress I think a necessary first step will be to acquire more of the material itself. This would allow us to have some metallurgical testing done to determine feasible processing and applications. It may also be useful to have a closer look at the source area, assuming it occurred naturally is fine but understanding the conditions that it occurred in may help in locating more. To that end I would propose to visit this world myself - Do we have transportation?"
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"There's plenty of shuttles. I'll book a flight to Terezinho for you. Hope you like the beach"
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"Eh not so much, it's just full of sand. I don't like sand. It's coarse and rough and irritating and it gets everywhere. That said I am able to stomach it for science. I'll head out at once and keep you updated on my progress." Selgar would get lunch before heading to the spaceport a couple hours early, anticipating extra hangups with the UNW TSA due to how recently he became a citizen.
😂 4
🏖 3
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(Oh god, you bastard, Quoting that movie)
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There is a bit more of a hassle than normal but you're permitted through after an extra check. The shuttle has a few others aboard, a Merlon among them, the others all human, and tanned from a lifetime out in the tropical sun.
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Selgar would make small talk on the trip over, and make a note to get some sunscreen when he landed. However he wasn't going to buy it in the spaceport because he knew the price would be inflated, and would plan to visit a local mart at least a couple blocks away.
02:51
(Did I have a contact there or am I just going out to this mine location myself?)
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(You’ll meet someone)
03:31
The mining camp is housed in the remains of an old Remnant mining base there that has been taken over from the perimeter agency. Security there is high.
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Selgar gets off the bus outside the camp and approaches the entry point, UNW papers and details from Val in-hand. (Is this like an open quarry, or a cave at the foot of a mountain, or what's the terrain like?)
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The base is an open quarry now, its lab-cap now removed, the rubble cleared away and compacted into blocks for a new perimeter wall. Several Whitaker Solutions guards stand by outside, or look down from defensive towers near the gate, though none have hands near their weapons. Inside, you hear the sounds of mining equipment and the churning of compactors
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Selgar presents his identification to the guard as he takes in the surroundings. "Hello, I'm here to conduct some scientific examination of the ore here on behalf of Val on Gudrun."
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They look over the pad, inspecting the name and permission chit closely. The inspection goes on for a very long time, "Alright, head on in, Mining supervisor should be near the tunnel mouth"
20:17
the heavy metallic gate opens on clanking hinges, and you see the busy mining camp beyond. Over 1,000 miners, smelting teams, security personnel, and functionaries keep the base running. Containers full of the ore are stacked on a cement skirt, waiting for pickup by a cargo lighter, to be taken to orbit.
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Selgar walks into the camp with a pensive expression, surveying the operation and looking for an admin building or other location where he could get a tour and a host.
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The mining supervisor as promised is near the tunnel mouth, his orange vest is hard to miss. A small meeting of what look to be work crew leaders is breaking up and he heads over to you. “Hello there! You’re the scientist coming to have a look around right? Just got the message a bit ago”
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Selgar reaches out to shake his hand. "Yes, Selgar. I have to say given how little research has been done with this material I was surprised to see this much of a mining team, is this all going to UNW storage or are there private interests financing the harvest?"
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"Whitaker Solutions is financing the dig and its refinement, but the bulk of it is going back to the UNW for research and development. We spent all of last month getting the mining site set up. We've only just begun work on this scale. Really, we need to know what this stuff is actually capable of , or how to use it, so we can direct further development."
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"Interesting, it seems Whitaker is a massive financial player as they also recently started a rather expensive exploration fund. Well in any case I would like to take a brief tour through the mine, one of my goals is to document the conditions under which this material has occurred so that we can perhaps find more later, in advance of subsurface scanning. After that I'd like to interview a few of the people who have worked directly with the material to see if they have noticed anything interesting or experienced any strange effects. Lastly I'd like to sit in a quiet area with some of it to inspect it myself and make some notes, though that's mostly a scientific formality. If you have anything else you'd like me to evaluate while I'm here I can do that as well."
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You’re given safety gear namely an atmofilter and a hard hat. “The mine is going to get a bit warm. I would recommend keeping your filter on even if it’s uncomfortable. The mineral dust really clings to the skin as it is. You don’t want to inhale this”
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Selgar nods as his voice is distorted slightly by the apparatus. "Understood, hopefully there won't be anything interesting and the tour will not take long, I just want to see things for myself."
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“We can look as long as you need I’m just there to help you mind the hazards. There was a base here once mining this stuff. UNW kicked it over. Killed everyone. We had to stabilize the ground again before we could even dig”
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Selgar looks at the material texture and layout, as well as the boundaries where it meets more generic rock. (Basically just convincing himself that the material appears to be naturally occuring. As he explores, what is the overall approximate size/amount of the material we're looking at? Effectively limitless or is it going to be exhausted in a few months?) "I realize it's a long shot but were there any records found from the previous dig site? Maybe any research that had been done or indications of other such sites?"
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You can tell it is naturally occurring. The veins look dense, but in time this seam will run dry and production here will end.
21:00
"Facility staff destroyed most of the records during the battle. Standard Opsec. What was left was not of much help"
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"Stands to reason. Well I think I've seen enough of the mine itself, do you have some miners I can speak to?" (Only other thing was is there anything 'special' about the location that might be related to the ore being here, like geologically? Or is it just some random spot?)
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(I don't think enough is known about it right now, as far as what the UNW could glean to be able to tell which of those two things it is. Its something they were hoping to find out)
00:38
"Sure, there are plenty around out there" he says, taking off his mask as you both approach the doors back out. "You've got liberty of the base, any of them will answer"
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Selgar would interview a handful of miners who have worked directly with the material, both asking them if they've seen any effects and also giving them cursory inspections to see if there's any signs thereof.
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"Alright, send in the next one." Selgar checks his compad in between interviews, and glares at it. "Wait, what the actual fuck?" His jaw slowly lowers as his expression turns into an incredibly rare dumbfounded look. "Holy shit, '1 million credits for services to the UNW'? I just became a citizen last week...." His look slowly returns to pensive, and then morphs into one of slight anger. "Son of a bitch. Well fuck I guess that's war, suppose I should just be glad I'm on this end..." He regains his composure in time for the next interview.
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None of the miners here have seen the effects firsthand but there are dozens who have heard rumors experiments were done on psychics here and it hurt them terribly, while inhibiting power use
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Selgar would conclude the interviews making a few notes about the rumors and then move on to his own personal inspection. He'd ask for a private room with some of the ore and the small set of instruments he brought. (Basically glorified metal sticks to poke it with. Trying to see if there's any obvious and interesting properties.)
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using your sticks as a medium, there are no ill effects
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Selgar would then try to handle the material manually, first with gloves and then without.
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After handling the material for a few minutes he turns over his hands and eventually sighs, and makes some notes on his compad. "No apparent effects on skin contact, long term effects should be studied." He wraps up the small report on the whole site and sends it to Val before meeting back with the foreman. "Well it's difficult to gauge much without real equipment but I didn't find any reason to stop harvesting it. I'd like to take a small package of the raw ore for a few simple test in zero-G on the way back but otherwise I think my business is concluded."
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(3xp, 5000 credits)
03:22
“Very good. I can send some samples back with you. I hope the trip wasn’t a waste for you”
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Selgar gives a disarming smile as he waves his hand dismissively. "Oh quite the contrary, I've accomplished exactly what I set out to do here. There of course remain many questions, but with a firm foundation we can build with confidence towards an understanding of this material that will hopefully yield practical benefits. Thank you for the help." On his way back he'd draft a quick letter of thanks to Whitaker and express a positive impression of the mining operation there, and also drop a note that someone should medically examine some of the miners in a month or two to see if any symptoms begin to manifest.
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Selgar arrives back at Gudrun and makes his way back to Val's lab, ready to discuss next steps for kicking off research on the material.
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Val is waiting for your return, busying herself with the day to day business of lab administration
14:13
(3xp, 5000 credits)
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(Wait I just got paid when I finished the trip, am I getting paid again just for showing back up to work?)
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(Yeah an endeavor was completed because of this so theres an extra xp/payout)
18:07
(well, a sub goal, if not the whole thing, i have to check when i get home how exactly i worded it)
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(Right on.) "Well the mine operation seems to be going well, it will be a few months I think before the ore there runs out so there should be plenty of material to work with. Do we have any grants or other directives on what sorts of outcomes are desired from working with the material, or is it free reign to create as we think is relevant?"
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“Right now we don’t have any leads about this at all. Create what you think may help, I’m certainly at a loss for ideas myself”
02:34
“The lab has funding and will continue to have enough for as long as this scream creature remains a threat”
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(Okay so was checking out the mine the only actual research project for the material?)
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(Learning more about its qualities was the first stage. As far as what comes next I had kind of banked on bouncing some ideas back and forth)
02:39
(I didn’t have a set list of it can be used for xyz things)
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(Ah okay. Yeah I've got some random ideas but have other stuff I want to do with my character so will switch to another defined project.) Selgar folds his arms. "Well I'm not much of a designer but I will keep a few samples with me and maybe draft some concept applications. In the mean time I know you mentioned a datacore that needed some 'massaging', I presume that still needs done?"
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“It does. We aren’t expecting to get much data off of it but if we can get the general ideas of the projects on it, we may be able to re create them for ourselves”
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Selgar pushes his glasses up on his nose. "Well I'll see what I can dig up." He would then make his way to the area where the core is stored and inspect it. (Who or where did we get this from, and how long ago? Have we gotten anything off it at all yet?)
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(this one was found by Robert and yan in the ruined psychic academy on Olar. The data is from three years ago but it was returned about two months ago)
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(Got it. Physical inspection yield anything of note, or good to plug it up and start massaging?)
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The case itself looks intact and you don’t see any contaminants in it or on it
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Selgar turns over the core a couple times but seeing it shows no signs of being anything special he hooks up the station compad and begins to probe the contents. (I'm assuming it has security measures but is it at least in the common language? Any specific actions to take or is it a roll to get in good?)
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(Program int and it’s in English)
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(11, English is the common language right?)
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(Yeah most common)
04:34
(They don’t use ‘common’ in this game. It’s actual earth languages)
04:35
(But English would be the equivalent)
04:35
Several heavily corrupted data files are loading. “Revivication field” is one that looks to be most complete. It looks to be a psimech fitting of some kind
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Selgar scans the data and grunts, copying the information he can isolate and defragment. (Okay so sounds like some kind of technology that could be researched, anything else in the core like records or is this about the only thing recoverable?)
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There are a few records about the lead up to the scream and references to a voice calling out from metaspace. Emails to academies on other worlds are partially decrypted explaining what was heard and looking for confirmation from others
05:00
(The other half of that story was on the scream notes. Others did hear. Attempted psychic contact. Now galaxy is a dumpster fire)
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Selgar skims the fragmented documents and makes some mental notes before disconnecting the core and placing it back on the station. He spends a few minutes drafting a very brief report to log with the files before returning to Val. "Well there was not exactly a wealth of knowledge in the core but it did have some project notes on some sort of psimech technology that's probably worth looking into. Rest seemed to be general personal files from before the cataclysm, only thing I saw of interest were some exchanges supporting other findings suggesting some 'entity' was contacted as part of the whole event. I suppose it's better than nothing." He trails off, momentarily lost in thoughts of what such a cosmic entity could want.
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"Thats what Xu is trying to figure out too. He just felt, hunger. But there's got to be something more. So a Psi fitting you said? "
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"Yes seems that way. Not really my area so not sure what all it's good for but seems like it garnered some interest at the time."
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"I'll add it to the docket. A good find, none the less. While you were gone, and watching you work with that datacore, I've had an idea begin coming together if you're interested"
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"Science is all about ideas, lets hear it."
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"There are no doubt academy ruins on many other worlds, it wouldnt necessarily be a bad thing to head out to some of them and explore, see what other data we can turn up. As someone who is skilled with that, you might be able to save some valuable findings in the field we could lose by transporting the data"
20:06
(like a damaged core shifting and breaking in transit, ect)
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"Well I think I mentioned I do have designs to explore so I can't argue with the proposal. However I need to arrange a few things planetside before I can leave. I believe I will take Whitaker up on their generous offer of a ship, but I need to find a few good crewmembers and should have enough time to help out with another project before I leave." (Basically I think I've sort of completed 1 research project here and I have a goal to complete 2, plus wanted to see if there were any noteworthy NPC's that could be part of my crew. Thinking maybe some old PC's or NPC's that are looking for something new and different.)
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Selgar would post positions for exploration crewmembers, he would want 4 crewmen and would be very preferential to former Remnant citizens. (Not really looking for like officers, just people who were displaced by the war.) In the mean time he'd review the project list at Val's lab.
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Val also has one other item of note which is a meeting with the new moon cooperative , Hoping for permission to pick through their own former academy sites in communion with them. A Merlon diplomat has also been assigned to this though her focus is on other concerns
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(Is that just getting agreement to investigate them? And is it counted as a research project or is this more of a side thing?)
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(Its an agreement to investigate them, which would spawn more projects)
03:17
(different culture, they've done things differently, ect ect)
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(Right so assimilate or annihilate, got it.) "Well I am not a diplomat but I'm certainly willing to elaborate on the criticality of civilization uncovering every single detail related to the cataclysm that we can, so I can represent the lab in this meeting. You'll have to forgive my ignorance, I believe I've heard of this collective in discussions about the fleshmonster threat but I don't believe the Remnant ever had any significant dealings with them, are they allies of the UNW or is this an early diplomatic contact?"
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"We're speaking with the New Moon Cooperative, other humans, to the Northeast of us, on the galactic map. The border fleshshaper space , as do we. We've had some limited diplomatic engagement and light trade with them, but if we're going to handle either one of those issues, we have a better chance together, than apart"
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"Well as I said I'm willing to educate them on the value of this work regardless of their intentions with the UNW, so I'll join the envoy. I'll let you know what I find."
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“She should be at the harvest spirits” Val says, her eyes distant for a moment as she refocuses. “I can get you there”
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Selgar grabs his backpack from his workstation and takes a deep breath before nodding. "Very well, off we go."
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There is a flash of light as you appear outside the harvest spirits where two merlons are walking. One is male. The other female. Val leans over to you. “The woman is your partner for the meeting with New Moon. She’s quite a negotiator. @leeannrose92 (You guys can make introductions here)
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leeannrose92 08-Jun-19 04:24 AM
(Bennnnn we’re going to have an adventure yas)
04:25
“Hello sir will you be accompanying me to the New Moon Collective?”
04:26
“I’m Galene, a diplomat from Terezinho.”
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(Can't wait for a repeat of our meeting with the impostor Duke of Air. Good times for everyone who doesn't get executed!) "Greetings Galene, I am Selgar, a scientist representing the UNW MES research division. I'm afraid I won't be much help in any political discussions but I am fully prepared to explain the importance of exploring and documenting everything we can about MES-related activities leading up to the cataclysm. I am actually hopeful that the Collective has their own researchers already working on it, but if not I think getting consent to explore any relevant sites within their borders is an important mission."
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leeannrose92 08-Jun-19 04:57 AM
“That’s all you need to do. We each have our specialties, which will together make the perfect cocktail to convince the collective the Scream must be investigated.”
04:57
“Speaking of cocktails..,I could use one.”
04:58
I motion toward the bar. “Hopefully they make them strong”
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(To the bat-bar Robin! Weeuueewuu)
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(It's the pc-story-swap channel under General Channels, that's the 'official' bar channel.)
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leeannrose92 08-Jun-19 05:59 AM
(Bat bar dun dun)
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A message arrives for Val from Selgar a bit over a week after he leaves. "The Collective has agreed to grant us some access to sites of interest in their outer territories on the condition we share any findings from those sites, performing some preliminary investigation now. I have proposed that we enter a general information exchange agreement with them regarding MES, for the betterment of all civilization, and they seem agreeable. Unclear if they know any more than we do at present but even if not I do not see a drawback to sharing what we know, their Psionic citizens seem to be unorganized and afflicted, and they have asked for our help treating them, so I do not foresee any medium-term risk even if diplomatic relations soured and we became enemies. Please contact relevant government officials and let me know if we get approval." (I'm assuming it's like a couple days message travel time, so this would be the message he sent out just before traveling out to the local site in the glacier area.)
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(Yeah it’s about three days
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Selgar would take about a day of rest, during which he'd work to make a sort of highlight reel of the video he took of the event on the NMC world. (Also he has a goal now to figure out what the deal is with that.)
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The video editing takes several hours and several cups of selgar’s chosen work beverage, but completes and looks to be about as clear as its possible to get
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The next day Selgar returns to Val's lab to discuss the meeting and also review open projects.
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Val is looking overworked as ever, dark circles around her eyes, and her lips the faded red and cracked color of those going long periods without properly caring for themselves.
22:47
She does notice your approach as you're cleared at the man lab doors
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"Well the trip was productive, most likely I'll be heading off to explore in a week or so, but I did want to try to knock out one more project here before I left. What's still on the docket?"
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“Well we have quite a bit of new information from this video to try to solve.
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"Yes I had planned to speak with the living Slyth members to gain some insight on that, I wasn't sure if you would consider it worth devoting lab resources to though." He pauses for a moment. "By the way as a concerned colleague, you know you really should take a break every so often, I find that it can actually help find new solutions to problems to step away from them for a day or two." (I have separate goals to complete lab projects and discover the purpose of the light show, if the event counts as a lab project I'll just remove it as a separate goal?)
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(theyre not necessarily the same thing)
03:04
(the research projects arent finished by missions themselves, though RP donated from them can help finish it)
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(Okay will leave both in then.)
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“I think it may be a good use of lab time to talk with them. Gheist is out with Cyrus right now but Jexad is around. Don’t be fooled by his appearance. He’s mechanical outside but he’s still all slyth”
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"Very well, I will see if I can meet with Jexad." Selgar sends a message out to reach him. (Isn't he an AI now or something?)
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(they basically downloaded his mind into a robot body)
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Selgar sends a message to Jexad asking to meet for a discussion on a Slyth temple on another world.
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Jexad is also in rebirth and sends his location to you, a small home two town blocks over , where he is staying for an indefinite amount of time. You’ve curiously never seen him in the lab itself
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Selgar walks over to the place, taking just his compad.
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Jexad is outside , sweeping snow off the porch of his house. He waves as he sees you coming
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(What exactly does he look like, is it a humanoid droid?)
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(He is a slyth in a body that looks how slyth do. Snake tail, ends in a humanoidish torso, four arms, and a cobra like triangular head, with the side frills.
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Selgar approaches the serpentine robot. "Greetings Jexad, I am Selgar, supporting Val's research. I was hoping you had some time to review some information that you may be able to help explain."
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"Of course I have time. You're new around here, aren't you?"
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"Err well yes, a bit. Formerly of the Remnant, whose fate I'm sure you are aware of."
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"I am, and yet you stand before me. How can I be of service, Selgar of the Remnant"
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"I'd like you to take a look at some footage I shot of some kind of MES-related event that seems to take place autonomously at a Slyth temple on another world and help me understand what might be going on."
22:55
Selgar offers his compad, the highlight reel set to play.
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“Where did you see this” the bot asks. It’s unclear what it’s emotional state is thanks to its new shell
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"A world controlled by the New Moon Collective to our North. They claimed the event happened on a regular basis, but seemed to not know why. Seem like anything you've seen before?"
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"I've heard about something like this. It was seen when some Slyth began emerging as proto-psychics"
14:34
(they werent around long enough to really develop into a psychic race like humans were getting toward)
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"But the Slyth created this temple yes? Did they not create the phenomenon that's taking place?"
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“They. They did not” he says, lids on his mechanical eyes wide
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"That is interesting. Do you have any idea where I might be able to find more information? There's always the possibility it is somehow related to the cataclysm our civilization experienced not so long ago. Well, I mean beyond being tied to MES."
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"I would try Musheera. The Slyth used it as an advanced manufacturing and research planet. Almost the whole thing is covered in buildings of some kind"
14:13
"but its dangerous. I wouldn't go alone"
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"What sorts of dangers do you know of? I'm assuming wildlife has overtaken the planet in Slyth absence but are there other concerns?"
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“Unmonitored Robots. Environmental hazards from breached reactors. That sort of thing”
01:30
“I’d be happy to accompany you but the two of us alone are a meager exploration force “
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"Well I have a small crew for an exploration vessel, so we'd have around five total. Or do you mean more like an expeditionary force in the dozens?"
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"Five is plenty"
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"Ah okay, well in that case you are certainly welcome to join. I'm not sure what exactly you do here but I'd imagine they can live without your support for a week or two. It may go without saying but our primary goal will be to learn information related to MES, but understanding the Slyth civilization would be a close second."
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(I think billy is heading that way too. Up to you on party up or not)
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(Easier if we split up I think, different goals there plus we cover more ground as two separate exploration parties. As far as my ship, was I able to find qualfied crew who were former Remnant citizens? He's a bit biased to trust them more than UNW flunkies.)
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(You’d be able to for sure
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With Jexad in tow Selgar rounds up the crew whose applications he accepted and heads to pick up his vessel. (Is there like a stat sheet or something for a ship that I need to look at? I've never owned one.)
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(There’s a map under rules and books with the spike routes)
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(Yeah I know about that, I'm assuming we have Spike-2 so that we can actually get to this place. If there's no ship stats I need to worry about that makes my life easy.)
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(Lemme check. Someone sent me something on that a bit ago. I think it’s spike 3. 2+1 with the velocity upgrade
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Selgar heads to the (spaceport?) to meet up with his crew and maps out the trip with everyone, making sure to take reasonable supplies. He'd try to procure some extra recording equipment including stationary longer-term cameras as well as some basic surveying tools to find resources or salvage. (Not sure if there's anything specific to buy but want to make sure I have that sort of thing.)
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(the ship has survey scanners, and otherwise the regular tools we can just sort of roll into the ships locker fitting. As long as you dont give them away or they're not destroyed, theres enough for everyone there)
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Satisfied that the ship has everything needed, Selgar has the pilot plot a course. (How long is the trip?)
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(7 days)
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(I'll continue to study Slyth during that time then. Any chance I can get extra credit for traveling with someone who actually knows the language and has nothing better to do? 8D)
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(Sure, add D3 days to it)
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(That nat 3 tho, 10 days then.) Selgar spends the trip there mostly talking with Jexad, discussing Slyth language and culture, and the extent of their understanding of MES. He'd also get to know his crew, discussing the rise and fall of the Remnant and what the future holds as part of the UNW. (Is there a handout on Slyth society with the sort of info Jexad could share with me, or can you give me some notes?)
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(We did not have one before, because no one really bothered to ask, but i would be happy to make one)
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(... The hell were the people who discovered these guys like, "Oh your civilization spanned multiple planets long ago and was wiped out, and may know secrets of the universe or locations of amazing technology? That's cool don't care." Yes if you could make something just whatever Jexad and the other one would be willing to share, like how many planets they spanned, any cool tech they had that the UNW does not, that sort of thing.)
14:46
(Also other civilizations they may have known that are also evidently gone. Seriously living precursors is a gold mine for plot stuffs.)
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(You’re saying what I’ve been scteaming into the night)
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(Did you try a Psychic Scream? The last that that happened a message was definitely received.)
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Selgar learns about the general history of the Slyth, making a mental note that they were undone by the sort of self-destructiveness that's a hallmark of humanity. (Reads like my average CK2 playthrough.)
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The planet of Musheera spreads out below you after your long trip, the entire surface covered entirely with building ruins, crashed starships, laboratories, temples, and countless other buildings needed to keep a culture's warlike members supplied.
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"So you said you thought there may be something on this world to help explain what was seen at that temple... Any idea how we find it in all this junk?"
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"We can use the survey scanners to see what we can pick out, if i can identify a landmark or two still in all that junk, i should be able to triangulate the area I'm looking for"
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"By all means, proceed." Selgar motions for the crewman at the scanning station to move aside.
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(Program/int, and survey scanners provide a +2 to checks when fitted to a ship)
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(10)
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"Ah, there it is, the grand distribution center, there should be a mind/matter research post a kilometer south of the facility. We should be able to land almost on top of it"
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Selgar nods to the pilot. "Very well, let's set down as close as we can and disembark."
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"We taking the whole ship down? or a lighter?"
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"I'd imagine the whole ship if we can. I'm sure after a week everyone wouldn't mind a spot of fresh air while Jexad and I take a look inside the facility."
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The pilot nods and begins the gentle descent into the cloud layer, and to the junk strewn ground below
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Selgar points at the facility as they touch down. "This place have any defenses we need to prepare for, or is finding something that works going to be the hard part?"
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"I think for the most part outside of some more sensitive areas we'll be free of ground defense, we should keep our wits about us anyway"
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"I always keep my wits about me, never leave home without them." Selgar brandishes a simple electronic scanning tool as the pair proceed from the ramp of the vessel towards the front of the facility. (What does this place look like, steel/glass construction, stone/wood, futuristic sci-fi unobtanium? How large, like a big scyscraper or something smaller?)
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(4d10, just give the values in order. I was going to generate the whole landing zone)
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(lmfao. 1, 1, 1, 6.)
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To the North, west, and south, there are broken and breached storage tanks where some kind of chemical slurry has long dried into an unpleasant sludge holding area between them. The silos look to have been broken open by deliberate heavy weapons fire. To the East is your target, a pyramid made of dark metal, similar in appearance to the temples on Al-Wayid, though without the crystal topper
02:32
The glass and sheer structure outside has been broken, and pitted by fire.
02:32
But the entry bulkhead remains undamaged
02:32
(I'm basically using the planet as a megadungeon. Each landing zone is randomly generated, ect)
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(As long as there's a giant mechanical flying lizard inside. It's well known that megadungeons and megadragons go together.) Selgar glances between the chemical tanks and shoots a questioning look at Jexad. "What would have been stored in these? Certainly doesn't seem useful now." (Does the damage look fairly recent or weatherworn and corroded? Same for the main structure?)
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(It’s very old on both)
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(Jexad have any ideas on what the sludge was?)
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(Looking for something generic like 'it was food' or 'raw material for manufacturing of X'.)
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"Probably coolant for the lab, whatever they were working on in there"
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"Hmm interesting, must have been several projects involving cryogenics to need that much." Selgar proceeds to the entrace, keeping an eye on his electronics scanner.
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It pings with faint energy but dozens of individual sources of it inside. “This bulkhead is out. I’ll need some help with the electronic lock”
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Selgar nods and examines the lock. (Is this thing written all in Slyth and I can't read it, or is it just busted to hell?)
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(Busted to hell)
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Selgar tries to finnagle the lock in a scientific way. (Anything at all work on it or is it basically we have to find another way in?)
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(You could make a Program int or a Fix int to try to Bypass it or repair it)
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(Well the bonus is the same for me but I'll do Program, at this rate I'll wind up taking a rank or two in it since I seem to roll it often enough.)
02:48
(Hot damn almost boxcars, 12)
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The bypass is wired in with Jexads help and after a few key presses the door hisses open
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Selgar proceeds inside with Jexad, eyes open for any signs of defenses, wildlife, or other dangers. (What is it like, just an office building, typical lab, or more religious-y?)
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(Lab but religiousy)
13:23
The entryway looks to be a receiving area where guests or workers wait to get into the facility. You see some lockers on the left and right side of the room, though their proportions are bigger. A hatch leading to a sterilizing shower room is ahead though it is doubtful the water and power work enough to necessitate it
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Selgar proceeds towards the sterlization room, taking a few photos as they proceed. "Was it common to study things where contamination was a major concern? Or was this something that would have been put in due to the pandemic?"
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"The pandemic, though, like anything coming in from another world, precautions were taken. I'm not sure what they might have been doing in the deeper parts of the facility. Filters might be a good idea before we move on, just in case"
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(Is that something we would have brought with us, or do we need to make them or something?)
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(It would be in the ships locker)
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Selgar nods and returns to the ship to pick up a filtration system for himself. (Assuming the robot doesn't need it?)
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(He does not, no. He is 100% fake)
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Selgar returns with the filtration system and proceeds into the facility. As he makes his way inside he occasionally takes pictures. "Hopefully anything chemically active has long since dissipated, but better to play it safe."
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"That is the hope. I'm not sure what chemical seals might be in place below, or what may be breached. " A large staircase heading down is at the end of the decontamination room. The doors at the bottom of it are closed, but do not have a keypad, or lock
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Selgar gives the doors a slow but firm push, peeking inside if he can before they are wide.
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Two mechanical tender bots lay on the tiled floor of the secondary sterilization and containment room, torn to scraps of wire and metal.
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(Any alarms, sounds or movement as the doors are opened?)
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(None)
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Selgar kneels to examine the damaged bots but doesn't touch them. "These look familiar to you?" (Look recent or been trashed awhile?)
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(Trashed awhile)
04:22
"They do. Minder bots. They handle the menial things we never really had the time or desire to do ourselves. Pretty robust. something wanted out of here"
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Selgar takes a few photos. "Well whatever it was probably either made it out or has long since expired." He proceeds into the lab, listening for any sounds responding to their intrusion.
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There is a repeating very dull bang from deeper within the lab.
17:29
Regularly, every ten seconds; there is a thud
17:29
Sliding doors ahead look to go into some kind of examination room
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(Ohgod engineersplosion incoming.) "Jexad, the thudding sounds, record 60 seconds, bandpass filter zero-point-zero-nine-five to zero-point-one-zero-five Hertz, inverse Fourier transform and calculate Pearson R-squared against original signal, report R-squared."
19:16
(Couldn't stop myself. Translation: Is the thudding very close to exactly every 10 seconds, or just 'around' 10 seconds?)
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(It is exactly every ten seconds)
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Jexad freezes for about a minute then simple says, "Point nine-nine". Selgar seems to relax a bit, and proceeds down the corridor towards the sliding doors. "Must be some kind of machinery or automated system..."
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"It does not sound like it is coming closer, without us moving. okay, so pressing on....wait" Jexad, near the doors to the lab space ducks his head back in. "Sentry eyebots, three of them coming"
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Selgar whispers back, "Will they be hostile?"
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“We aren’t register as lab personnel. They will be hostile”
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Selgar curses under his breath. "Let's check back with the crew." He heads back topside to see if there's any weaponry or other help the crew can provide. (He'll ask if anyone is competent with a weapon and able to help but he'll be fine as long as he can at least fine something for him and Jexad to use.)
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(Armory has any TL4 weapon, in enough quantity for everyone)
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Selgar grabs a mag pistol and asks for any volunteers to grab a weapon and join him. He explains he believes it will be robotic defenses.
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Everyone likewise grabs weapons, favoring combat rifles, and begins heading back inside with you. One has a heavy machine gun. "I'll need a minute to get this set before we lure the bots in
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"Understood, let's just set up in the main area before the lab proper and we'll see if we can take them down efficiently." He would work with everyone to set up.
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Everyone, now armed, heads down and prepares for contact. Metal panels are dragged from where they are accessable to form some kind of half cover barricade
20:53
The drones buzz nearby, ambling close, before Jexad jumps out at them, and begins luring them back toward your waiting guns
20:53
(I feel like since you were planning on this combat, you guys would fire first with held actions rather than rolling initiative)
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(Okay, do I need to roll for everyone or just my mag pistol?) (edited)
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(Just your shot)
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(Assuming I rolled that right, whopping 7.) Selgar feels like he is prepared until the instant he pulls the trigger, and realizes he has no idea how to shoot a weapon.
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(Its your normal 5e attack roll. d20+shoot level +attack bonus if any+dex mod)
21:17
(if you want to redo that you can since even your best roll with 2d6 would have missed)
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(Urgh been playing too many systems lately... 17)
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(Hit!)
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(7 damage to the nearest non-Jexad bot.)
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The eyebot sentry spins as the mag round strikes it, almost hitting the ground before its grav-plate re fires and buoys it back up to join the rest of its flock. The rest of the crew opens fire
21:27
That bot, and the second (of three) are riddled with solid shot gunfire, breaking apart in the air from sustained bursts. Jexad launches himself at the last, pulling it apart with the crushing power of his four hydraulic arms
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Selgar exhales. "Well that went about as well as planned. Do you think there will be any more inside Jexad?"
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"I would count on it. The swarms are useful for cleanup, minor repairs, that sort of thing. It allowed us to spread things out so much on this world. The work of hundreds of millions was done by a fraction of that number, thanks to automation"
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He turns to the others. "Everyone else alright with proceeding as a group then? There's bound to be something of value inside given it's evidently untouched."
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Here for salvage, everyone is in agreement that you've got the best chance of making it back by working as a team "A pirate's prudence" Jexad laughs, as he tosses the mangled shell of the eyebot aside, for it to tumble into the endless junk heaps.
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Selgar pushes his glasses up on his nose. "Don't let my lab attire fool you, I'm quite the savage. I once ate at a restaurant and left... Without paying." The group proceeds deeper into the lab, Selgar stopping periodically to take photographs and look for signs of what was being researched.
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"And left!..." you hear some of them gasp in awed amazement. Moving into the room that the bots were patrolling, you see the remains of cryostorage vaults on the walls, each one with a swinging port door. the first two on the right and left have been breached
19:26
the remaining two on the right and left, (8 doors total, 4 damaged, 4 not) look to have held, and are labeled with a slyth number marking what vault it is. There are no signs as to what they might contain
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Selgar takes a closer look at the breached ones, determining inner dimensions and checking for any remains. "Any chance these contain Slyth, Jexad?"
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“They’re the right size” he affirms. “Can’t speak to the contents.”
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"Let's circle back for these, if whatever is in them is alive I'd rather have this place relatively secure before we wake them up." He continues on to the next chamber after a few photos.
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Ahead, a metal grate has fallen and blocks the better part of the hallway ahead
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(Is this like a security door or more like something broke off the ceiling and is just laying on the floor blocking passage?)
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(something broke off the ceiling)
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Selgar holsters his pistol and motions to the stronger members of the group. "Let's see if we can lift it up, then Jexad if you can make it to the other side all together we should be able to move it out of the way."
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The passage is large enough for two of them to get their hands on it and start to heave. After a few attempts it won’t raise upward but does twist to the left, causing a few smaller pieces of rubble to shake loose from the ceiling. There is a fingernails on chalkboard scrape as Jexad squeaks by, a long and thin line scratched into his metal body
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Selgar stomachs the screeching sound, making a mental note to buy Jexad some metal polishing equipment when they get back. He looks up to the ceiling to evaluate the structure. (Just some loose debris or is the ceiling ready to come down?)
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(Loose, just damage from the surface violence that carried on down here)
15:49
"It looks like one of the actual cryolabs is ahead." Jexad motions, leading you down the nearly cylindrical hallway of corrugated metal, to a large door, where the seals look to still be intact. There must be a power unit buried deep underground somewhere nearby, because this section of the facility still looks to have power and lights
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Selgar examines the area looking for any consoles or windows to see into the lab.
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There is a heavily frosted window to see inside, and you can make out the cabled and tubed crowns of cryo tanks
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(Does it look the same as the other room we were in or is it like storage tanks or something instead of cryopods?)
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(If it is cryo, they're a lot bigger, but it's hard to tell from outside)
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"Well this room doesn't seem compromised, we probably stand our best shot of getting clues as to what was being studied in here. Can you get us in Jexad?"
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"I can, but I'd be ready. We don't know what might come through the door once I do, or what security might be tripped. Power is still on, and that is good and bad for us"
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Selgar nods to the rest. "Alright let's set up like before just in case."
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The metal panels are dragged into position, gunline behind them, as Jexad hauls the door open. A bipedal construct tumbles out, leg section damaged. None-the-less, at identifying non-lab personnel, the laser gattling gun on its left arm cycles up to fire. The right arm is missing, torn off just below the elbow. It stands just over the height of a man, and every single one of its armored plates has a shot or scar impact upon it, often times coming to irregular or jagged edges
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(Presumably we open fire?)
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(Yeah you guys prepared, you can go first)
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Selgar takes a couple of shots as the construct lines up for firing, but goes wide. (10)
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The crew opens fire with you, shots chewing up bulkhead and the floor, though one strikes true and knocks the rest of the damaged arm from its socket. Jexad sneaks closer to its back, trying to repeat the same move as earlier. The bot levels it’s Gatling gun and opens fire (evasion saves. If you pass no damage the metal counts as hard cover
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(Success.)
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(You are unharmed) The gun cycles up, and next to you, you see one of the panels punched through by high powered rounds, the crewman kneeling behind it cut to pieces. Jexad springs, fastening itself on the bot's back
21:45
(You're up)
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(Is the wounded crewman bleeding out or just flat out dead?)
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(Dead, heavy weapon)
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Selgar scowls as the fire rains on his ally, returning shots from his now decidely small weapon. (NAT OOOOOOONNNNNNNNNEEEE)
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The team fires back and Jexad makes his move. Power cables sever and its remaining weapon arm is pulled off. The bot falls to its knees , pinned by jexads four armed form.
02:36
“The head!” He shouts. “Shoot the head!”
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Selgar is rushed as he tries to make the shot and it goes wide. (7)
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The team finishes it off; oily blood and iron rich lubricant sprays out of the breached head section as jexads arms finally use the cracks to pull it apart
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After he's convinced the threat is passed Selgar moves over to the slain ally, speaking softly. "I am sorry..." He looks to the others. "I knew it was dangerous, what I have asked you to help with. But I did not think the situation would escalate so quickly to lethality." He takes a deep breath. "Let's find whatever the hell is in this room and get him back to the ship. I do not know what his last wishes would be, but a I hope a burial on Gudrun is acceptable." He turns to Jexad and nods. "Let's proceed, hopefully it was guarding something worthwhile."
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The hatch opens, and you see his robotic form freeze, upon entering the room, the bright light inside so intense, he looks like a shadow
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Selgar slowly walks up behind him, peering around him inside.
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Eight slyth, marked four female, and four male, are all held in suspended animation cryotanks, life signs all beating a healthy tune, after all this time
14:33
Jexad himself cannot cry, but his body is a perfect mimicry of former biology, and you can see minute tear ducts cycling open and closed despite the lack of lubrication
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"Mother of Science."
⚗ 2
22:37
Selgar pauses for a moment before collecting himself. "Jexad, is there a way to tell if they are afflicted by the pandemic?"
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Jexad is reading the charts near one. “It would be noted. If you can read slyth now check the four on the other wall. Let’s do this carefully”
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(24/30 for Slyth, probably not enough to read a medical chart.)
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(Yeah not quite)
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"Sorry I can't make this out. Hopefully we have a bit of time and you can review the records." Selgar checks around for anything else of interest in the room while Jexad works.
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There are eight large storage bays at the back of the room, each one with Slyth characters on it that match the tops of the cryotanks. A table full of medical tools, very similar to what human doctors might use, is also set out, the sterile air in here keeping them from rusting after all this time. The tools themselves are very upscaled, the scalpel alone could be some kind of gladius like weapon in a human hand
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Selgar takes photos of the tools and makes some notes on the symbols on the bays. "Looks like personal lockers, should rule out that they were frozen involuntarily..."
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"Maybe its the same as what happened with Gheist. Hoping to seal themselves away and wait for a cure, or for the danger to pass. We should be careful about this. I can't say how they'll react to any of the changes that have taken place since their long slumber. I had the misfortune of being awake, for all of it, and all of the time after, until some of you found me. I had time to process and to think. They've had none of those benefits"
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"Well that being the case perhaps we should clear the rest of the facility first? Aside from anything we've missed, there was the earlier room that also had cryo chambers."
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"This is I think as far as it makes sense to go, for now. There are probably more of those security bots hidden deeper within, and we might stumble on more vaults like this"
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"Very well. If they are not infected or otherwise under a health risk I leave it to you as to if we should awaken them. I feel leaving them here is risky now that we've compromised the defenses but awakening them is not without risk either."
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“I don’t see any contamination” Jexad says after reading the charts. “Still. We have a decision to make. Once there are slyth in number who have awakened....I owe more to humans than I do my own kind. “
01:40
“Let’s put it that way”
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"Well I came here seeking answers and I'd imagine they're as likely as any records here to have them." He glances around the room. "Let's take the tools out of here just in case there's panic, but otherwise my vote is you wake them up, one at a time if that's possible. Might be best for us to wait outside, seeing us first could give the wrong impression."
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"One at a time seems prudent. Very good. Seal the hatch, just in case they try to run"
03:32
"I'll knock on it when its safe"
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Selgar nods to Jexad and motions to the others. "Let's take a second look around while we're out there, without going any farther into the facility. Gives us something to do while we wait."
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He nods, and as the hatch shuts, you follow the trail back out to the main area. You see much more engineering detritus littering the space, with innumerable alien parts and pieces of strange machines
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"Check around for anything novel, though be careful not to mess with anything that seems to be hooked up to their central control." Selgar joins the others in a short scavenger hunt for anything of value in the nearby area.
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(lets get a d100 just for kicks)
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(89)
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You find a strange selection of disc like polished stones on the table, near a broken monitor, its cables pulled out through the viewscreen. Your metapsionic senses tingle upon seeing them laid out.
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Selgar cautiously touches one of the discs, turning it over to see if it resembles anything he is familiar with or has any other interactions. (Also spoilerz!)
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The stone tingles in your hands, and you get the strange compulsion to throw it over your shoulder
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Selgar blinks a moment, then throws the stone over his shoulder.
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You feel the stone pass over your shoulder, and then your mind opens. You see the path you have walked over this past hour, each tread of the ground intimately familiar to you, and by focusing on any one of those spots, you will reappear there (You throw the stone over your shoulder, and can teleport to any spot of ground you have occupied in the last hour, but the stone doesn't come with you)
14:33
(You can always pick it up when the danger passes, but if you're using it to escape something, you might not find it again)
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Selgar is in stunned silence for a bit before collecting himself, and attempting to casually collect the stones. (How many are there, or is it one of those one per customer deals?) (edited)
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(Only one has a charge)
01:37
(but there are eight in total)
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Selgar grabs all of the stones, and checks to see if anyone else has found anything. (Have anything specific to put on my sheet or I can just make something up?)
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(It’s got a name I’ll find it)
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The remaining scavengers haven't found anything as immediately useful, but a few small modules have been wrested from housings, and might be able to be disassembled for some fabled pretech parts
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Selgar nods in apparent satisfaction. "Well beats nothing I suppose. Let's check on Jexad and if he's still busy we can swing by that first cryo room we skipped over earlier." He would head back to the lab room Jexad was in, checking for any sounds of fighting or other concerns. (Any luck on the name?)
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(It’s in the book of dead names. Let me get it)
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Backward Road’s Stone Part of an ancient temporal art installation, the backward road’s stone is activated by throwing it over the user’s shoulder. The user may then immediately teleport to any point they have occupied within the last hour.
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(Encumbrance?)
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(none)
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(Schweet. Alright got it logged.)
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(Its just a little pebble)
03:24
(awesome!) There is a knock on the cryohatch, one, and you see Jexad's face in the viewport, signaling he is coming out. There is a hiss, and he makes his appearance, sealing the door behind him. "We might have a problem"
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"Only one? That's a relief."
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"I was beginning to fear we might run short." Selgar nods to the door. "Hysterical? Suicidal? Hellbent on not speaking to a single human?"
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"Hysterical, is a good word. He's convinced he is still in cryo somehow and this is all a dream"
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"How many have you awoken, are the other seven fine or are we only at the first?"
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"Just one. I did not want to compound our problem, and I am glad we didn't. "
21:43
"He is ranting, raving, I'm not sure how to fix this "
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"Well my experience is quite limited to humans, but were it a human I suppose I would probably just wait - Eventually thirst, hunger, or some other need would become prevalent and it is much more difficult to deny reality when something like that is bearing down on you... Though I'm not sure it's a good idea for us to take that kind of time, especially if we'd have to do it eight times." Selgar pushes his glasses up on his nose. "I see two options besides waiting. The first is awaken a second, and assuming they know each other they presumably can talk with one another and convince each other that they are not fantasy. The other option is to find a mirror - I've been told that your own reflection helps center you in reality." He pauses for a moment. "Barring any of that I suppose we can try to anesthetise him and just transport him back, but I really don't want to take that kind of risk."
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He is thinking. "A mirror....a mirror....aboard the ship! in the refresher. Pull it off the wall if you have to. I'll try to get him to calm down enough to be reasonable while you fetch it"
02:25
"I owe you a new one, and more, for all of this"
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"Well let's try to get them all awake and lucid before we start celebrating, I'll be back." Selgar heads to the ship to uninstall the restroom mirror. With science.
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The scientific removal of the mirror concludes without trouble, and you return to the facility depths with it in hand, Jexad gratefully taking it from you. "With science" , and you sense if his new body was capable of winking, he would
22:23
"I'll return in a few moments. All the same, if this does not work, we may need to discuss other options"
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Selgar nods.
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He heads back inside and is back out again after only a moment. “I need you”
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"Let's stay friends."
😕 1
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(It would never work between us, he's too attached to the past.)
03:18
Selgar sighs. "Very well, what can I help with?"
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“They want some kind of proof. He knows this isn’t a dream now , but wants to hear more about the universe he is waking up in, from one of its current inhabitants
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Selgar nods. "I can do that." He fishes for his compad and pulls up some videos. (He'd have been keeping loose track of what's going on at Cruesa, so should have some news footage of the earlier guerilla warfare going on.)
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(Makes sense to me) Inside, the other slyth is breathing heavily, tired, and somewhat passive. Jexad takes up a place next to you, slightly behind you. "This is a human, as you are aware. He has been living through the current era, and can show you more, and explain some of what has happened in the galaxy in our absence. The humans have gone out of their way to assist whenever found, and can be trusted"
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Selgar stifles a laugh. "Well I would be careful about a generalization about our trustworthiness... As I'm sure it is with any species, individuals vary in such things. In any case my name is Selgar, I'm a member of a multi-species interplanetary empire created after a cataclysmic event effectively destroyed spacefaring across our civilization. I lead a small expedition to this planet in search of knowledge, with significant guidance from Jexad. There are many things I do not know but I will share what I can if you have questions." (Are we talking in English?)
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(I think with Jexad there to smooth over some hiccups in translating and your almost mastery of slyth, you could get away with native tongue)
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(Got it.)
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“I’d like to know more about this calamity, and more about humans and what they’re doing now”
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"Well I'm not sure what your level of knowledge is on MES, but the cataclysm was about 3 years ago and was some kind of mass MES anomaly that drove virtually all affected individuals to madness, and as you can imagine space travel fell apart with such an abrupt loss of associated technology. Since then to be honest we've mostly been fighting each other almost as soon as we managed to get back into space. We're aware of a couple galactic-level existential threats that we're trying to address but so far it seems we have more important things to do."
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He turns to Jexad. “Things haven’t changed that much from when we were top of the food chain I see. I’m not sure if I should take comfort in that”
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"In the grim darkness of the present, there is only war."
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He smirks at this, as much as a slyth's face can show that kind of expression "Not all that different after all. Jexad here was telling me the shapers have re-emerged from their hibernation"
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"Yes, though we have not had too much interaction with them beyond knowing they are bad news - Though I am not particularly knowledgeable about them anyway. So as I mentioned this planet is not home to any significant civilizations, so my suggestion would be you all should try to make ready to be moved. My ship is small but I think we can use the cargo space to house all of you and some belongings. I could take you anywhere within a few days spike but I'd imagine nowhere is as you would expect, so you may want to return to Gudrun with me, a temperate world with almost no planetside conflict and no overpopulation."
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'Until we can decide among ourselves what is next, we may very well do that. I shall assist in awakening the others, and we will adjourn to your vessel. Naturally, I expect you hve many more questions"
21:20
(6xp, 10,000 credits)
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"A few, but perhaps not as many as you might think. One you can answer now, there is a second cryochamber nearer to the main entrance, we did not open those pods as it wasn't clear what was inside, do you know what is within them?"
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"Infected. We secured them first before ourselves, hoping they could be revived once a cure was found, we ourselves had to inter before we could develop one. So much time lost..." he says whistfully
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"Ah I see... Well I would offer to transport them with us but even if we had the space and could physically get them on board, I do not think our ship can maintain the cryopods."
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"We will leave them for now if we must, but I do hope we can return and aid them if we can"
16:06
(yeah not sure what the current crew +8 vs life support cap is looking like as is)
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"In that case the only other issue before we leave is that I came here for answers and still have not found them, but I can ask the whole group after you are awaken." Selgar motions to everyone to step back out and follows behind. "We will be right outside."
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The next several hours pass as the remainder are awakened, and it is a painstaking but thorough proess to get them up to speed with the most immediate and relevant information. They seem sad, but in some strange way also relieved that humans seem to think much like they did at their height
04:19
jexad returns to you, "You said you had some questions for the entire group. They're ready for you, if you're ready"
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Selgar nods and makes his way inside, compad ready. "Greetings, I am Selgar. If you are not already eager to get off this planet you probably will be once you see how it looks outside, but before I transport us to a more hospitable world I came here seeking information that you may be able to help me with." He pulls out his compad and plays the highlight reel he made of the lightshow event on the NMC border world. "I want to know what this is."
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They all kneel , looking at the compad image with reverence. Jexad rises slightly, and the first to be rescued speaks. "You may know by now the Slyth had been working to understand MES ourselves, we had a different name for it, but the effect is the same. Something, either something familiar with us, or something trying to adopt a form to better associate with us, tried to incarnate there"
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Selgar raises an eyebrow. "Fascinating... So is this a recording of an event that happened long ago, or is this the attempt repeating itself? I was told it happens on an extremely regular interval."
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"This looks to be a new attempt. We had no way to record any of what was happening at the time..." he pauses for a moment "and no one has been there, since...as you know"
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"I see, then it may warrant more investigation on site." (Is this about as much info as I'll get here, that it's a MES entity that interacted with the Slyth but never finished whatever it was doing?)
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(yeah they didn't really have a ton of time to deal with it either before their own stuff went belly up, but now there are 8 more slyth coming back with you)
02:29
(Honestly, since its still going on, this might be a good unity council topic)
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(Nah just resurrecting a precursor race, no need to get the bureaucrats involved.)
02:32
(So does this count as my goal of discovering the purpose behind the event? I'll probably make a followup goal if it does.)
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(Yeah it does)
02:33
(you have the bones of it, as far as a deeper understanding this can certainly keep going)
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(Right, probably need Slyth assistance though and I'd imagine it's not the top of their priority list...)
02:34
Selgar pushes his glasses up on his nose. "Well in any case that's as much of an answer as I could hope to find. I'm content that we can leave, if you all are ready."
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"We are, we can continue speaking on the way to your home, if you wish, but we are ready to leave this place"
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Selgar whirls his hand around in the air signaling everyone to return to the ship. He makes sure to take the mirror back.
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On the way back Selgar would take the unique opportunity to discuss with the Slyth about the culture, customs and history (and finish up the language). He'd also share with them more details about the state of the galaxy and try to help them formulate next steps.
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(So i think the easiest way to do this is to heat map it. What would Selgar's ideal outcome for this situation be, what would he like them to do?)
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(Well from our side they have a lot of knowledge that could help us, but have no real assets or anything to bring to bear as an ally. Since their number 1 priority is presumably to resurrect their species I'd imagine they would want to hole up in the safest place possible but with access to tech and networking. So I think if I can help them get situated in that manner they can share information with us for our purposes, such as how to combat the Shapers and technology they may be able to resurrect for us, and for their purposes, they can push for exploration to worlds where more Slyth may be.)
03:21
(So I'm thinking if I give them a starter fund of credits and find them a spot on Gudrun near but not in a city that might take care of the short term. They could look at the planets I have leads on from the NMC as well as other planets in our area that they think may have more Slyth and I can maybe prioritize those rather than exploring blindly. I don't see them having much impact to the UNW right now beyond information, but in 4-6 months with some favorable events maybe they could become a small faction proper?)
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(Their heat map looks lke this: 1- absolute desire to try to become an actual sustainable species again, resurrect culture, ect. They're not sold on loyalty to any one specific human polity, but are open to partnerships with humans to ensure galactic threats are handled. If numbers recovered/conditions allow in the future they may be enough for an actual faction
19:14
They are concerned about getting dragged into a human war, or hubris being repeated here causing another extinction event. Good of the Slyth is foremost concern (edited)
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(Is a heat map a mechanic from a supplement or something?)
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(no its just like a conversation thing, like, a way to prioritze things that are important to people)
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(Got it, well seems reasonable. So do we make it back to Gudrun?)
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(yeah and it would be about the meeting time-ish)
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(I think it was a 7 day trip so that completes Slyth language and has one extra day, is that enough for a routine research roll to generate RP?)
23:02
(Also I can't remember, was investigating all this one of the projects in Val's lab or is the Nulmetanium visit the only project I've helped with?)
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(Yeah that’s plenty of time. There’s the jump coil, the psionics forge phase 2, the revivication field, and special equipment for the al wayid light show
02:21
(Currently it has 300rp, which isn’t enough to complete anything)
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(Boxcars for a 15 on the research roll, am I reading it right that it's a whopping 6 RP?)
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(If it was routine research. Experimental is double your level. Dangerous is quadruple
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(Err, what's the difference?) (edited)
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(Higher dc for know checks, and cost in credits. Bigger consequences for failure )
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(Oh, can I reroll and do experimental instead?)
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(You can keep the roll you got. You didn’t know there was another kind )
03:37
(That’ll still pass)
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(Got it so 12 RP. So for the Slyth when we get back are we able to get them a place to stay that they are alright with, did they need any credits or anything?)
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(The state department will take care of them. For now they’re going to bunker down in rebirth so they can get the vaccine from Val, and since she’s probably the most familiar with them aside from you right now it makes sense for them to stay close)
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When Selgar gets back to Gudrun he takes a day off to relax after the expedition, mulling over next steps. As he stares lazily at the mag pistol he haphazardly used to defend himself he idly thumbs the psionic stone he found. Over the course of the day he convinces himself that trying to wholly deny his condition is likely to put him into more danger than actively managing it, and reading the news about the increasingly alarming Shaper threat is the last straw. The next day, he makes his way to the Psi Academy.
13:05
(He wants to get some baseline training at the Academy and probably learn about Telekinesis, would he meet Regulus for that or is it a handwave with a nameless NPC?)
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(Its just Reg right now since Doona is not technically back yet. She's been rescued, but they're fleeing home right now)
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(Okay then do I just show up in the Psi Academy channel, or Reg's channel?)
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Regulus/Grupp 26-Jul-19 12:16 AM
(I can come here lol) Just inside the entryway of the academy a robot sits at a desk reading a dense book. It looks up as you enter, "Welcome to the academy, how may I help you?"
00:18
(Do you have cloak powers up?)
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(Always.)
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Regulus/Grupp 26-Jul-19 12:28 AM
(8 contested check to pierce it)
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(Heh I rolled even worse than you, it's pierced as long as you can get your one round of visual inspection in faster than he makes it obvious. 🙃 ) Selgar walks into the Academy, checking behind him a couple times before closing the door. He raises an eyebrow for a brief moment but then returns the greeting. "Ah yes my name is Selgar and I'm here for uh, training?"
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Regulus/Grupp 26-Jul-19 12:42 AM
"Ah, an unrestricted metapsion how interesting. Not meaning to pry of course, I keep myself shielded most of the time as well. I am Regulus Fate, headmaster of this academy. What kind of training do you seek?"
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Selgar blinks but quickly catches on. "Ah right... Er I'm not sure? What I've read is that it's extremely dangerous to self-develop without instruction, I've had no formal training and have honestly been afraid to do much of anything since I manifested. I was sort of hoping there was some kind of basic training that would help me gauge how... Deep I can go. If that makes sense."
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Regulus/Grupp 26-Jul-19 01:27 AM
"Basic training I can provide. You seem surprisingly well informed for one with no training, it was very wise of you to not experiment on your own. It doesn't seem like you've torched at all so your future potential is unharmed. As far as how deep you can go... well that is up to you. You have the potential to learn any discipline, though most chose to specialize. For example, I have trained mostly in metapsionics and telekinesis but have some ability in biopsionics and electrokinesis as well."
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Selgar pushes his glasses up on his nose. "Well my previous job involved MES study of sorts, safe to say there's ample records of the negative effects of unchecked MES energy. I've read about there historically being schools of psionics but wasn't willing to assume I'd just somehow be able to learn all of it... Then again I suppose it's all the same in a certain light. In any case I'd like to start with fundamentals and then depending on how quickly progress comes to me we can talk about specific schools. I have other obligations as it were."
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Regulus/Grupp 26-Jul-19 02:57 AM
"Of course. A background like that should help your understanding of the theory behind things, but it takes most people about a week of training to be able to safely use their abilities. Proper schooling of course generally lasts years, but let's start with the week shall we?"
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"Fair enough. I'll follow your lead."
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Regulus/Grupp 26-Jul-19 02:59 AM
(Up to you how much of training you want to RP, we can just skip the week if you want)
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(Yeah especially for the first week which I think is just baselining we can zip by it.)
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Regulus/Grupp 26-Jul-19 03:00 AM
(Yeah it's literally just learning how not to torch yourself lol)
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(Assuming Neko has nothing significant come up in that first week I think Selgar would spend the second week learning a discipline.)
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(I didn’t have anything. I personally was under the impression it’s a week of meditation and study and basically just physical/mental training)
04:45
(Probably the same thing every day , pretty rigid schedule) (edited)
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(Yeah not the most exciting thing to elaborate on.) At the end of the first week Selgar has a mix of relief and worry at how natural the use of MES energy is for him, but ultimately the thrill of exercising a new 'muscle' drives him onward. He knew it was futile to try to turn back from the path he was on, even if the very nature of it was a constant source of lingering fear for him. Deciding that he is comfortable with trying new applications, in the second week he pursues a specific school. "Tell me about telekinesis..."
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Regulus/Grupp 26-Jul-19 08:53 PM
"Telekinesis is a useful discipline though somewhat limited in its application. You cannot lift yourself for example until you master it and your control is generally not fine enough to do anything requiring much finesse. But it's useful for defending yourself or even attacking though you can't directly lift someone unwilling."
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"Yes I had read that it had a number of practical limitations, but overall I feel like it is a relatively safe starting point. At least when compared to things like altering the flow of time, instantaneous matter transportation, or harnessing raw electricity."
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(Not sure if there's anything specific to do for training a new discipline, if not I guess we can timeskip again. Two weeks should be enough time for me to be ready for a new expedition.)
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Regulus/Grupp 27-Jul-19 04:32 AM
(Sorry, I had typed something out but forgot to hit send I guess. A timeskip is fine wih me, there's nothing really specific)
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(Timeskip is fine for me too. The book is so murky on what training actually is, and I am feeling rather uninspired as far as my own ideas)
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(Cue the 80's-style training montage with cheesy background music, closing with everyone jumping in unison to a stillframe. I can now move shit with my mind.)
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Selgar awakens after two weeks of training with a newfound perception of reality, spending several minutes every hour idly moving small objects with telekinesis and marveling at the ease of it. After breakfast he collects himself and remembers that the rest of the galaxy isn't waiting on him, and he sends a message to Jexad. "I'm getting ready for my next expedition and was hoping for feedback from the Slyth. I'm considering Helga, Pretel, Baheera due to diplomatic reasons, but also if there's any other planets the Slyth believe would have significant value I can consider those as options."
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Jexad messages back “We have spoken with Val, well, I have long ago. We know she has a cure for the virus. That is why Gheist is alive. I was hoping we could go to Musheera again and try to help those we had to leave behind”
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"I see, is it just the handful in the other cryochamber, or are there more on the planet?"
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“There are likely more. There’s simply so much there” he says. “We want to recover what we can, and perhaps secure a ship someday. The slyth will start again and do a better job of escaping the past”
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Selgar responds after thinking it over. "Well there are many planets to explore but I suppose I'd rather revisit a planet and find new things than find nothing on a new planet. Very well, I will head back to Musheera, I'm sure the Slyth would rather stay together but you are of course welcome to come once again. It may make it easier to awaken and cure the Slyth we know are there."
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“I put the idea in your head. I owe the responsibility. I will be with you. We leave when you are prepared” the message replies, and you see he is likewise in central at the moment. For now the rest of the awakened slyth will remain in rebirth as predicted while they determine among themselves just what exactly the new way forward is
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Selgar asks Jexad to pick up extra samples of the cure as well as a mirror or two and meet him at Central. (Would it have been possible to fund my crew getting some armor to improve their survivability, like combat field uniforms? I don't know what stat block they use but assume they have lower armor?)
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(Right now, they're peaceful NPC's as far as a stat line, but yes you can buy armor for them. They will defend themselves, but won't follow you into risky situations unless there is a very good possibility of survival. The Henchkeeper foci upgrades them to Martial Humans, and then lvl 2 of it upgrades them further to Veteran humans. Their willingness to get their hands dirty alongside you likewise increases)
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(Well I mean they volunteered to help once and one died, just trying to take reasonable steps to prevent that situation. 4,000 credits seems very reasonable, so I'll do that.)
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He has a few mirrors, along with a cryocase filled with the cure, with a few extra doses, just in case, when he meets you at The Dragonfly. He seems eager to be off, his normal morose nature now lost, in the excitement at the chance to see his race come back to life.
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(The hell is The Dragonfly?)
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(Wasn’t that your ship?)
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(Lol)
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Selgar raises an eyebrow as Jexad shows up with his supplies. "Well you look like someone who is ready to do something other than sit in a small ship for seven days. I hope this trip is as productive as the last, if not as exciting."
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"I appreciate you coming with me. I have an obligation to save as many as I can. I've been given the chance to survive and I need to do something with that"
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Selgar smiles. "Clarity of purpose is a good thing to have." They board the ship and set course.
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(7 days for downtime)
01:00
the voyage goes smoothly, the course recently traveled by more than a few UNW ships, and you arrive without problems. The landing zone was previously marked by Jexad, and you only circle for a few moments once entering atmosphere before you can pick out your former camp. The facility looks to have remained undisturbed since your last visit, though a few signals dot the planet now, the largest being broadcast by RCOE
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(Will work on learning Ashen One language.) "Let's set down in the same area, it should be a quick extraction for those we left and then we can check for other facilities."
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The Hummingbird (correctly named, this time!) sets down in the cleared wreckage clearing, and the small security team begins fanning out to ensure nothing has come to scavenge the area since your departure.
16:59
After a half hour of careful searching, they give the all-clear
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"Let's move in, should be straightforward." He leads the group back to the first cryoroom found last time.
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Something writhes and slaps wetly against the ground as you begin making your way through the facility and you hear a heavily pained groaning from the direction of the first cryoroom
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Selgar looks to Jexad. "If that's what it sounds like you might want to go ahead. Power systems must have failed or something."
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He nods and begins moving in. Power flickers before you hear him call for help deeper inside
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Selgar beckons the others to follow him on as he moves to catch up.
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Power has indeed partially failed. You see the other cryo units have maintained their stasis through emergency power, but one of the hiccups has caused the seals in one to fail. A slyth,. breathing shallowly, writhes in pain on the floor, in throes of the virus. Jexad is struggling to pin the slyth down, fevered strength and robot body straining against one another to try to keep the patient still.
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Selgar moves to the cure container and works to free a charge. "Just hold them, I'll deliver the cure. I hope this works quickly." (Are these like syringes or something that's obvious how to apply?)
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(Yeah I always pictured it at the very least like some kind of hand held auto injector)
04:10
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Selgar loads a charge and moves to administer it. (Not sure if this is a roll or if Jexad has him restrained enough for me to just poke him.)
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(He's got him down and a heal check doesnt really merit rolling here since the cure is correct, you;re not trying a dangerous procedure)
14:14
the gun clicks as the injection is pressed deep into the Slyth's skin. His breathing almost right away becomes less labored, though his skin remains clammy and wet. "We need to do something to warm him up. Once he's stable we can move on to the others"
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(Does the Backward Road's Stone have a set number of charges or it is just as long as I don't lose it?) (edited)
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(As long as you don't lose it, because you have to make your way back forward to where it was thrown, if that makes sense)
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Selgar pushes his glasses up on his nose. "I'll be back with a couple blankets and anything I can find on the ship." He scuttles backwards thru the facility and to the ship, checking the supply hold for blankets and any heating sources, as well as some bottled water and rations. (Off to work~)
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There are plenty of survival supplies kept in the ship, just in case, and you begin opening foil packets keeping the supplies safe and protected from the elements. By time you return to the cryoroom, the patient seems to be in the first stages of expelling the viral sickness assailing him
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(... I'm just going to assume it's as gross as your word choice suggests.) Selgar hands the supplies to Jexad, trying to keep his distance from the expulsion.
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Jexad takes them and begins bundling up the sick slyth. Two crew drag him aside and get the blankets out to keep it warm. “Thank you. We have some others in here. It looks like cryo is on secondary reserve right now. It’s good we came back when we did”
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"Well to be honest I had not even considered the possibility of system failure given how long these must have been here, but then again we probably voided the warranty when we barged in last time. Let's get them recovering while we plan our next move." Selgar pulls out his compad and links up to the scans of the planet, looking for other likely sites of interest.
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A chemical lab is showing as scanned and catalogued, but not explored a bit to the south. The Rigers Corps of Engineers base is a short flight to the north, centered around a comms array on the verge of being restored
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(Does RCOE have stated intentions on the planet, e.g. 'looking for scrap'?)
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(They’re looking for technology and basically just trying to make use of as much of the planet as they can)
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Selgar points out the chemical lab to the team. "Well this is probably fairly safe, area is charted just the facility itself hasn't been investigated. I'm thinking we get the Slyth here situated enough to make it onto the ship, then hop over and take a look inside."
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This plan seems agreeable to everyone, and over the next few hours, the Slyth are woken from cryo. They have an easier time adjusting than the first batch awoken, Jexad coming armed with video footage, and some statements from those resurrected.
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("AT LAST AFTER 10,000 YEARS I'M FREE, TIME TO CONQUER gudrun")
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(What do I see as we set down near the chemical facility? Look the same as the one we were just at?)
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The chem facility when you land is a larger three storied and mostly above ground factory and storage facility. It’s power is on though not from RCOE intervention. It looks to be doing this under its own power
02:23
There is a large door leading inside that looks to be in good repair though one of the two panels that make up the door itself has been torn away
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Selgar nods to Jexad. "Probably best if you stay here with the Slyth. If it looks too dangerous we'll just back out and try somewhere else." He motions to the others. "Let's take a look inside and see if there's anything worthwhile." He leads them in disembarking and towards the door.
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The door looks to have fallen from age, the joints and hinges rusted rather than being torn out by anything hostile. The inside looks to be a dimly lit lobby with a reception desk and a large six screened terminal. The power on it looks to be off but the system itself is intact
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Selgar slowly makes his way inside, scanning for any signs of movement or functioning equipment. "The other facility was on its last leg for power system performance, maybe this one already bit the dust..."
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The terminal looks functional, and there is a receiver on the desk that looks like a type A cell can fit there , or be made to fit there
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Selgar pushes his glasses up on his nose. "Let's see if we can get things running, might be much easier to find something if we can just look up records. Watch my back." He fishes around his supply pack for a cell and loads it up into the terminal.
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The six screens gently come to life bathing you in a pleasant blue green, much easier on the eyes than the past blue light screen used in UNW computers, or even human computers at large. startup sequences begin, data in the now familiar jagged slyth characters passing by as the machine tries to determine what it can sense, and what sensors it is still connected to. One screen shows the fill levels on the chemical tanks outside are still showing full, and their integrity has not been compromised at all due to them being mostly buried. Pressure is within safe limits
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Selgar checks for material data on what chemicals are stored, as well as if there's access to any database records on events leading up to power loss.
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Heavy hydrogen is being stored here, with the intent to one day be turned into reactor fuel for ships, facilities, and other power plants. An automatic failsafe cut power to everything but the actual pressure management system. The refinery itself is silent, on emergency standby until the actual grid and its failsafes are repaired
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Selgar makes some notes on his compad as he talks. "This is a fuel refinery... Might not be set up for modern fuel production but looks like the infrastructure is mostly intact. The facility itself is probably worth something, assuming we don't find any big surprises elsewhere inside." After finding nothing else of interest he closes his session but leaves the power cell installed. "Let's check around inside and see if there's anything else." (So how does old facility acquisition work, is it a UNW asset now or does Selgar's expedition have a claim and he has to sell it to a faction that can actually staff/refurbish it?)
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(You can proceed down any of those paths. This is your find, you get to decide what to do. You don't 'have' to sell anything, if you don't want to)
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(Well to quote Idiocracy, 'I like money.' If I wanted to sell to say RCOE since they have a base here is that just something I work out with Billy?)
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(Yeah that’s probably the best way to do it, it would be a major production center , he just needs the people to support it)
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(Got it. We'll continue checking it out, unless the place is clear and that's all that was here.)
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The pressure in the storage tanks looks calm for now and your eel comfortable leaving the terminal. The double doors leading into the building are easy to push through and you find yourself in an engineering space. A catwalk runs the upper reaches of the room, accessible by stairs to the right. The floor itself is a mix of workstations and a number of very large refining machines
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Selgar scans the room for a moment, then mounts the stairs to peruse the catwalk. He surveys the ground floor, looking for anything out of place.
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In the corner, a very large container of some sort is stood up against the back wall, carry straps have been cut away, but it appears unopened .
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Seeing the lone container a bit out of sorts, Selgar makes his way back down and over to it for a closer inspection. (Looking for any warnings or labels that might indicate what is insides.)
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Utility Suit- is stamped in yellow lettering over a black field along the sides and top of the case "Handle with Care"
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Selgar cautiously moves for the opening mechanism, motioning to the rest of the team. "Stand back a moment, it looks like this container may have a functioning piece of equipment in it we can salvage." He activates the mechanism and stands back.
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The box opens, and inside, a hunched specialist light mech sits, pressure sheathing dropping to expose it to te elements from packaging. its power supply is connected automatically, and it unfolds. It is little more than an exoskeleton capable of moving right now, arms empty of tools or gear, and a very bare bones cockpit but it looks like you can make it wrk
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Selgar eyes the machine up and down and thinks for a moment before motioning to one of the crew. "Let's get this on board, whoever winds up using this place can bring their own equipment and this looks unfitted anyway." He takes out his compad checking the facility dimensions versus what the team has covered so far. (Does it look like we've seen everything inside the facility at this point?)
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(Most of it is just cavernous gas production and refinement space, and the outdoor tanks. The specialist mech was something I wanted you to find. If you want a psimech instead we can get Grupp or reg to help. Ect)
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(Got it. Yeah will keep that in mind.) Selgar finishes one last round of checks before nodding in satisfaction. "Alright let's pack it up, we should get those Slyth back to Gudrun."
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(3xp, 5000 credits, light mech of class TBD)
04:14
The Slyth, yourself, Jexad, and your specialist cargo load up, and Jexad places a claim beacon inside the production center, so the other UNW survey and scavenge teams know this is your claim. Thus far, there have been no issues with claim jumpers.
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After checking navigation Selgar sets course to return to Gudrun, and spends the trip over studying Ashen One, meditating on his MES abilities, and interacting with the Slyth onboard.
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Everyone is in high spirits, eager for whatever comes next. Slowly , the Slyth race is rebounding from extinction. This second chance is something they treasure greatly, and there is a subtle, but powerful shift forming in the way they see the universe now.
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(I presume 7 days back and we're at Gudrun?)
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(Yeah if thats where you want to head, 7 days is the trip length from here though)
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(Yeah want to get those new Slyth back and regroup.)
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As he arrives Selgar pulls Jexad aside. "Well I was able to sell the facility rights to an engineering group in the UNW for a rather healthy sum while we traveled back. Since you convinced me to go back to Musheera and it technically was a Slyth facility anyway I'm going to put half in a trust for the Slyth, with you as the fund manager." (So that's 1M credits donated to 'the Slyth', which I think is basically 10 faction credits if/when they become a faction? Or whatever, they can buy something with it instead doesn't matter to me. Remnant Communism lives on!)
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(they can convert at a rate of 100k to 1, and can do up to four a faction turn, so they'll convert a small amount this month for once they're organized)
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"Your offer is...generous, and we of course accept. You've done more for us in the last month than what's happened since Gheists' revival, and my own rescue. "
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Selgar sighs softly. "Yes well I can't say I've seen much in the way thoughtful prioritization out of the UNW, but at least they seem relatively accepting of aliens, psions and the other bizarre denizens of the galaxy." He pushes his glasses up on his nose. "But the Shaper threat is one the Slyth know more than we do about, so I'm hopeful when the time comes you are able to repay with valuable insight. It's not like I want the Slyth to recover just to be consumed with the rest of us by the Shapers or anything, baka." [TL Note: 'baka' is a Slyth colloquialism similar to 'pal' or 'bro'.]
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"You are right. It would be wasteful, of time, effort, and more. This is everyone's war, and we have been kept on the sidelines for far too long"
16:21
"We appreciate the aid, and when the time comes for the Slyth to forge their new destiny, we hope it can be done in a way where this spirit of cooperation is remembered"
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Selgar gives a handshake in parting and tells the crew they are on leave for at least a week. He goes and takes a day of rest before contacting the Academy about lessons in Biopsionics. (I think the month is technically over, am I able to train for a week or do I have to wait for the month flip?)
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(Time is kinda fluid, you can train, so we can just move into things)
02:53
(It all comes out in the wash, some months are longer for people than others)
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(Alright I'll train Biopsionics, I think we've got trainers for that so no need to RP anything specific?)
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(Doona is back now so we don’t have to u less you want to rp meeting her. Which might actually be a good idea)
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(Yeah actually haven't met her.) Selgar arrives at the Academy a couple days later, being told to meet professor Doona for some guided practice of Biopsionics.
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Doona Ahn is a small Korean woman, barely over five feet tall, and perpetually dressed in a pair of storm grey scrubs. She used to adventure but the stress it was placing on her relationship with her wife was ultimately too much, and she has been in a reluctant semi-retirement ever since.
15:24
Now returned to the psionic academy, she is eager to instruct the next generation of students
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As he enters the meeting room selgar extends a hand. "You must be Doona, I'm Selgar. I'm told you're the resident expert on biologic MES applications."
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"I am both of those things" she says warmly, taking you by the hand and leading you into the academy proper. "I understand you've been here before once or twice. I'd assume you'd been working with Regulus during my forced departure?"
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"Yes, he was providing guidance mostly in Telekinetics. I'm still working to apply that field but in the meantime I've read quite a bit about the medical miracles possible by appropriate technique, so wanted to try my hand at that. I assumed the Remnant was the last significant UNW enemy besides the Shapers, who exactly took you prisoner anyway?"
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"The Brothers of Fenris" she shivers. "Nothing like their cousins of the Knotted Wheel. It's a miracle Justice Odenburg and I survived the ordeal. A sunblade from another temple came to save us"
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Selgar raises an eyebrow. "Interesting, can't say I've heard of them. Well I suppose an enemy doesn't have to be large to capture someone. Did they target you specifically due to your MES affinity?"
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"It was a trap. We were investigating their presence on a nearby world, they'd taken up residence in a defunct solar collector, posing as monks. They were able to bring a small amount of power back, and were giving it to the locals, in exchange for tribute. They had the technology to fix the entire array, but then the tributes to 'help' them make a fractional amount of more power would have stopped.
04:02
"We headed to their monastery disguised as pilgrims and they must have sensed something about either myself, or my companion. We were on watch one night when we were grabbed. I just remember seeing my blood in the grass, and then waking up in a cell, quite thirsty"
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"Seems strange to infiltrate a small operation like that rather than just shut it down by force, but I guess that's not always an option. Well in any case I'm glad you made it out that I might get the chance to learn from you. Applied MES techniques seem to be recovering relatively well from the utter collapse of all organized use but there's never a substitute for learning from an expert."
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"We are fortunate on this side of the universe. The need for understanding triumphed over rule by fear. Look at the Remnant, and I am sure other groups out in the stars, those societies will never know the touch of organized MES again- its practitioners will be burned or worse, as hedge mages or monsters in hiding" she looks very sad at this realization.
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"Well in abstract generalization it's very natural to fear that which may hurt you, such fear is only irrational if it is disproportionate to the danger posed. I cannot rightly call any amount of fear for something which contributed heavily to the collapse of galactic civilization irrational, so to me it is about having the strength to overcome that fear and confronting the danger MES poses rather than avoiding it." He pushes his glasses up on his nose and takes a thoughtful tone. "I'm lead to believe something separate but acting through MES-affected individuals is the root cause of the cataclysm, which makes us walking conduits of unknown potential. I would prefer to understand that before being killed over it or being driven to madness, but I'm not in a position to do much on that front at present. This of course brings me back to why I'm here - Learning to be more than I am today, as they say."
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"Something everyone, MES or not should strive for. So you're here to learn the healing arts. With what's coming there will be no shortage of need for people like me, and soon, you. I would be happy to teach you, though I recommend getting some emergency medical training as well, for times when your strength is stretched. You've studied enough to know the risks of torching onesself."
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"Well to be clear I do not plan to participate in any kind of organized medical support, I'm mostly interested in having it for emergencies where a life can be saved. I have basic first aid training but unfortunately lack aptitude for most manual tasks of any significant dexterity, and don't have much biology or medical education. I'm afraid even with the psionic side of things I'll never be a particularly skilled healer, but I'm hopeful that it can be a tool available to me when needed."
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"Fair enough" she smiles with her bottomless patience. "Over the next week you'll learn the basic of re-weaving tissue and healing trauma. In time, this skill will mature into regeneration, purifying the body of disease and infection, and later, even regenerating limbs and organs wholesale"
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Selgar nods. "Very well, I'm ready to start." (Anything interesting happen or timejump and the week is over?)
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Regulus returns on the second day of your programming , though he’s changed. His frame is enhanced and worked far in advance of what it was when he left. It’s cause for concern and wild speculation In the academy
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Selgar gives a customary 'ooh, aah' but doesn't pry on the topic, making an offhand assumption that it had to be upgraded as a result of horrific damage or something of similar nature.
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Doona likewise is curious, but seems to mirror your sentiment that discretion may be the more appropriate form of valor here, and remains quiet, focusing only on your instruction. "You've had little use for medical training, as you said, but the best way to learn is on people that need help. It might be good for you to meet Dr. Siegfried, and get a bit of practice on some of the less critical patients"
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"Well if you think it's safe. I suppose I'm unlikely to make them any worse at least." Selgar takes a deep breath and follows Doona to meet the Doctor.
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It is a short ride over at very high speed, using one of the car service Trivedi Roadsters. The hospital is busy, as some of the refugees found by Robert in space last month are having their injuries, cold sleep issues, and general malnutrition worked on. There are countless small injuries for you to work out, and no shortage of patients. The chief of surgery is Dr. Siegfried, who is tall, well build, and finely dressed even for work in a surgical suite. His shoes alone probably cost several thousand pre-scream credits
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Selgar glances at the various medical issues the hospital has on deck, a somewhat unfamiliar area for him. As he rounds a corner with Doona nd sees the well-dressed man he extends a hand. "You must be the good Doctor. I'm Selgar, a student of Doona's."
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"It's nice to meet you. I was one of her students once too:" he says with a smile, his teeth so white they're almost a pale blue. "One of the very first. Much smaller class than we teach now"
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"Well I don't really have much to compare it to, but I can certainly say it's relatively easy to get accepted for training, which I'm sure is a good thing overall. MES is a risk to everyone, but I think proactive training and education are the right way to address it for the long term. Hiding from it only makes it more dangerous." Seglar pauses for a moment, as if hearing his words from someone else. "...At any rate, I'm looking to attempt some practical application today, and it seems evident there's opportunity in spades."
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"The nice thing is.." he smiles, as he leads you over to some of the less critical patients, "You can't make things worse through this kind of practice. As you can see we've got a large number of inbound refugees fleeing the Fleshshaper vanguard. These have all passed disease screening, now we jsut need to actually manage their first aid needs"
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Selgar nods and moves to help the first patient. (I think we can skip over the actual healing itself unless there are rolls, Selgar would briefly introduce himself to each patient but otherwise not try anything exciting besides applying the healing.)
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(There isnt'. well, there is, but it doesn't matter here, normally its a d8 and they take a strain but with them being mooks with so little HP, even a bad roll is a good one to them)
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(Right not worth the detail there, just assume I do 'pretty good'.) As he finishes with the last patient he can handle, Selgar exhales deeply. "Well it is most certainly draining to do nothing but channel MES constantly, I'm sure it's easier with experience but I can readily see no number of psions could cover every need."
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He nods. "I shrugged off Doona's suggestion that I learn conventional medicine at first" he says, hands laced behind his head in a relaxed posture "Then I came to the conclusion you are arriving at"
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"Well I trust you are helping thousands every year then. Were it my place to aid others in such a way I might follow a similar path, but I believe I can do more good by finding and evaluating lost data among the stars. That said, I am hopeful that in dire times I can save a life or two myself."
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"Your crew will thank you for it. I wish you luck with the rest of your studies, and if you need anything at all, especially biological data to be analyzed, I am happy to do so"
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"I may end up taking you up on that at some point, thank you." Selgar nods to Doona. "I'm completely exhausted, but I think I've established that I've got the capability to continue study without direct guidance, so I'd call the training a success. I think I will lead another expedition soon, but thank you for all of your help."
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Doona is glad to be of service, smiling warmly before her mind takes her, elsewhere.
04:05
(3xp, 5000 credits) You emerge from the remainder of the week in training with a better understanding of the healing arts, now able to siphon metaspace energy to reknit flesh and tissue
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Selgar sends a note to the Slyth listing possible expedition sites, double checking if they have any reason to believe a particular planet is a good target. (Listing Helga, Pretel, Baheera, and any planets within about a week spike that are listed as 'unexplored'.)
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Helga is close to the mutual border with the NMC and they feel getting exploration permission there would be easiest to obtain of all.
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(Already have permission, the three systems I named are the ones the NMC greenlit for us to check out two months ago or whatever. Just wanted to see if any of the in particular were likely to be good finds, but Helga works for me.)
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(Right, alright) Helga is the decided on destination after a brief discussion, close enough to friendly space, permission to explore there already given, and with a minimal NMC presence on the planet, ensuring a good chance of making actual discoveries and not picking through sifted tombs
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Selgar messages the crew and arranges for everyone to meet up at the spaceport to depart the next day. He makes sure supplies are restocked and sends an FYI note to Professor Bratta and Quince that he will be making a trip there, and sets course.
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(its 13 days in spike either way, since we need a rutter a route for the actual trip to Helga itself)
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(Okay that makes 27 days studying Ashen One, assuming nothing exciting happens during the trip.)
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(Lets get a pilot/dex, if you dont want to take it your helmsman has a +2
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(Yeah let's have him earn his pay, 8 total.)
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Passing the third leg of your jump the navigation and master armament panel go live with warnings, and spike space starts to thin, and vanish. “Something’s pulling us out sir!” The nav officer calls
01:09
“Sensors are offline. I get no readings!” Calls another
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"Pulling us... What about visual?" Selgar moves to the cockpit to look out the viewports for anything nearby. "Is there supposed to be anything out here?"
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(Shit. Looks like it might rain later.)
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A large shape, sitting in front of the local star, seems to be slowly moving toward you, like a snake stalking prey, though in this case, the prey is not without some moves of its own. Power floods all systems, as your comms and sensors officers finish crash re-booting the ship from its spike disorientation
03:03
"Scanners live! Navigation live! Our spike drive is recharging!"
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(What's the relative size difference, is this thing like twice our size, 10x, 100x?)
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(Think like ISD vs Tantive IV)
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His eyes grow wide as he takes his glasses off and stares out the viewport. "I want sensors set for video recording of that thing. Weapons, primed and vectored. Engineering, prepare for emergency bypasses and damage control. Navigation, GET US THE HELL OUT OF HERE."
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(lets get initiative, as the chase begins)
03:29
(unless you have the emergency drill fitting, then that just goes off)
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(I have no idea what this ship has on it, I haven't added anything but never saw a BOM or sheet for it. Would the Whitaker faction have a sheet for this ship?)
03:34
(6 for inititiative, no modifier but Alert 1.)
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(I believe you get to modify it the way you like from a budget of 1 million credits, which does not include the cost of the ship)
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(Okay well it occurs to me that I know neither how to fit a ship nor how to do ship combat, so let's just assume the ship is 'stock' and doesn't have that, I've got the book open to space combat actions so YOLO.)
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(Dax made an awesome shipbuilder in rules and books)
❤ 1
03:43
(Just for the future)
03:43
(you are also first, the picket ship has a 3)
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(I've been meaning to check that out... For the past 6 months or something?)
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(its very easy)
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(How many CP do I have, and which action sets am I in charge of?)
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(You have 4, and you have control of them all, you order your crew to do things, and if they require a roll its with their stats)
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(Okay so tell me if this is valid, I want to Support Department: Engineering for 0 CP, have engineering Boost Engines for 0 CP, and then have Bridge: Escape Combat for 4 CP?)
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(that is perfectly acceptable)
03:49
(Escape combat is an opposed pilot roll,c orrect?
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(Yes but Boost Engines is a roll to increase ship speed which is a modifier in the escape roll. My engineer needs to roll Int/Fix DC 8, success gives +2 for the escape roll which is an opposed Int/Dex+Pilot+total speed to get one point of escape.)
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(Gotcha, alright lets do this)
03:53
(8 total on my side)
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(What are the stats for my crew, is it a +1 for every attribute and skill or varies?)
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(2d6+2 for everyone , aside from what you're doing personally)
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(Ugh, meeting a DC is that pass or fail?)
03:56
(Okay found it, matching is a pass. So I made the boost engine check, what's my base ship speed?)
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(ties go to the player)
03:57
(your base speed for a free merchant is 3)
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(Okay so that's an 11 on the escape roll, so I have one escape counter on the BBES. No CP left so that's my turn.)
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The picket ship fires engines to try to match speeds (pursue target, so opposed dex/pilot + speed) Its prow mounted chitter-cannon fires one of its saw nosed projectiles at Selgar's vessel (3 damage, AP 10, which goes through, ship's at 37/40) there is a wrench of metal, as the saw teeth fail to truly grab on to anything substantial on the hull, and the wriggling live ammunition tumbles away, reeling from the poor impact, to freeze in the cold void
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(Alright well the boost engines lasts until my next turn so I still have the +2 speed, 14 for to evade pursuit.)
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(correct, so you keep your 1 point of evasion, and a few points of damage, assume youre not going to take a crisis on such a small hit)
04:05
(your turn, in either case)
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(Ah okay I see I can negate a hit in exchange for crises, good to know... Honestly I'm not seeing anything that helps me GTFO so same actions as last round, passed the boost engines and 10 total for the escape combat.)
04:08
(Eat a dick.)
🍆 3
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(11 for my check, we keep the 1 point evasion) The picket ship matches speed, keeping the distance youve gained to where it is. The chittergun fires again, this time the lancing , saw toothed projectile sticks into the spine of the ship, its nose taking purchase (21 to hit, 6 damage)
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(Aside from the damage is there any special effects that would make me want to negate the hit, or just flavor?)
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(just flavor, this is one of the few shaper weapons the uNW has seen before, its not a sustained damage over rounds one, if thats what youre asking)
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(Yeah that or debuffs was what I was asking, I'll eat the 6 damage so 31/40. Does it also pursue target or is that its turn?)
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(it did not this time, its your turn)
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(Same deal, passed the boost engines and 14 total for the escape roll.)
04:19
"I heard you!" The engineer shouts as Selgar leans heavily over his shoulder pointing at the console. The pilot sweats bullets as he comes out of the mind-numbing daze of days of spike navigation into breakneck piloting to try and gain enough distance to break for a spike drill.
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The engines roar, and you see the distance between yourself and the picket ship grow, another ring of distance now separating you from the following vessel on local space scanning. "Drive's almost ready Cap'n!"
04:24
The picket ship flares its engines (pursue target) and fires its cannon again, now that reloading is complete (non nat 20, 3 damage) This squiggling, squealing creature hits the hull near the engines themselves, clipping one of the tertiary control surfaces, but the redundant systems all MK2 free merchants are designed with keep the mechanical failure from impacting performance.
04:24
(back to you)
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(Eat the damage, GTFO rolls again, failed the boost engine roll so 11 for the escape.)
04:25
(28/40)
04:27
The ship's hull starts to protest as projectiles find their mark, Selgar practically laying on the back of the engineer's chair. "What the hell - 'Cannot cast objects with shapes'?!??"
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"Sir! we have new signals on scopes! " local deep scanning radar showing six contacts, two of them cruiser class, one of them formerly registered as a UNW vessel arriving in local space. "Merchant, this is Dr. Jamillica Thorn aboard the Swallowtail II, keep running, we will do what we can to draw its attention!"
04:28
the link is patchy, but the voice is unquestioningly female, and free of the panic that is gripping the bridge of your own vessel
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(What's public knowledge about Thorn, would Selgar even recognize the name?)
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(You;d have access to all the UNW news items, including the report that she is the prime suspect in the theft of several Ad-Astra vessels that were anchored above Gudrun. The Swallowtail, her original ship, was towed back to Gudrun by Hailey after they fought at Suha, but the doctor escaped. she's evidently got a new and much beefier ship_
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(Got it. So I had the 11 for escape but still in combat if we lose the contest.)
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(11, ties go to you)
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Selgar orders the pilot to keep the gained distance and have the spike drive charged, but to stay in system to see what goes down. "Let's see how this goes, if the systems ahead are already claimed there's no point spiking to the next one. We can try to fix some damage while the big guns battle it out." (I see actions to recover HP but if I'm out of combat I assume I don't actually do rolls? In any case want to sit back for a second and see what happens.)
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(theres an emergency repairs which is the best you could do right now, outside of a shipyard. no roll needed since its not under pressure, you just regain the amount of HP it says you get back for your size of ship)
04:41
The two cruisers, one formerly registered to the psychic academy, the other, announced as Swallowtail 2, lead a mixed formation of three smaller patrol boats. A bulk hauler remains at a safe, stand off distance, firing a brief torpedo spread from extreme range
04:42
The laser weapons, and void running ordinance collide with the picket ship, setting its back aflame, and severing the monstrous prow like beak from the rest of the vessel. Like any creature shot into the void, you can see the life leave its quivering frame, as waves of fire continue to consume whats left. The swallowtail rams the stricken ship, breaking its back definitively, and its engines burn the fatty wreckage left in its wake
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(Reads like Damage Control restores HP and Emergency Repairs is for broken systems or drive damage, but Damage Control only repairs 2 HP on a success and the DC goes up each try so not going to bother. Need to head to bed but will comm Thorn in the morning.)
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(sounds good, pick this up then!)
04:44
(And damage control is the one i was thinking of)
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Cheers erupt from the crew as sensors show the Shaper vessel break apart and smolder, the corpse quickly becoming little more than space debris. The pilot wipes his brow and rises from his chair, waddling towards the crew area. "I need to check for hull damage... In the latrine." Selgar pats the engineer on the shoulder and nods to the comms operator. "The crew of The Hummingbird extend our thanks, Dr. Thorn. We were heading from Gudrun to Helga for exploration and believed this area of space was safe, is there something we don't know?"
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"Nothing official, scouts drifting through space trying to find populated worlds for their harvesting fleet. You just got unlucky"
15:06
"You did well for yourself before we arrived, close to breaking from their engagement zone."
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Selgar stifles a chuckle. "Well everyone on board has a lot of experience not dying, so I guess we make it look easy. Are you defending NMC space or just in transit through the area?"
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“In transit. Contracted to do a long range border patrol for the cooperative. Normally pretty boring stuff but not so much today”
01:07
“How are things back in the UNW?”
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"Unfortunately we're not the best source for UNW news, we're former Remnant and we spend more time outside UNW space than in it. Last I saw there's heavy bureaucracy trying to pull itself up for air long enough to actually fight the Shapers, industry is going well but some civil strife on some member worlds. I'm not intimate with your circumstances but if you weren't planning to rejoin them I don't think I have anything to say that would make you want to."
02:10
Selgar gives a soft sigh. "I doubt this is news to you but in the interest of repaying your support, I think there's some kind of bounty on you for the theft of UNW assets. Watch your back around UNW space, they'll give anyone a ship."
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"Including you it seems!" she laughs softly into the communications link. "I am not planning to rejoin them. I expect my reunion would be tempered with being the recipient of a bullet for my troubles"
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Selgar smiles slightly. "I am the supporting evidence for my claim, yes. I do not expect you would go back, I merely meant if you pass through UNW space be vigilant. In any case we won't keep you, we both have places to be. Fly slafe."
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"And to you. We have patrols in the area, your data core will be sent our emergency frequency, please, feel free to call on us. If we have ships in the area we will respond"
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With that Selgar has the pilot resume course for Helga as the rest of the crew make some minor repairs en route.
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(2 d 20's plz, because lets generate a planet!)
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(4 & 16)
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Helga is a desert world, made of a pleasant tan silicon sand. The cooperative has a settlement here that had the shaper war not started in earnest would have likely been developed into a trade port or some sort of commodities exchange by now, valuable location as it is. A trio of gunboats and a swollen carrier hang low in orbit, streaks of plasma from fighter engine contrails haloing it, as the fighters break formation and begin to come and investigate
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Selgar has the Comms operator send a hail. "This is UNW exploration vessel The Hummingbird, we sent word to Professor Bratta and Admiral Quince that we would be investigating ruins here." (edited)
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There commlink clicks and chirps as the crew aboard the carrier process whatever information they need to. "Proceed as planned, a marker has been laid for you down below, follow the designated course"
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Selgar nods to the pilot. "You heard the man." (Yes I just assumed their gender, fight me.)
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The world below is endlessly sandy, with small oceans and lakes intermixed into the endless dunes. There are only a few points of interest in the sands, one of which being a hallowed colony and monument ground the slyth created, that failed. A brief report from Quince and Bratta both verify that exploration teams have not managed to make it far into the warren like city streets due to a robust automatic defense system that was somehow not powered down when other services across the site failed.
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Selgar skims notes on his compad as the pilot brings the ship down near the outside of the colony. "Alright sounds like there's some sort of defense system here, let's suit up and see if we can try to scout some of it out. There's always a chance we can find a way to disable the system without having to fight it. NMC hasn't gotten inside yet so a good shot at valuable finds."
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It also appears that there is no NMC team on site right now, aside from Dr. Baratta himself, and a duo of bodyguards. The casualty report from the defenses inside must be lengthy indeed. His camp is a number of quanocet dugouts, surrounded by a barrier made of boulders and crushed stone held together in steel mesh nets. There are far more dwellings here, twenty in number along with a mess hall, than even the complete crew of your ship and everyone here can fill. It has a ghostly and abandoned feel to it
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As they disembark Selgar waves to Bratta. "We meet again - Though it sounds like this will be more dangerous than last time..." Selgar glances around the desolate camp site, the dry breeze lazily kicking up dust amongst the empy dwellings. "Exactly how long have you been trying to get inside here?"
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"I departed for Helga almost right after I met you and Galene, so, the better part of 4 months ago now. " (I owe you 6xp, and 10,000 credits for the ship combat btw)
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"Hmm, well it seems you've had worse luck than I have in that time... Though we did get stopped by a Shaper vessel on the way over so maybe the galaxy is just spreading it around." He motions to the rest of the base. "I take it you had a larger expeditionary force when you started out..."
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"The camp was full, and then some. Casualties did some of the work, the hopelessness of the project took care of the rest. Now its just me, these two, and now you"
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Selgar sighs. "Well exploration can be risky, but let's hope your luck changes with us here. Can you take us to a spot where we can see at least some of the defenses, or do they only show up once you're a target?"
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"Mix of the two. Some are emplaced, and we can avoid those most of the time, but the trick is the toaster guns. They pop up, fire a hail of shots and then retract to reload. We're finding them, but its costing us lives every time we do"
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Selgar frowns. "Well we can try for some detail scanning from the ship but presumably the defenses were designed with that sort of thing in mind so I'm not overly optimistic that alone will solve the problem. Still, let's use that as a starting point, we've got some assorted weaponry in the ship you're free to borrow."
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"Sure, it couldn';t hurt to confirm what we can see. Alright, lets get aboard, we'll check out the armory while you run the scans" (and i can find a battlemap to use!)
22:09
Pinned a message.
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(Anything interesting on the scan?)
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(I’ll mark off where the confirmed defenses were when I’m back but this is a more complete map than the Doctor had)
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(Red are destroyed defense guns, blue are suspected locations Dr. Barretta has marked)
03:36
(You would be entering from the open pillared courtyard to the west, the open area in front)
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(Thinking we should go for a right flank circa this. Is there anything like a riot shield or other barrier in the armory we can take with us? Instapanel?)
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(instapanels for everyone)
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Selgar and his team, armed with instapanels head south, and then west, skirting the southern edge of the courtyard, past a clear water reflection pool, waterworks still pumping even after all these many years. A destroyed sentry gun sits at the edge of the courtyard, brass casings in a small mound under its sunken claw feet. It has been peppered with weapons fire, laser burns and ballistic impacts shattering its armor.
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Selgar motions for the group to pause and move closer to inspect the felled turret. (Anything noteworthy?)
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The gun itself looks intact, aside from a few broken components. It might be portable, with a bit of work
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Selgar makes a mental note and nods to the rest of the group. "Alright looks fairly conventional, nothing exciting. Let's progress slowly and see if we can avoid activating more than one at a time." (Basically Selgar will be in front with a panel shield and try to block for the others. who can probably at least kind of shoot a gun.)
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the first room in past the broken gun is an L shape room, full of columns. Each one is carved in the likeness of the same slyth God, Cankerous, his harvesting scythe held high in the same slashing arc, as though he is making ready to harvest invisible lives before him. There is a small onyx colored altar on the south side of the room, two torches on each side long burnt out of fuel.
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Selgar tells the group to hold position and cover him as he makes an approach to the altar, taking a little care to avoid the obvious swing radius of the scythes when possible. (Call me paranoid. Want to check if the altar has any inscriptions or obvious buttons or anything.)
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(makes perfect sense to me) The altar has an onyx idol on it, two crossed scythes in an X shape, surrounded by carved ivy. It looks removable, and is polished to a mirror sheen. There are sparkles set beneath it, specs of mica and other baser minerals that would have ruined the object on extraction. Instead, its been cleaned to enhance its beauty
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Selgar takes a few photos with his compad. (Looking at the altar does it look like the idol has been moved recently, or ever? Any inscriptions or other Slyth markings?)
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It looks like it has been moved before. The edges of its nook are worn flat by it being inserted and replaced often. There are no inscriptions on the altar, the symbol being the only iconography of note
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(YOLO) Selgar carefully removes the idol from the seating, keeping his eyes mostly on his surroundings as he does so.
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The scythes of the statues swing, all now holding their weapons at a shouldered "at ease" pose, rather than swinging. The door at the eastern end of the room opens, with a grinding rasp of stone on stone
14:38
The water works in this room also come to life, reflecting pools full of green scummed algae, finally begin filtering again
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Selgar carefully turns the idol over and checks the crevice it was placed in to make sure there's nothing there, then returns to the group, again avoiding the obvious swing paths. "As much as I'd love to say I know what just happened or why, I don't. Let's proceed carefully..." He leads the group through the eastern door that opened.
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Looking at the map, you see the next room with the four reflecting pools was marked as a spot wjere a suspected sentry gun is perched
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Selgar readies his trusty instapanel and has the others follow behind as he moves into the room.
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The turret pops up as predicted, rattling its housing as it extends its barrel
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Selgar tries to set up defensively and points the turret for the others to fire at.
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(Lets get initiative but the crew will go with you)
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(3, womp womp.)
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(1 for me! I'm worse!)
13:37
Your crew, taking shelter behind your instapanel begins lining up their weapons on target
13:38
(d20+3 for them, turret is 12ac)
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(7 for a miss, womp.)
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(you've got 6 shot in total, everyone but you taking one basically, want me to do the rest? either way)
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(Two hits and two crits yeet.)
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(and they've got combat rifles, so we're looking at 6d12 total)
18:10
(or d12's +2 if they were fired on burst)
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(Nah they're not military trained so I'm thinking wouldn't be that hardcore. 41 damage.)
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The turret buckles (got it by 1) as the shots strike its critical components. The metal scraps and pieces of wire scatter across the metal decking, and the smell of burning rubber from melting electronics wafts into the room
03:07
brass casings roll across the floor, heavy weapon ammunition scattering as the turrets upper receiver is broken. The settling cases are the only sound in the sudden absence of gunfire.
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A few seconds after everyone behind him stops firing, Selgar looks over the panel and relaxes. "Huh."After a moment he turns back to Bratta. "Maybe that one was just defective?" He scans the room before proceeding. (Anything of note in the room or good to move on?)
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There are four reflecting pools in this room which have gone turgid with neglect. There is water in them, rainfall from skylights carved into the ceiling above them. The walls are covered in more murals, though these ones are more artfully and painstakingly done, and depict in clearer detail more of the striations of slyth society. Baretta pauses for a moment, examining them, and pulling at his short, white beard
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Selgar takes a moment to take photos of the artwork, also checking for anything functional hidden amongst the art.
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The artwork is elaborate and the processor is clearly entranced by it. “This is amazing. These are snapshots of their society we have never seen before. It keeps making reference to some kind of precursor they were expecting to return someday”
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"Interesting. I'm not aware of any such precursor mythos, perhaps it is a local phenomenon? In any case I've got photos and you can of course spend all the time you like studying this place after we have finished, let's press on and see if we can clear the rest out, there could be more inside."
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He fiddles with his glasses for a moment. “Yes. Yes. Of course. Let’s press on then”. He looks reluctant to leave the room. The passage door that opened leads into a narrow hallways with a stone grill like decking in the floor. There is a small pedestal with a square indent in it, to the left upon your entry. Something rushes and hisses, a liquid of some kind, in the darkness below the floor
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(Is the square indent like a button? Or is it like the one the idol came out of?)
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(it looks like where the idol in the other room came out of)
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Selgar motions for everyone else to step back a bit, and he cautiously inserts the idol into the receptacle.
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There is some kind of maddened bubble and hiss below the stone grate flooring, as a new chemical is added to the mixture below. and harmless steam begins to rise through the floor plates. Whatever checmical trap existed in this room is now disarmed.
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Selgar gives a satisfied nod to himself and motions for the others to follow as he proceeds. (Will leave the idol in for the moment and move on to the next room I presume?)
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(I think your path of advance ends after this room based on what you drew, where to now)
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(Let's continue on the bottom flank.)
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the next room is a hallway that ends in a wall, goes around a corner, and heads further east along the bottom flank, leading to a large stone arch. Two doors keep the room closed, and they are heavily carved with scrolling Slyth characters, each of them is small, and there is a great amount of lore packed into the jagged letters themselves
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Selgar skims the markings for anything that might be relevant to the facility defenses.
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The markings talk about some kind of "great fire" that may be unleashed when the hour is most dire, and on the other side of the door you hear a powerful electrical thrumm
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(Is the sound like a constant humm or did it just start recently?)
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(constant, and you've been able to hear it since you got close enough, its not doing this in response to you, if that makes sense)
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Selgar thinks for a moment. "Hmm, well whatever is behind this door seems to be automated. Might be best for everyone to stand back." (Is it straightforward to open? If so then Selgar will open it once everyone takes a few steps back.)
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(Yeah it looks like you can just push the doors open. They just happened to be closed in this case)
01:43
Everyone takes a step back as you match up to the doors and push the heavy blocks in with all the power you can muster. A dais sits against the back wall of the room, with rods and wheels turning against a glowing rounded crystal sphere. The light of different sun hues sits mixed inside, pulsar, dwarf, and others all rising and churning in a cosmic soup. The lightshow is brilliant
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(Is this like the previous lightshow on the moon, or more like a star map?)
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(its like a starmap)
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Selgar scans the room then fixates on the apparent celestial cartography and motions to the rest that it appears safe, as he pulls his compad and begins recording. "What do you make of this Professor, seems strange to have a map so prominently displayed in a place like this, even if behind doors." Selgar watches as the bodies move. (Any indication that this is actually accurate relative to known sectors, or does it seem more ornamental?)
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(lets get a notice/wis)
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You notice some rough correlations, and after a few moments surmise this is the immediate 3x3 sector map of space, showing the locations of planets, and former Slyth spike routes, though the courses would need to be re-ruttered
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(Got it, any comment from the Professor?)
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"This is a starmap of some kind, surely. I don't know enough about the purpose of this temple yet to imagine why it would be here"
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"Well the Slyth spanned many planets so I suppose having maps in itself is no surprise..." He scans the rest of the room in more detail once he has recorded enough. (Where on the map are we at present, are there any exits from this room or do we have to backtrack?)
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The map drifts and floats, Stars twinkling in what may be real time. A small panel sits before the map, connected to the floor, there are a number of buttons on it
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()
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Selgar nods to the rest of the team. "Perhaps there is more further inside, let's proceed." He leads them onward. (Continuing on the lower flank headed right.)
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Exiting the map room, and heading to the right, around the lower end of the temple you begin to pass what look like servants quarters , or rooms set aside for some sort of low ranking religious order members. The rooms are austere, with undamaged furnature- rough cut and made of wood and upsized for the larger Slyth proportions. there is no artwork in any of these rooms but each looks to have some sort of small storage trunk
02:25
(there'd be 4 little monastic cell type things)
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(Do the trunks appear locked or otherwise secured?)
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(They’re not locked and don’t look to have anything done to them to prevent tampering or anything)
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Selgar takes some photos of the rooms, and then one of the trunks. "For a place with automated defense turrets this seems rather... Monastic." He cautiously opens the trunk.
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The trunk has several books inside of it, the dry air keeping them in relatively good condition. A small ritual knife tucked into a scabbard of teal dyed leather is also in the trunk. Its hilt is wire rapped, a string of white prayerbeads tied around the hilt itself
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Selgar takes a few photos and scans the book titles before checking the other trunks. (Anything noteworthy about the book titles, and are all the trunks holding the same items?)
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(Roughly the same items. The prayer books end up being about the same so you can see they’re either assigned or required with a bit of variance here and there. No one else’s has a knife
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(And it looks like all this stuff has been abandoned for years right?) (edited)
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(Yeah but the dry climate has it better preserved than it probably would have been otherwise)
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Selgar motions to one of the trunks. "Any objections to splitting the book sets Professor? I may have a use for some of them. I think we should hold onto the blade until we make sure it doesn't have some use in the facility before deciding what to do with it."
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He looks through them for a moment "Split sounds good, there's enough in common. I'd be willing to exchange copies of the unique ones to ensure equal knowledge, if you'd be amendable to that. Once we translate these, who knows what we could learn"
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Selgar nods. "Yes I think an exchange will work." After distributing the books Selgar leads the team in farther. (I think next room is the last one on the bottom half?)
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(yeah) The final room in this wing looks to be a larder, where the food has gone to rot so long ago, nothing is left. There are a dozen sealed clay vessels in this room, the size of wine bottles, and each is stoppered with a piece of wax, stamped with the Slyth rune for 'Potent'
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"Well I'm to assume this is some kind of drink, though who knows if it's safe for us to consume. I suppose we can just split these as well, they aren't doing anyone any good out here." Selgar motions for the team to carefully collect the containers as he scans the room. "This wall looks structural, so we must be at the back of the facility. I suppose we can circle through it now." (Map is a little unclear, are we able to cut North from here or do we have to backtrack?)
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(You can cut north, want to draw me a route?)
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(Basically hugging the far wall.)
02:52
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Cutting nroth, along this axis, the first room you come to looks to be an elaborate bathhouse. The Slyth are cold blooded, though have more of a tolerance for shifts in temperature than the smaller reptiles they evolved from. The room is a large chamber, full of a complicated lattice of pipes, vents, and flues, to properly control the temperature in this room to help stabilize the staff here whenever needed. The storage tanks and floor itself are very dry right now
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Selgar takes some photos and looks around, scanning the room. "Well certainly doesn't appear to be used anytime recently..." After deciding there was little of interest he pushed onwards.
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Pushing into the next set of chambers you hear the stomping foot claws of one of the automatic turrets on patrol nearby. It sounds about 30m to the west of the group, line of sight blocked by the thick stone walls
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(Is there like a pathway to it or it's just outside the walls of the facility and can't be reached without going back outside?)
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(its coming around a corner toward you, so you can hear it but not see it, is what i was trying to set up here)
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(Oh it's actually mobile, savage.) Selgar motions to the others. "Let's set up an ambush, everyone find cover." He then sets the trusty instapanel up in front of him and crouches down. (Thinking like there may be some pillars for folks to get behind, and a couple can be behind me.)
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(Yeah for sure that works. You guys get a surprise round as the turret comes into view) The spider legged autogun stomps around the corner, its claw topped foot leaving a slight scratch in the pavement. It rises to its full height
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(How many shots do we get?)
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(8 shots)
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(Looks like 2 or 3 hits plus my mag pistol if that was one of the shots.)
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(3 hits plus mag pistol)
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(Pistol was 13 damage, not sure what the other damage rolls need to be.)
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(D12+2)
16:09
(Should Have told you earlier )
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(so that's 19, 32 with the mag pistol added.)
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The turret wobbles on unsteady legs as the solid rounds strike it, buckling two of the joints and forcing it into something like a half stumble forward, learning hard to the right. Its taloned ends scrape long segmented scratches into the stone and it struggles to bring its cannon around- it fires, not able to depress low enough to hit you now, so instead at the ceiling, hoping to bring chunks of it down on you
02:07
(evasion saves)
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(I succeeded, no idea what to roll for everyone else).
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one of the doctor's henchmen is flattened by a falling rock, coming to hit the ground with a wet crunch as the body is pulped. The rest of you avoid the falling rocks, the flailing turret better illuminated by the desert sunlight now streaming inside through the damaged ceiling
22:38
(back to you)
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Selgar shouts as the rocks fall "TAKE IT DOWN!" as he fires his mag pistol again. (Piston is 10 damage, 3 hits for another 19 for 29 total.)
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The turret collapses, remaining joints unable to take the weight of the turret it supports and it crumbles, smoke pouring from dozens of small shot holes
20:42
It spasms once on the ground, coughs, and it’s power cell blows out in a small puff of blue fire
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After it's clear the danger is passed Selgar turns to check on the crew, and help clear some of the rubble from the deceased. (I assume he's toast and biopsi won't do squat?)
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(Yeah he’s a pancake)
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Selgar bows his head. "Hopefully we can clear this place out and make it safe. I only hope there is something worthwhile being guarded to make the risk worth it." He checks around the corner the defense bot came from. (Anything that way or just where the bot was waiting?)
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(just the direction he was patrolling in from)
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Selgar sighs and then returns to the path the group was taking. "Alright let's proceed."
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The group moves beyond the hall, passing the ruins of the legged turret to the room it was guarding which looks to be a large chapel like area. The furniture is upscaled for the larger slyth frame as you’ve come to expect by now. Benches are arranged in rows , surrounding an altar in the center of the room in rings. The tabletop itself is bare but the walls are bedecked in images of slyth saints doing battle with dark shades , similarly proportioned
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Selgar takes some photos of the area before focusing on the images on the wall. (Do these look familiar? I know they had mentioned they fought the Shapers before, any indication that's what is going on here? Or do they maybe look more robotic?)
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The area and the wall show all different cybernetic races such as the helldivers, the alloy host, the machine technocracy , and other patterns the UNW has not discovered all marching into battle against the shapers. A central slyth priest with more than the four arms they normally have wields a large, crooked staff, pointed at the shaper horde
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Selgar takes some close up picures of the staff scene. "Well this is interesting, we knew they battled the Shapers but looks like they had allies." He scans the room after taking his pictures. (Anything besides just typical chapel stuff and the mural?)
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(The slyth made the mechanical races that a bunch of the planets have on them but this mural seems to show there’s an artifact or some sort of way to gain control of all of them in a unified manner, unlike how they are now with quantum personalities and whatnot)
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(Hmm got it. Anything else of interest in the room?)
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There is a large data slab on the altar which looks powered off and looks to have been powered off for quite some time. It’s surface is black and glossy, veined With silver and is about the size and thickness of a large tome
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Selgar inspects the slab, motioning to the professor. "I'd imagine there's some knowledge in this worth reviewing, but we probably won't be able to power it up here. After we are done we can meet at my ship and see if we can turn this on."
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He nods, satisfied that a ships reactor may indeed be what is needed. “We may want to forgo further exploration and look into this. The ability to bring all the scattered war robots under one unified command. This could help. This could help incredibly”
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Selgar pushes his glasses up on his nose. "Very well, let's backtrack to the ship and take a break to study the contents." He leads the group backwards to the entrance and aboard the ship, where he tries to access the dataslab.
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(6xp, 10,000 credits) The slab, connected to@ship power, begins booting up and cycling through its startup processes. The ship board computer screens go black. “It’s trying to access our systems captain!” The comms officer calls out from his station
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Selgar tries to measure the calm in his voice. "Let's see what it does, but stand by to cut main power to all systems."
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Screens flash and flicker as the English characters on the screen are intermixed and in places overridden with slyth ones. Sensors begin to realign, and navigational charts update, a Star map displaying and showing the robotic civilizations on asta, and Mariam, along with a dulled out Gudrun , showing that the helldivers are no longer transmitting.
13:43
Several other distant stars quietly flicker as inquiries are made as to the state of the robotic defenders there
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Selgar tries to keep up as the progress occurs, eyeing the known worlds. (Any indication of what information is being transferred back and forth? Is this just connecting to like an intranet or is there information being exchanged between our ship and other nodes?)
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(Think of it as like a ping to test a connection right now)
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The two robotic civilizations come back as healthy. Both have been awakened and are doing what they can to build. There is some inconsistencies in the data between the alloy host and whatever master controls this is. The host is working to secure the planets resources but in this case, also against the indigenous human population
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(So if I am reading this right, the module has sent orders to various robotic groups to create I assume weaponry or ships, and a number have responded that they are doing so, with the alloy host seeming to ignore that. Is that the gist of it?)
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(Exactly)
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"Well professor it may be a bit metaphorical but I believe we may have found ourselves a staff." Selgar pushes his glasses up on his nose. "I'm not entirely sure what this means but it's possible we've just gained some allies against the alien threat we all face - A find surely impossible to define the value of." He thinks for a moment. "I'm inclined to say our next step should be to return this to the UNW headquarters but the two problems are firstly that I'm not sure we have any control over the ship now, and secondly that this would be a joint find between the UNW and Collective, and in your territory no less. Whisking it away to the heart of the UNW is probably not a diplomatically sound move."
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One of the NMC worlds , Groa, is also gently lighting up as contact with something there is made. “That. That’s one of ours...” he says. “They have no idea...”
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"Well it probably makes sense to notify them, hopefully the local machines are allies like the majority. What would you propose for next steps?"
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“The staff and this ship. It’s your vessel and you’re a good man. We do not need to make this an act of resource acquisition. I’d like a copy of the data made , whatever can be transferred , but I’d like to come back with you to UNW space, while my own ship heads home with the warning p
15:40
“Are you amenable to this? “
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"I think that will work, we will prepare to leave while you arrange for your ship to depart and then we can make way back to UNW central."
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(6xp, 10,000 credits. I know you got some a bit ago but this is a big arc)
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“Very good” The doctor spends the better part of an hour composing a brief report that explains enough of the situation and carries the warning about Groah
01:38
Before long he is back aboard , still anxious but eager to be off p
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"Initiate the jump when ready, I'll see if I can learn anything about this thing." (Selgar will spend the trip back studying the device, mostly via the software interfacing but also physical inspection to see if anything was missed.)
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The device seems capable of reprogramming and interacting with the various robot races but in spike space the connection and communication seems to be interrupted. There is some sort of slot for a disc or data card that your analysis shows is required for directly interacting with each robotic race
01:27
“There could be dozens of them out there, given how big the slyth empire was” the doctor says, your constant companion during this voyage
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Selgar sighs. "We may want to put out a notice then, I'm not keen to have to scour the whole galaxy with one ship but we could really use a direct connection with these races, even if just for diplomatic purposes."
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“One ship , true. A needle in a haystack. Surely you know others with vessels who might be interested in assisting?” The doctor asks
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"Well the UNW has a sort of decentralized VIP network where such things are shared and investigated at individual discretion, that's probably the best we can do without defined locations besides 'Former Slyth sites'." Selgar ponders for a moment. "I think as a next step we should pay a visit to Gudrun and get some guidance from the experts in the matter." (edited)
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“I see. Yes I believe thst is tbe next best step. I’d prefer to keep this out of official government hands for now. Yours and mine. This could too easily become a bargaining chip”
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"Well I don't claim to understand how the UNW is operated but I suppose what I will say is it will most likely get involved or not get involved regardless of what we do - And that includes if we even asked for help directly."
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He thinks for a long moment. “Do you have anyone with resources you could trust with this? Any contacts at all?”
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Selgar smiles. "Yes, that is where we are headed. The experts."
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(Alright so Gheist, Jexad, anyone else you wanted to have ready?)
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(I mean I don't think we gave names to the rest of them but the plan was to basically offer the thing to the Slyth, both as a means to avoid the UNW from trying to weaponize this against anyone other than the Shapers and as a way to empower the Slyth.)
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(Slyth only. Got it. That’s more or less what I wanted to know)
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As selgar returns for friendly skies a meeting is called between those aboard the ship and the awoken slyth on Gudrun. The contents of the meeting are not made public aside from the fact that it deals with an “obscure matter of slyth culture” , a personal touch by the good doctor. “I know how to bore people to death” he says with a hint of pride
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"Well it's not exactly untrue. Perhaps the best lie is to tell the truth." Selgar exchanges some brief followup messages with the Slyth regarding some rumblings of more study on the Al-Wayid events before bringing the ship down in Rebirth for some shore leave for the crew. (Basically want to take like a week, in that time Selgar would like to study Precognition, since apparently that's the flavor of the month.)
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(Sounds good!, going through the academy)
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A week passes as the various awakened Slyth come together, along with Ghiest and Jexad. Yourself and the doctor joing them, and they are prepared to meet. Something this big, where all of them must come together has them interested and there is a large amount of speculation as to what it might be about
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Selgar shares the details of what was found with them, and asks what history they can share regarding the events that happened before.
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The robotic races were created to help fight the shapers as the UNW has known for some time now. They were given a personality, each unique, as there was fear after the war if the robots unified they would overrun the slyth empire. It was a distant fear but a possible one
14:37
The rod and it’s command cards were made so that there was a way to individually program each race, but the cards were scattered as a safeguard, and each one is locked with quantum encryption
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Do they know where any are, or was it not even shared amongst the Slyth?
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The scattering of said data was done at a very high level. Gheist is under the impression that one such card may be on musherra somewhere amid the endless war debris.
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What's the count of the cards, is it known exactly or at least roughly? Is this a half dozen or are there several dozen? Obviously the Slyth don't have the resources to find them but presumably with the money Selgar gave them earlier they can place some bounties if nothing else.
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There are an unknown number of cards (I don’t want to limit myself creative opportunities later) but it’s thought that there are at least a dozen scattered among nearby sectors. Junk planets or planets that have some sort of hostile terrain or features were thought to be favored as they provide a natural security measure
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Selgar reviews what is known with Jexad and Gheist. "So my thinking is we put a bounty out on these cards, but without much to go on I'm not sure it makes the most sense for us to spend our limited resources wholly on that. How are you finding Gudrun, and the UNW? My thoughts as of late have gravitated towards finding a more unoccupied world that perhaps the Slyth can make their own, and more importantly make them distinct from the UNW to those on the outside who may seek diplomacy in the near future... Especially if there's a mechanized army on the table."
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“Envisioning a new slyth empire are we?” Jexads mechanical laughter sounds like grinding brakes on a car. “We see the UNW going much the way we did, riven by private interest and internal competition at the expense of wider expansion and prosperity. They have time yet to correct their course before it is too late
16:46
“All the same, we don’t wish to be here for itL
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Selgar shrugs. "Humans are by their nature prone to conflict so I cannot speak to what the future holds for us. In fact come to think of it I've never seen data that rules out the possibility that the cataclysm that destroyed our civilization wasn't our own doing." He pushes his glasses up on his nose. "However for the Slyth I have only hope - Hope that a race brought to near extinction may yet rise again. If this is true then I can in turn have hope that humanity will likewise persist into the eons."
01:12
(So do we already know of any suitable planets/systems that we could transport them to, or is that something that needs to be found first? I don't think sending them to e.g. Musheera is a good idea, even though it's a former world of theirs.)
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(Theres scouting reports up for any worlds that have been explored, humans are the ones who have been awake during this time so I’d say if steering clear of their former worlds is something to filter with, they’d defer to you for where to go)
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(I'm thinking Iaria 3 fits the bill, habitable but uninhabited. Is there anything known beyond the scouting report about it?)
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(Nothing right now. A probe was sent but no ones gone there in person, that’s why there’s no surface map)
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Selgar points out the planet. "Well this one is close, not much known but preliminary scans suggested it's uninhabited. I could make a scouting trip to see if there's any good sites planetside that we could relocate to."
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( Iaria 3 is a habitable planet, though there are no signs of organized life down on the planet below. It is dense, and jungle filled, with tectonic activity making volcanoes bloom and rage on the planet. It seems barely elevated from the primoridial soup that allowed life to begin)
03:27
"We should set off as soon as we are able. There are other planets in the system that may be rich in what we need to begin work there, as well. Anything we can do to not depend on trade for what we need." Gheist seems to agree
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"I had not really considered the rest of the system but yes there is room for expansion. One suggestion, it may be best to take two or even three separate vessels there. The path should be quite safe, but the last thing we need is some unfortunate travel circumstances to once again reduce the Slyth to a memory. I can take one or two on my own ship and leave tomorrow, and there should be more than enough funds to gather some supplies and charter a one-way trip or two."
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“How discrete should we be about finding passage ?” Jexad asks. “The interests in the UNW have tendency to Wolfpack what looks like new opportunities others have found first”
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"I will leave that up to you, as far as anyone is concerned this is an exploration expedition so I don't foresee questions or even interest. Besides, with the recent Shaper activity if the UNW decides the activity of a dozen xenos is of great importance then humanity is getting what it deserves."
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The emergency alert warning begins to come through on everyone’s pad (think like an amber alert) “You’re right Selgar. If we are going to make a move, now is the time”
23:26
(Anything special you want them to bring?)
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(Ideally they would pick up some simple prefab shelters, food for a couple months, buy at least 2 small transport ships, surveying/mining and construction equipment, medical supplies, and some reasonable weaponry for defense. I can't think of anything particularly special that would be needed, I'd imagine manpower is the big limiting factor so maybe a small fleet of robotic assistants for manual labor?)
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(as far as ships, they'd have to be built, but the UNW free merchant is for sale,)
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(I was thinking just stock 'Shuttle' class ships for transport use, those list at only 200k. Or do you mean even those are not freely available and have to be slotted to build?)
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(It only takes a couple days but they still have to be slotted because people were making 50 at a time with a hand wave
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(Yeah so I'd say let's have them slot 3 then, they should have the funds for that. Are they capable of spike or small enough to have shipped with the Slyth?)
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(The base model has a spike drive and cargo space
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(Yeah so let's get three of those made and they can just take those over.)
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(Alright. So this is six days from the convo then. Im assuming selgar is focused on this and not the shaper stuff at the moment then )
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(Other than hoping to avoid running into them again Selgar doesn't plan to do anything about the Shapers. Not that they aren't everyone's problem, but dafuq is he doing to do he reasons.)
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(Random thought, is the module we found on the moon considered a pre-Scream data cache for the purpose of my goal for that? I didn't think about it at the time whether that qualified.)
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)it is!(
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(Alright that put me up to level 9. I'm leaving in the goal for a ground fight against Shapers for the future but right now the Slyth are just higher priority. Added one to establish the Laria 3 colony as sustainable, which depending on if there's any trouble planetside may be fairly fast or take awhile.)
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(Sounds good!) After the six days pass, the shuttles are completed and you prepare for your long journey to the other side of the sector , where with time and a little luck, the slyth may one day take a step back from extinction. There is much excitement and Gheist joins you on the bridge of the hummingbird , looking out into the dark void and the shining lights of your small floatilla of ships drawing up alongside you
19:29
“You’ve done so much for us. It’s only right you be the one to give the command to jump”
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The data scientist stares out into the blackness as he listens to the last of the pre-jump checks being completed. Selgar smiles as everyone awaits his command. "I try to avoid hope on principle, but I must confess I'm somewhat hopeful that this goes half as well as we want. Engage spike."
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The drive spools up, sending your small fleet forward into spike space and the hopeful new home of the slyth. The news of the shaper attack comes in as the ships make ready and its outcome will not be known until arrival at the destination. Everyone aboard is overcome with the added seriousness of the endeavor. Soon, it could be both humans and slyth on the extinction block
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Arriving in system,survey data begins flooding the sensor systems of your ship
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(any landing site will work, just a matter of what i generate for the hexes around you setting down, and local conditions)
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(I'm trying to keep up with all the Shaper shenanigans, will pick this back up after all that shakes out.)
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(What climate are the Slyth native to, desert? Are they cold blooded?)
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(They’re cold blooded, hot is better since it’s easier to cool off than warm up but with technology they can make it anywhere )
01:19
(Just a matter of the level of preparation you’d need to concern yourself with)
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Selgar glares at the overlay as it populates with terrain. "Looks like a fair amount of volcanic activity but plenty of temperate land... What about this area just north of the scorched zone?" He zooms in a bit. "Nearby cave network might have better resource availability but being at the edge of the wooded land should make wildlife less of an issue. Thoughts?"
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“A forest that close would also be a good source of supply to jump start things. We can possibly even harness geothermal from the volcanoes” Gheist says as he looks over the readings. “Should we get a closer look?”
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"Yes I think we we should get a visual before choosing where to set down." He nods to the pilot. "Take us closer."
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Departing in a shuttle craft, now that you have exited spike space you can see that victory, though costly, was gained at both space engagements
13:46
Gheist looks relieved, as much as someone of his race can
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Selgar skims over the battle synopsis with a look of genuine surprise. "Well I wasn't of a strong enough opinion to bet on the outcome but winning on two fronts is rather impressive. Perhaps it's better that we don't know the full extent of the Shaper forces, if this was just a casual colonization effort then a true warfleet would be... Well, hopeless."
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The ship heads into the atmosphere and skims through the pleasant and fluffy cloud layer to see the ground below. Aside from the wasteland belt, it looks lush and temperate. The foliage seems to vary a great deal
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(What kind of wildlife do we see, lots of birds or other herbivores, any large game herds, signs of predators?)
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(Lots Of birds and herd animals. I’ll post some art when I get home tonight as well)
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(herd animals)
04:14
(birds)
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Selgar muses over the fauna. "Well where there's herbivores there should be carnivores, but doesn't look like we'll be swamped with predators. I think this area is as good as we'll find for an initial encampment, and if signs are positive a fine site for a settlement to grow from."
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“Think we should set down? I think we can do it, at least to explore on foot before we plant a flag”
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"Yes let's land and do a survey on ground, just to make sure there's nothing the scans missed. The sooner we get some habs set up the sooner we can get a plan together on next steps."
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Spotting a fairly open patch of ground, away from immediate trees , the ship sets down, and lights its navigation beacon so you have a way to find your path back. The sun is warm and the grass is the deepest shade of emerald green you have ever seen. The sky is a piercing blue, of deep ocean seen from above, the clouds cotton candy speckled with yellow. "Untouched by pollution, almost entirely" you hear Jexad say, as his metal body scrapes down the ramp. His tongue is extended, though the mechanical one now serving as a complex weather and environmental scanning suite
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Selgar scans the area. "Stands to reason, I doubt even a small industrial center would be missed by surface scans." He kneels down and turns on the surveying system he brought from the ship, the dim screen populating as the ground is scanned. (Checking for the basics, soil fertility, presence of significant microorganisms, how stable the ground is for construction, any mineral deposits, the like.)
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The ground is stable and fertile. There is a deposit detected to the north, several kilometers out from your landing site but accessible based on orbital images. All in all, this looks like a good place for a settlement, temporary or otherwise
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Selgar nods to Jexad. "Well if there's anything wrong with this spot we'll find out the old fashioned way. I think we should set down some habs." He walks to the South side of the area and looks via his binoculars across the surface while the crew begin unloading. (Is the area South of us just scorched like a big fire came in or does there seem to be any explanation for the vegetation change?)
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(Scorched like a very large fire. And there was no one here to fight it so it just sort of did it’s thing )
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(Got it. Anything with the hab setup need Selgar's attention or any trouble come up as we're setting things down?)
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(You can leave it to the others if you want to begin exploring)
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Selgar helps with the main unloading and then has the core crew join him on the shuttle to head North towards the mineral deposit for some on-site investigation with the surveying equipment while the hab construction is progressing. (Want to check out the area of the map around where it's marked as a mine, I'm assuming there's not actually a mine there since it's uninhabited and just exposed ore, or what's the terrain like there?)
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(its exposed ore, easily reached. The terrain is a rolling and lightly forested grassland until you get to the actual mountain base, which i think probably would have been observed on your flight in, as well)
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(Is the ore itself a commodity metal like iron or something? Based on the layout of the area is it basically all set for creating a quarry and harvesting if we choose to?)
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(It would be considered a rare ingot, put into trade goods speak)
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Selgar makes some notes on his pad. "Well we aren't prepared to do anything with it right now but this could be a good income source in the future. I suppose an alternative would be to sell the mineral rights for a more immediate credit infusion, but I have no expertise in that area." He directs the shuttle to head South and get a visual on the scorched area, looking for signs of anything besides charred terrain.
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Wind blows large flecks of the brown-gray dirt through the air, whistling through fire blackened trees and dozens of scorched hills. It has rained at least once in the recent past, the ground in some areas forming a sticky tar like substance of ash, mud, and cinder. There are no animals in this desolated zone, as seen from above, and the little variation in color between brown, gray, white, and black makes spotting much of anything from the air difficult, Anything in the path of the blaze would surely have been burned the same colors, if not outright consumed.
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Selgar makes some additional notes. "Probably best to wait for this area to start to regrow before looking for anything on foot." (Let's check out the forest South of the scorch zone, then head to the Tumult and finally circle North to the snowy island. Again just looking for anything readily apparently from the air that might have been missed by orbital scans.)
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Heading over the tumult, you see that a massive area of water has become a whirlpool, or rather a network of them. Dozens, ranging from a handful of meters wide to hundreds of meters wide froth and churn the water into foamy whitecaps. Readings are hard to filter through but there is a tremendous amount of localized seismic activity at the ocean floor here
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(Are the pools at fixed locations or do they move around? Does the water look like a ship could anchor and study them or even away from the pools the water is turbulent?)
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(You could anchor and study. And the pools are fixed)
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Selgar makes a few notes and takes some photos of the pools before the shuttle flies off North.
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(this never lit up for me)
04:14
Something glints in the center of the largest pool you encounter, and as the shuttle banks right, preparing to head out to the north, you see an undersea volcano erupting, sending the currents into their current patterns. Scanners show a dense field of metals that would be considered precious coating this hazardous sea bed
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Selgar raises an eyebrow as the ship departs. "Well it would be a hell of a task to set something up but there might be more resources to harvest here. Better to focus on the landsise ore first I think." The shuttle continues vectoring North.
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(lets get a noticewis for up here too)
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(7, womp)
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A slight glint in the snowfield near the peak of one of the mountains catches your eye, but barely. Something dark and blocky sits amid the snow. A very faint electrical signal, like a radio broadcast looping, is being picked up. The language is buried in interference and chop
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Selgar squints as the object catches his eye. "Take us closer to that peak over there, I see something. And divert power to communications, see if we can't make out this message."
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The signal comes in, clearer this time, but still faint. It's not in a language you know, but now that you can hear the sounds, you know for sure it is on a loop. Banking in closer, a squat radio tower, spiderwebbed by cables over an also squat bunker peaks out from the snow. the blast doors are shut and the dark metal catches the bright sun. There looks to be enough of a cliff shelf for you to make a safe landing without the rock giving away
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As the bunker begins to take shape Selgar frowns. "That... Should not be here. Take us down over there, I'm going to find out who managed to get here before us." As he dons a thicker coat and fishes for a set of goggles that will fit over his glasses he sighs. "And keep it running in case they aren't happy to see us."
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The shuttle comes to a soft landing, crunching the soft white snow under its landing claws. The air smells crisp and clean, the stillness muddled only by the hum and buzz of high amperage electricity coming from the bunker, into the radio mast. This close, you can see its been junked together from other technologically sufficent equipment. It's not an elegant piece of communications gear, but its doing the job. The doors remain closed, but don't seem as heavily reinforced as they did on your initial pass through, age doing its work on the metal for some time now.
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Selgar's nose wrinkles at the faint smell of ozone, and he raises an eyebrow at the age of the structure. "Well then..." He takes a deep breath and extends his hands in front of him, making questionably necessary gesticulation as he applies his MES energy to the barricade. (Applying Telekinesis to try to open the door, I think there's a damage die if it has HP I need to overcome.)
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The door folds inward under your telekinetic touch revealing a darkened entryway and a pair of broken robots tumble out into the snow. They crunch into the soft ground, face down. They’re humanoid and jet black, expert bots from the tool arms hanging off their shoulder joints and back
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Selgar cautiously enters the small facility and takes a look around. (How large is this thing, anything inside or just space for two droids and some computer equipment?)
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(It goes into the mountain but this top floor isn’t very big )
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Selgar sees the way down and pauses to inspect the droids, taking a few pictures. (Any obvious indications of the make, age or function of the droids beyond being expert droids of some kind? Selgar isn't a droid person so if it isn't obvious he probably doesn't know.)
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(They’re expert bots but they do any technical job they’re programmed to do. These ones would look pretty General, just a couple extra arms
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After taking the photos Selgar continues exploring the facility. Before he gets too far in he comms the shuttle. "I'm going to take a look inside, I think it's abandoned but if it turns out to be a labyrinth we can return with a party."
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Snow wafts in gently as the wind blown particles are carried on the breeze. Communications computers likewise repurposed from other things like the edges of the room, transmitting the same signal
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Selgar approaches a console and scans it for familiar characters. (Any indication of the language?)
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The console is crudely put together and the language looks to be Piggen
01:23
But there has so far not been any evidence of wider settlement activity here
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Selgar takes a few photos and makes a mental note before continuing to explore. (Only one path to take so far?)
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(So far) There is a winding metal staircase that goes down a floor or at least to a sub level of this one. The power is so low that the emergency lighting is not responding anymore either.
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Selgar thinks for a moment then increases the brightness on his compad and uses it as a makeshift flashlight to continue exploring. (Flashlight app, deploy!)
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A sign, written in piggen , rests on the wall, dusted over. The winding staircase opens into some sort of storage room, with another computer in it. It looks to be directly hooked up to some sort of climate control for this room, but it has long since failed.
02:33
The computer itself has enough to start up, and a number of files look to be accessible
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Unable to understand the language, Selgar takes a photo of the sign as he scans the room. (Anything else in the room besides the console and sign? Any other exits or actual stored goods?)
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Against the rear wall, two rotted tarps have enough stringy fabric torn away to show some supply crates underneath. The metal is dented and dirty but the seals look intact
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(Based on the space in the shuttle and the size of these crates would it be possible for us to just load it all up and bring back to inspect at the camp, or at least some of it? I don't think anyone on the planet can read the language so we'll have to figure something out and come back to get whatever is on the PC.)
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(Yeah you can take anything that’s here. It would be a cramped ride but not a long one. Jexad speaks piggen)
16:32
(He was hiding in one of their ruins for a while, half dormant, and picked some stuff up)
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(Ah got it, let's take the supplies back to the camp and pick up Jexad to see if he can help with the equipment there.) (edited)
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(3xp, 5000 credits)
23:00
The shuttle returns to camp after a cramped and uncomfortable flight. No one dares attempting to open any of the crates while the shuttle is airborne. Upon landing , several pressure tents have been set up in a ring, and something that will one day be a wall is being measured out to likewise ring the encampment. So far nothing sentient and hostile has been spotted, but it’s not clear if you’ll be the top of the food chain once night falls
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Selgar negotiates his way off the shuttle and surveys the slowly progressing camp, meeting up with Jexad. "Well there's a lot of nothing out there, but we did find a little bit of something. Some kind of small communications relay by the looks of it, Piggen. We lifted some abandoned supplies but there's some computer equipment there that looks to still be working. I think you had mentioned at one point you've studied their language a bit?"
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“I’ve had many years to learn the language. I speak and read it fluently now. Are you wanting to go take another look? I’d be happy to accompany you and see what happened up on the mountain”
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"Yes we may learn what the purpose of the small outpost is, which would be worth knowing in case they have other such facilities planetside, or have designs to settle the planet as well. Let's head back, it's just a short trip."
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"Designs to settle the planet" jexad scoffs "Alright, lets see what our piggen past friends have left for us there. We might learn something more about this place, or at least what happened to them"
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(We fly back and land, assuming nothing has changed in the short time away so we just head down, though I do ask him what the sign says.)
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The sign was taken from a ship and says to watch for live wires. Jexad heads to the terminal and begins looking through the logs. “It looks like their expedition ship made a pit stop here and set up an outpost. They were on their way north to Gudrun and expected other piggen to follow. None did as far as I can tell. I’m trying to trace the route further south , to see where they’d come from before this”
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"In from the South? So either this predates the cataclysm or they were fleeing the aftermath... Any dates anywhere? The outside seemed aged but that may just beg the conditions here."
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“Nothing specifically dated but some of the words they were using here would lead me to think it’s fleeing the disaster. There has not been regular repair work completed here , I expect those robots found before were supposed to be doing that”
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"I see... Well I suppose it's ultimately not that relevant for us then, unless we could somehow rig this up for our use. I'm not intimate enough with the tech to know if there's anything we can get out of this."
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“We could make our own communications center out of it. With enough time I might be able to read over the logs a few dozen more times and try to approximate their route here. We might learn more about planets to our south”
03:55
“It would save time scouting them ourselves”
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"If it's not a significant resource drain let's make it so. I think knowledge of the nearby planets is valuable but not a critical concern right now, I'd have that investigation be a more secondary priority versus making the facility useful to us planetside. Do you need any resources or support from others, or should I just leave you here to work?"
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“I should be fine for a while. I don’t need to eat anymore. Or sleep. I will need to have building materials shipped up here soon , if we want to make use of this
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"Very well, I will leave you here and have some crewmen bring back some supplies when they get some downtime. In the meantime we'll see how this first night goes and take stock of what needs to be done come morning. Until next we meet." Selgar gives a bow before leaving the room to return to base.
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The pressure tents have been set up and the boxes of piggen supplies are being sorted through. The gear is old but has been kept out of the elements and seems to still function. There are four solar chargers for power cells, A pressure pavilion that looks big enough for about 30 of you, medical supplies, and a few thunderguns, the favored weapons of the Piggen
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Back at the camp Selgar decides that the chargers and pavilion are worth setting up at least for the time being, and has the medical supplies kept in storage in case they are needed. He offers the weaponry to any with confidence to use it but otherwise settles in for the first night.
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(6xp, 10,000 credits for the explorations and supply recovery)
02:37
The night passes uneventfully. Herd beasts graze and bleat early in the pre dawn, coming to within 200m of camp, but show no desire to get closer
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After waking up a bit late Selgar heads outside to meet with the crews continuing site setup. (Basically looking to see what needs doing now that we've scouted around, and if it's anything Selgar would be useful helping with.)
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Setting up the small encampment is occupying everyones time. Almost everyone, at least. It is long work with only a handful of you, even if it does encompass the entirety of the re-awakened slyth
16:36
"Wish there were more of us" Gheist says, slithering up next to you. He is hunched slightly, not to tower over you as much as normal
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Selgar nods. "Well there could be more on Musheera but beyond that I'm not certain where we might find other sleepers. Especially in this part of the galaxy I am unfamiliar with the history of nearby planets. Are any of these nearby systems known to the Slyth?"
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“Further south. Just a bit. I’ve also been thinking of trying to observe deep space. There could be ships out there that didn’t make it”
16:26
“Almost like how the UNW found the pillar of salt. This is a much longer span of time”
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"Hmm, well deep space is certainly an open field these days, but I think we'd need some special equipment to do any better than others who may have had eyes towards the sky. I think that's a reasonable medium term goal, but getting more hands here is a better short term objective." Selgar lazily looks skyward. "I can take the ship South and see if there's any Slyth infrastructure that has survived. I believe there's still technically a UNW bounty on such finds but we may be better off not mentioning them until we're sure there's no sleepers." (Just in case it needs to be stated, basically anything Selgar does at this point is not shared with the general UNW intelligence community unless otherwise mentioned, though he does keep personal notes and reports.)
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(Yeah that’s why I haven’t said anything in the news either)
19:22
“I do have one other suggestion but it may take you closer to home than you like. There’s a group I was reading about on Craytulus as comet tail labs. For some of our own secrets they might let us use their telescope or tell us about slyth installations we might have missed
19:22
There’s a chance there’s more survivors out there, like how you found us”
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"Well that part of space is still far safer than anything the Shapers control, I can't say I know anything about the group but I've heard the rumors that they broker information. Considering they would presumably know about any sleepers in known space rather than unexplored territories it may make more sense to start with them. I would rather avoid the awkward situation of others being the first to awaken them - It was rather tense and could have gone poorly last time."
01:33
(Aside from the higher travel time to get there I think Selgar would prefer working in known space first so if the Slyth aren't worried about me being gone long enough to go over there that'll be the plan I think.)
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(Cam
04:18
Camp will run as smoothly as possible without you , it’s just a lot of setting up)
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Selgar tells the crew to make sure everything has been unloaded from the ship and that we'll be taking off in a couple hours. (What communications back here will we have while away? That close to Gudrun I might want to stop by the academy to train but that's an extra week, if I can't reach them at all probably better to not add any more time than necessary.)
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(They can send a message, and it will speed up once it gets back to UNW territory. There would be about a ten day lag between Gudrun and back
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(Eh yeah that's a little too long, I think we'll go straight to Craytulus and back then.) Selgar stands in the cockpit with his arms cross behind his back as the crew begins to settle in for takeoff. (Did Gheist actually give any intel to exchange there? Not sure Selgar knows exactly what would qualify.)
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(In this case they’d accept stories from your own personal adventures and whatnot too. Basically stuff going on that’s not in the news)
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(Got it, off we go then.)
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Returning back to UNW space proper you’re able to tune into the news and hear about the fleet action at Benavides, along with the other top stories. Craytulus is a world of mostly blight, with a small 400km ring of greenery growing from around the capital Halcyon. Comet tail labs in deep in the wasteland and you’re armed with the previous reports from other UNW parties traveling here
03:19
(Scouting report actually is up to date )
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(What's the travel time, and were there new downtime rules I should read up on?)
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(The handout is up to date now on Roll20, we did add more expansive rules for the frontier meds to the iron stars book)
16:28
(Since it would have made the handout cluttered)
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(Got it, so how much time am I looking at?)
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(12 days, and no bad news from home while you’re gone
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(Got it, let's do 3 days to finish off Ashen One and since it's potentially relevant we'll just spend the other 9 on Piggen.) As the ship arrives Selgar scans the surface, eying the largely barren planet. "Not much to look at... Let's hope the information here is more useful than the soil." He brings up an overlay of the surface, pointing out the location of the labs. "Take us relatively close to here, just keep an eye out for any suface weaponry in case they don't like unexpected visitors."
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The ship lands a short distance away and data shows the air is breathable even if the ground is unpleasant. Slight clouds of black dust blow with the gentle wind, lacking roots to hold the soil in place , almost anything standing up here is eventually caked in a layer of black soot.
02:54
The lab is large and it’s outside is caked in the same smudgy material, but it’s domes and telescope are clean. The large tunnel doors leading inside are partially open, enough to allow a human to pass but not enough to permit the large train that once serviced this place entry or exit
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Selgar frowns at the thought of having to wash his clothes but it isn't the worst thing he's had to put up with this week.
04:06
"I'll head down and meet with them, probably better that only one of us go. Keep it running, I hope this won't take long."
04:08
Selgar preps himself to go outside and as he leaves the ship activates Pressure Field.
04:09
(Wanting to keep dirt out more than the usual effects.)
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The facility is towering and you have a better appreciation for its size as you walk closer and closer to it. There isn’t anything suggesting the place is inhabited as you walk up, but reports would inform you better. The wind whips through the slightly opened tunnel door, casting a narrow but long shaft of light into the tunnel. A deactivated and run down train is barely illuminated 30m in
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Selgar approaches the tower and seems to shrink slightly, squinting for any hint of motion. As he enters the tunnel he waits for a couple minutes, both to let his eyes adjust to the dim lighting and to scan the area for any more subtle signs indicating traveled paths.
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There are paths in the dirt at the track base, leading to a small side tunnel, where the train platform and passengers in better days would be standing. Something Hunched, slowly advancing on all fours, lurks on the roof of the train , its eyes glowing a complete and bright white in the reflected sunlight
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(Haven't used this before so tell me if this is legit, can Oracle give me a vision of what would happen in a minute if I just wait here? Basically getting a sense of if this thing is likely to attack me or not.)
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(You can use it that way)
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(Alright, I think I just have to commit the effort then, let's do it.)
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The creature is one of the dwellers here , and will take you to the inner workings of the laboratory if your intent is peaceful
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Selgar briefly closes his eyes and has a short glimpse of a possible future, and content with what he sees he opens his eyes and speaks in a steady but soft tone. "I have come to barter."
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The creature pulls itself up to its hunched full height and nods, taking a metal spar sharpened into a spear in hand, now to serve as a walking stick. “Secrets for secrets. The price is known to you?” (edited)
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Selgar nods. "It is. Are you the one to trade with?"
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“I will bring you inside to them. Follow. Please. Stay on the path”
02:12
The creature begins its shuffling walk off the platform, and leads you down a side tunnel where torches made of pitch are burning, casting the hallway into a sickly orange glow
02:12
The walls are stained with soot, as is the ceiling
02:13
The tunnels twist and turn before you arrive into a large domed room, this one not lit by torches but by actual lighting. Dozens more of the creatures make their lair here, and despite their appearance it does seem like the equipment has been maintained
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Selgar quietly follows and makes an effort to avoid dirt as the tunnels wind into a small habitat. (Any MES spidey-sense triggering?)
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(Not here. More tech than magic
01:45
A shaman like leader of these once humans approaches, his staff was a large pipe wrench how tied with fetishes, loose cogs that jingle on thin chains, and other scraps or components for decoration. “You have come to barter secrets?” The shaman asks, looking at you through hooded eyes and a thin layer of grease based paint
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Selgar meets the creature's gaze and nods. "I have. I seek the location of sleepers, living members of the once powerful race of Slyth. Is this a secret you have?"
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“And your offer in return?” He asks, at least it looks like a he
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"Location of a Tenebrian Remnant science facility that survived the war."
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"Two if you have similar information on sleepers."
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There is some consideration for a long moment. A small disc, and then a second are produced from an alcove near the telescope. A disc drive accepts them and the room begins to swivel, as the powerful gazing and listening array begins to train on a new location
01:39
“The locations? Then you may gaze”
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"Parnika and Khulk both housed facilities that were not publicly disclosed, and to my knowledge neither has fallen since the war."
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“This is acceptable” A pack of howling degenerates race off at his gesture deeper into the facility to ends unknown. “You May approach, and gaze into the void”
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Selgar nods and cautiously approaches the telescope, adjusting his sight as he looks into it.
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The scope winds and whirrs and you peer into deep space , far closer to where you have settled than where you are now. Region 1019 is highlighted on the local star map. A pair of dead ships float in space, lights off, breached in spots, and black in the deep void of space untouched by starlight.
02:25
“You will find your secrets there”
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Selgar carefully studies the sight, making a mental note of any nearby celestial landmarks. (Will this be easy to locate without coordinates or anything?)
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(yeah, its a complete transaction, basically the mechanics are whatever would have been at those two locations is now theirs, in exchange for the ship locations)
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After he is confident he can find these ships, Selgar steps back from the telescope and nods, adjusting his glasses on his nose. "Excellent. Well I think this exchange has gone well, and on behalf of the sleepers I can hopefully save I thank you." Selgar takes a light bow to the shaman and prepares to take his leave.
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you’re escorted back to the building doorway past the abandoned train. “Come back for trade anytime. The Slyth keep many secrets”
16:23
(3xp, 5000 credits)
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As he returns to the ship Selgar sighs, releasing the pressure field as the doors close. "Filthy..." He nods to the pilot as he makes it into the cockpit. "Well the trip proved productive, we have a new destination, an empty system near Pelela. I'd love to stop by Gudrun but with the message delay if we sent asking if everything was going okay we wouldn't know until over a week later, so unless anyone has any pressing issues it's back to spike."
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(No message then?)
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(Just a ping saying we are on our way back. I think we'd only get a reply like a day or two before we arrived back either way.)
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The return journey is uneventful. The small crew assembles on the bridge an hour before spike entry is to be made in the given empty coordinates to discuss a plan and what to prioritize when investigating the two derelicts
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(Still 12 days?)
05:00
(I was planning to stop by Laria again unless they said everything was fine and we could go right to the derelicts.)
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(Still 12 and we can do that if you want to, or if you want to pick up a few extra folks for helping purposes (edited)
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(Yeah I'd like to at least pick up Gheist or Jexad since waking others up is way safer with a Slyth.)
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(Want them both?)
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(If they're both interested in helping they are both welcome to come, no idea if they are otherwise busy with anything.)
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Your return to your new home is uneventful after twelve days of travel. When you arrive you see that the pressure tents have been set up and reinforced as best they can be. Some trees have been felled and staked in place to form a small wall around the collection of tents. A dug in and stone lined fire pit sits in the middle of the encampment with the solar chargers tucked into the back near the western wall. Room for a gate has been left to the east. As you land you see that a small field has been cleared of rocks and debris through plowing. Some of those stones are already being taken back to the village and broken down into some kind of paving (edited)
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Selgar instructs the crew to rest as they are only stopping for the night before heading out to the derelicts. He finds Jexad and Gheist and shares what he has found with them, and letting them know he is planning to visit the derelicts.
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They both wish to join, especially at the prospect of waking mroe sleepers. (Oh what ship are we taking?)
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(If they are both able to operate stations on my ship I'll leave a couple of the crew to make more room, do we actually have anything larger that is spaceworthy?) (edited)
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(They’re able to do that. Your free merchant is the biggest thing you guys have right now aside from a few shuttles. I believe there’s a dozen of you in total? Around there? It would take everyone or almost everyone to crew a corvette right now)
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(Yeah not enough for anything bigger, let's have the two of them man stations to open slightly more room on the ship and then head for the derelicts.) (edited)
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(Three days of downtime I believe)
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The ship exits spike at the edge of the given coordinates and the brownish black of deep space is all encompassing. The derelicts loom ahead, their sleepy shapes resembling shadowy knives hanging in the emptiness of this region.
19:17
“Exodus ships” Gheist breathes.
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(3 more days of Piggen then.) "Fleeing the sickness, or something else?"
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“The sickness or the other side. I’m not sure if they’re loyalists or not. Hardly matters now”
22:24
“We should watch for airborne disease that may have lingered; and hazardous conditions aboard rather than traps or automated security. A nice change from the last time we went exploring”
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"I believe I can mitigate the risk of airborne threats, but we will need to be vigilant for them as I may not be able to do so for any awakening from stasis. I am not sure if there is anything we need to do to prepare beyond try to land in a hangar and proceed to a bridge or other location that would tell us where to find any sleepers."
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“ I suspect our path inside will not be a straightforward one.” Jexad says “we might have to re route or find other paths once inside. But you’re right. Let’s find a hangar first and see what’s inside
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Selgar nods silently as the ship closes in on the nearest derelict, outside lights illuminating the surface as they close in.
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There is a hangar that the bottom door has been torn off by what appears to be weapons fire. Heavy carbon scoring peppers the flanks of the vessel. You’re able to negotiate the free merchant inside the dark hangar and it’s external lights sweep the interior.
16:43
Four fighters, left to the passage of time sit in herringbone formation covered in thick layers of dust
16:43
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(Slyth design I presume, anything the UNW has seen before?)
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(No, they never found any slyth fighters. Just the shuttle and battleship
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"Well I'm not sure if those are something any of us can actually fly, but they could probably be bartered for credits if we needed them given the UNW probably would want to reverse engineer them. Would it have been normal for there to be fighters in reserve in a battle though?"
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“Only if there was something out there to make launching them pointless , or if it was too dangerous to the pilots. Like in an ion storm or soemthing”
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"Hmm I suppose that makes sense. If the ship was a lost cause may as well make for any escape systems available. Well I don't think we need to worry about them immediately in either case so let's dock and see what we can find inside." (Plan is to use Pressure Field in addition to any normal protective gear we'd have handy for the occasion, says I can shield 6 plus myself indefinitely so I think that covers the lot of us even if we all go on board.)
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(Works for me. Redundancy is always a good idea) There is a broad metal stairwell at the far side of the hangar from you that winds up into the ship. Abandoned tools and small single person vehicles that would tow heavier hangar equipment are scattered about the space. There aren’t bodies in any of them and they look to be parked in something resembling actual order.
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As they disembark from the ship Selgar surveys the area, taking some quick photos of the alien designs. "What purposes was this ship designed for, is this a colonization vessel?"
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“It would have been originally yes. Packed full of whoever m could make it. We just don’t know what they were fleeing from.
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"Well there may be records on the bridge, feel free to lead the way if the design is familiar to you."
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“Step by step. Up the stairs and then it should be at the end of the main transit corridor. I don’t know what we will find up there. Let’s be on our guard” The ship creaks silently around you as you begin to ascend the metal stairs. Time has rusted them and given the ship a truly gloomy appearance.
04:07
The main corridor is bisected halfway down its long length by fallen bulkhead and ceiling materials.
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As the group approach the damaged section Selgar examines the situation. (Is it pretty well blocked or look navigable?)
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The passage can be squeezed through but the amount of sharp pieces of debris and girder sticking out of the collapsed pile of material makes puncturing a suit an elevated risk.
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(Does it look like if the present blockage were pushed out of the way more would fall down, or is it only on the floor?)
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(Nothing else should fall as long as it’s carefully done)
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Selgar takes a deep breath and focuses. "Let me see if I can move this enough to make a bigger opening..." His hands go out in front of him and begin to grapple the air. (Committing effort to use telekinetic manipulation, should be able to move things 'as if with both hands'.)
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(Yeah for sure. You could use it this way and be successful with it)
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(Let's do that then, it may take a couple minutes but he'll try to move things enough to make it passable.)
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There is a groan and a scrape of metal across the decking as your powers move the wreckage and the bridge doors lie ahead. The doors themselves seem Intact and the keypad is already showing green lights, not needing the usual electronic convincing
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"Might be best for one of you to go first, since you could tell if something was unusual much easier." Selgar extends a hand towards the door.
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Jexad does just that, the door opening and the boom of some sort of trap device on the other side signaling his entry. He slithers back out, pulling buckshot pellets from his armored robotic shell. “It’s disabled now. The bridge crew rigged it up, probably to keep anyone off their back “
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Selgar jumps slightly as the blast reaches him, too slow to actually do anything but flinch. "Mother of science!" After a moment he realizes Jexad is fine and sighs. "Okay I think I stand corrected... I probably would have noticed that at least as fast as you." He peers past Jexad into the room. "Everything else seem normal in there, or you need a minute to check it out?"
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“I think it’s alright now. Please enter everyone. Let’s get the information we came for”
18:31
The bridge is angular and dark, the consoles are very sleek and advanced looking , and the low level lights are on barely. A lowered pit station on each side of a central walkway contains the databanks and ship control systems
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Selgar scans the stations and points to a data terminal. "Gheist if you don't mind, I'm guessing you can more quickly access what we are looking for than I. It would be nice to know what they were fleeing but our top priority is rescuing any survivors." (Delegation for the win.)
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(You can ask questions as through you’re manipulating the database, I’ll just use Gheist skills for anything that’s needed)
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"What were the passengers fleeing and when were they fleeing it?"
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The passengers were slyth monarchy loyalists fleeing the plague unleashed deliberately on their world. They fled it a year before the final collapse of the slyth empire
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"Are there any survivors asleep on board?"
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“100 life sign pods here are functioning. The other ship fared much better. It’s close to 1,000. They won’t all be successful revivals”
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Selgar stifles a gasp as Gheist tallies the numbers. "What's the ship status for these vessels, any chance we can bring them home, or are there any smaller craft that we could transport so many back?"
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“The shuttles could do a handful at a time , as we revive and get them rehabilitated on the ships. The longer option is pulling a few pods at a time and waking them up at home. “
04:09
“That would be longer, but less likely to fail since we will have working medical facilities there”
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"Are there any systems on the ships that are in danger of critically malfunctioning such that we may not have the time to take the slower option? My immediate preference is to give everyone the best chance we can even if it takes longer, but if there's a risk we may lose any we don't get to quickly enough that may not be the best path forward." (Basically these ships have been here a long time already but if we try to take the slow route I want an idea of if there's something that would cause us to lose some just because of how long it takes to ferry out pods.)
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(There’s always a built in chance of failure if the sleepers are under cryo for more than a year. You can still wake them if it’s longer but there’s a hard heal check involved. It would take a lot longer to build up people at home by bringing the pods back a handful at a time but the prepared facilities there such as they are would provide a bonus to that med check)
13:48
(If we did it on the ship you might lose more but between the free merchant and your shuttles you could be bringing home about 50-60 at a time)
13:48
(Rather than 10-15 since the pods take so much space )
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(Based on the UNW's ship availability what would it cost us to rent or flat out buy a larger purpose-built cargo transport ship so that we could move more pods at once? I have a fair amount of credits and the Slyth have a little wealth as well, maybe we can throw money at this problem.)
16:30
(Or alternatively, cost to get whatever is needed to repair one of these colony ships and just take the whole damn thing back.)
16:34
(Sounded from the description like they were pretty wrecked from weapons fire but it might be feasible to repair just enough to get engines/warp working at a limp-home level.)
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(I have a second free merchant , thorns old ship that I bought back from Intel. The troop carrier is on rawhani supporting the wind down of the war and the pillar of salt is about to be sold to house draconis since it’s the only thing big enough to carry their mechs)
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(Okay so sounds like there's still not readily available ships that would make this easy, what kind of price would Selgar have to pay to buy Thorn's ship? Not perfect but double the recovery rate is still something and I think could be worth the cost.)
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(I'll sell it for 600,000, it doesnt have many fittings
21:28
(i just dont want it in my budget points haha)
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(Yeah that's around what I was thinking, bit under 1M. If that's what's on the market then I think the plan would be take back any pods we can on our return trip here, I go to Gudrun with a couple folks to buy the ship and then we head back to Laria again.)
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(Works for me. We can do that for sure)
00:17
(I can pack ten days worth of build progress into it if you want some additional fittings)
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(Without checking the ship builder again I can't remember, is there anything that would get me any better cargo space or is it basically anything I add would just reduce cargo space?)
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(Free mass all ends up being cargo space. It has atmospheric operations and scanners already, and a couple guns. Spike 3 drive makes it reasonable range. This far out, away from UNW ship service depots we might want to think about a fuel scoop)
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Eisheru | Reza [Jack] 15-Mar-20 12:40 AM
(there is the modification, Cargo Efficiency Bays that will double cargo tonnage space from free Mass at the cost of reducing your total free Mass by 10%)
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(Okay so short version the more I strip it down the more space I have and there's one custom fitting that will increase space. I planned for this to be a Slyth ship not Selgar's so not sure if it makes sense for me to dictate fitting details, if squeezing all the cargo space out is needed I'll need to review the spreadsheet, but I'm definitely find with hand-waiving it if that's a viable option and the total time to get pods transported isn't dramatically affected.)
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(Yeah we can do that for sure)
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(Make it so then, I presume we need to travel to Gudrun to pick it up?)
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(Yes, and I’ll move it over to you. Not sure what your long term plans are but as the slyth emerge into a faction and even now as they build up their first world, if you want to administer them you’re welcome to. I don’t mind either. Really it’s a matter of desire and amount of time)
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(Your first mistake was assuming I make long term plans. Let's figure that out once they actually have enough headcount to be dangerous to somebody, I still feel like we're a ways off of that. At least a month or two of cracking pods and getting stuff setup, I mean how long did it take Gudrun to do anything galactic when they were at this stage?)
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(Little different because they didn’t recover a ship for almost a game year where you had a few small utility craft to start with)
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(Fair enough.)
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The trip home is a ten day journey but once you arrive the swallowtail has been refitted with a fuel scoop in addition to its other internals. The intelligence service registration number has been peeled off and a coat of matte gray paint has been applied. You are the third owner in the career of a colorful ship, and though taken as a battlefield trophy you get the sense CIS is eager to see it go
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(Remind me as Thorn's ship was this thing part of any big battles or just general thug life?)
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(It was in a battle against the remnant when they attacked the mega shipyard)
01:05
(The one you and Charles infiltrated and stole plans from when you were playing Arimoto)
01:05
(You posed as his bodyguard )
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(Holy shit that was so long ago! Okay so a scuffle or two but nothing anyone is going to be super reminded of.) (edited)
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(Okay so having the ship do we have enough people to crew and send it back, and let my crew chill here for say a week while I swing by the academy?)
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(yeah we do have enough space to do that)
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(Well okay let me back up, so we leave the derelicts presumably with the small handful of pods we could fit to head back to laria, drop those off and pick up a couple extra crew, then head to Gudrun. What's the total downtime in all that?)
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(12 days between jumping back and then going to Gudrun )
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(Okay so that's enough to finish up the Piggen language and start another, is there a handout on the general info on the Wasimians? Not sure if it's worth learning the language, last I heard they were supposed to be wiped out or displaced or something.)
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(They’re just on Haila now on their large ark ship that’s now an actual water ship. They had frozen embryos in a lab on Gudrun , and have since been returned back to the ark to the adults living there already. Haila is theirs now, but they are less threatening. No ones really bothered with them)
22:56
(So as to how valuable with what’s known by everyone at the moment it’s hard to say)
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(Okay I'll go with Merlon for now then. So I finished my goal to learn 3 languages which bumped me to level 10 which got me spending some XP, mostly Psi stuff. Jumped around a couple times on what to pick so double check that I didn't mess up my skill point count. Updated language goal to 6 languages, have a couple of other goal questions once you review the sheet updates.)
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(added xp for the languages one, got your sheet in front of me)
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(For the Val's lab projects did I ever contribute to a second project finishing? Also for the MES cure is a viable path to cure it somehow with Psychic Tutelage? Thinking maybe just like you can teach someone to not hurt themselves in a week maybe with a different kind of therapy you can basically suppress MES altogether, sort of removing their sensitvity for an extended period effectively curing it? Is that lore-friendly and realistic?)
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(I think maybe teaching them to nullify themselves would be a cure for MES, i dont know if theres a way to physically close the MES sensitive channels in the mind)
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(Hmm yeah that makes sense, sort of a very specific focus on learning how to suppress yourself, technically your potential is always there. So I think that will be Selgar's approach, is that something he could realistically research in downtime or how would he have to go about developing that?)
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(You'd have to learn it from someone who has the skill, the academies have it, and Reg has a book that has all known techniques in it, which mechanic wise lets you shuffle your psi points once per game year)
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(Oh so Selgar would need to learn Nullification and then he would need to research the technique, or is a certain skill level in that technique sufficient to say Selgar can 'cure' someone, thus meeting the goal?)
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(My understanding is that the core technique raised up to level 3 can make you invisible to any sort of psychic detection, I would say from there since you’re adept at blanking yourself to others, and it costs little to no effort, we could twist it by saying with some additional training you can essentially close yourself off to mes as well. If you’re somehow broken from that internal meditative focus or you run out of uses of the technique I’d think you’d be too mentally tired to resist)
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(I thought that was what Cloak Powers did in Metapsionics, how is Incognito different from Cloak Powers?)
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(Reg might be a better person to ask)
01:00
@Deputy GM
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Regulus/Grupp 22-Mar-20 01:15 AM
(The nullifier core skill is basically an enhanced Cloak Powers. There's no effort cost among other benefits, it's a passive effect. The core technique doesn't affect your ability to use psionics though, that's a lvl 4 technique)
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(Okay so in your opinion @Regulus/Grupp what makes sense for Selgar's goal here, he wants to discover a 'cure' for MES, Neko and I are thinking it should be possible but what Psionic ability he would need to know himself isn't clear. The Void Within seems like super extreme and temporary one-person solution, Selgar wants something he can train people to use in like a week and then they be able to maintain it themselves after that.)
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Regulus/Grupp 22-Mar-20 04:47 PM
(Maybe Selgar can work with Doona to figure out a way to make The Void Within permanent when the target is willing and goes through the training. Doona knows the technique so you wouldnt necessarily have to get null-4 to try to figure out a way)
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(Seems reasonable, if she's not also a metapsion Selgar has Psychic Tutelage so should be able to cover that half. Not sure what kind of time it might take working together to figure it out but at least the path makes sense I suppose, if Neko agrees.)
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(I think modifying the technique would take about a week in keeping with learning a normal one. Maybe true mastery taking a month? A month of hard training at least. I think off camera it would be something you periodically maintain through life. )
20:33
(But otherwise doesn’t trouble you)
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(To be clear Selgar wants to learn how to cure MES for other people not himself - So you think 1 week working with Doona to get something figured out and then one month for her or I to 'cure' anyone?)
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(That's what I'm tihnking. I'm keen on your thoughts as well since this is something totally new)
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(Selgar's real goal would be just developing the technique so that other metapsions could learn it. Basically he wants people 'afflicted' with MES to have the option to learn to use it and make it part of their life OR learn to suppress it to where they functionally are not MES-sensitive if they want to life normally. He didn't have that option but thinks many under the Remnant would have loved to have it.)
00:42
(A week to develop something would work, I suppose ultimately he isn't concerned with how long it takes to teach someone, he probably won't be doing that much himself.)
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(Alright, that makes sense. I'm all for it)
15:45
The Swallowtail now in tow, the two ship formation awaits a destination, knowing back home, things are finally beginning to progress
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Selgar instructs the Swallowtail crew to head back and help with the pod transportation. (Selgar was already planning to spend a week learning a discipline, is that something that can be done in parallel with working with Doona or would it be 2 weeks total to learn a discipline and develop the MES cure technique?)
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(I think it can be done in parallel , basically your day would just be all classroom time and no fun)
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(Okay so then those of us who stay on Gudrun will take a week, I'll study Nullification while working with Doona since that would be the topic of study anyway.)
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Doona is looking, and feeling better now that Irene is back with her. Irene misses working among the Jademane, and is upset at the lack of UNW efforts to restore relations there. You hear here complain about it several times during your week of study, most often at dinner. Nullification is a cold discipline to learn, and Doona is an adequate teacher. There is a sense of something that fosters detachment and isolation is a hard thing for her to teach given her loving and open nature. None the less, the lessons proceed in a way satisfactory enough to give you the fundamentals of nullifying yourself
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Selgar is rather uncomfortable with the use of the discipline itself, feeling distinctly different from the others he has learned. However he manages to learn even as he and Doona discuss how to apply the technique to 'cure' MES. (So a week passes, is there any roll or anything I need to make or do we just succeed at developing the method? It's a 6 XP goal so I didn't want to just take credit without doing much work.)
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(you spent the downtime and put your other projects on hold long enough to do it, i dont mind giving out the 6)
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(What was the verdict on the goal for completing research in Val's lab, I want to say Selgar contributed to the moon lightshow study, did that actually ever get completed?) (edited)
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(It did and the results will be in the news at month beginning
23:43
(It’s going to be the start of an event)
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(Okay I'll mark that goal off as well then, trims the list down to be a bit more manageable.) After the week of working with Doona, Selgar and her co-author a short paper covering the process to share with the wider UNW and most importantly the rest of the Psi Academy. Selgar then sends a message out to Laria to check on progress (Remind me what's the message delay there and back from Gudrun?).
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(Since its originating from here and there's some sped-up comms for part of the journey, 6 days round trip)
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(Okay, that being the case Selgar is going to message that he's spending an additional week at Gudrun and considering going on an expedition which might keep him from Laria for up to a month, and would ask for guidance on if the situation looks under control for that period of time or if he should help out with the pod retrieval or anything else.)
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The situation back on Laria is normal, they are making slow but steady progress on safely getting the pods open, and building additional living spaces for the expected influx. The walls and farming capacity of the village will be expanded and better planned out as things transition from a modest village to a very large one
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(Will take that as them being fine for a bit.) Selgar brings up known information on the L-gate, checking for any news since his last time looking into it. (What's the latest with all that? I had wanted to cross over at one time to see who is over there but was ages ago so not sure if anything has changed.)
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(No one has gone through in some time. Cayne went about a month ago in game, the children of joy brought a hover tank through to see if it would work on this side without all the background MES energy from the storm)
02:57
(It didnt, needs some kind of MES power source. Someone floated the idea of EK in a psychic crystal but we never tried it)
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(Yeah what is the deal anyway is Cayne back or not?)
02:59
(I know he was the L-gate guy.)
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(He was and now he is not again, so im considering it open for business for others)
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(Ah fair enough, well Selgar is curious so time to have at it.) As he sends the message Selgar spends another week on Gudrun to wait for the reply, meanwhile taking advantage of the close proximity of the Academy to learn another discipline, this time without the additional research. (Going to go ahead and learn Telepathy since Selgar wouldn't want to leave Gudrun before he got a message back just in case.)
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The message back shows all is well at home and things are progressing as planned. You get the sense an expedition or some personal time would not set anything there behind or at risk
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(Is the L-gate something individuals go thru or does a ship go thru it?)
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(The one here is like stargate. About the size of a small truck )
00:10
(It’s at the bottom of a very deep borehole mine which I’ll lay out in a proper posts
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(Okay so I don't need any L-gate Insights to go thru, got it.) Selgar advises the crew that they will be leaving in the morning for Agaspur, and that he intends to traverse the gateway there. He suggests they bring some entertainment to occupy them as he's not sure how long he will be on the other side. The next day they set off.
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The Children of Joy seem to occupy the far side of the gate in this area. For now you land in the complex run by Cayne Neverwinter and family. A large elevator and service road is being assembled , leading to, and down the borehole. A large walled complex with armored warehouses , a hangar and a motor pool is also growing on this side of the gate as the young man works to begin making this a trade hub for the special goods on the other side
00:59
Your ship is given clearance to land and he almost sounds relieved to have another visitor.
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Selgar disembarks and greets the apparent leader of the complex. "Selgar Umaer, Tene- Er, UNW." He catches himself before giving the greeting he still has buried in his head. "I'm to understand there's a most bizarre gateway here, and my curiosity brings me in search that which lies beyond."
01:02
(Is there any travel time to Agaspur? Seems really close to Gudrun.)
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(Two days. It’s a very short jump)
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(Roger, 2 more for Merlon then.)
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“Ah come to see what you can on the other side? You’re just in time. We have a rover assembled on the other side. It’s airless and barren. There’s a small facility with a radio tower about 100km to the north of where you’ll enter. It’s marked on the rover nav computer. The Children of Joy always seem to find me after I’ve crossed through and moved around for a bit”
01:18
“They’ve been friendly enough , even if they look weird as fuck”
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"I presume the gateway works both ways or you wouldn't be here, any idea why they would stay on the other side if it's desolate? Are they able to survive in that environment, or do they shelter from it?"
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“I tried asking once and I didn’t get much of a reply. Nothing I could figure out at least. You’re here though and that means it’s big brain time. Maybe you can figure out something I couldn’t”
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Selgar suppresses a grin and pushes his glasses up on his nose. "Well I can certainly ask the questions, but it will of course depend on if they care to answer them. It's good to hear they are at least not openly hostile I suppose. Well if there's no other precautions besides a vacc suit I suppose I can head over."
02:59
(Selgar will still apply Pressure Field but wear the suit just to avoid any awkward questions about why some humans don't need them.)
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The elevator is a long ride, over ten minutes to reach the bottom of the mineshaft and the heat slowly rises as you get further underground. It sets into a small housing at the bottom of the shaft and the metal cage opens, allowing you to exit. The obsidian archway is ahead , the jet black carved stone has a thick membrane of red energy contained within it.
01:04
It sounds as though it’s gurgling
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As the descent progresses Selgar checks his compad to make sure he has plenty of storage available for images, as well as bookmarking a few general information pages in case the Others have questions about events on this side. His attention is drawn to the stone portal and he snaps a few quick photos before approaching. (Any MES tingles or anything from this, or is the gate itself not MES-powered?)
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(Gate itself isn’t but everything beyond is going to at least give off a background reading)
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(Gotcha.) Selgar enters the gate, unconsciously holding his breath as he does and trying to prepare himself for whatever is on the other side.
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There is a hiss and a momentary adjustment of the vacc suit as the transition from warm underground tunnel to airless moon happens in just a few seconds. A gauge showing remaining air begins to slowly tick downwards, showing over 48 hours remaining still. There is a large, six wheeled rover parked by the gateway, the comm areal retracted and the rover powered down, aside from the door to get in
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(Mechanics question on Pressure Field, how long does it work for? The description says the effect can be maintained as long as effort is spent but doesn't say if the air itself is kept breathable. Seems like it wouldn't be a very useful skill if you still needed atmosphere to not die, but letting you breathe forever also seems kind of strong for a level 1 skill.)
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(You’d have enough for the scenes worth of doing stuff. In this case the rover is also present and has onboard air and whatnot so you’ll have a ready source either way)
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(Got it.) Selgar makes his way to the rover, checking the console as he takes a seat before glancing around. (Any indication of a pathway, clear way forward?)
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The guidance console on the rover opens and the path to the array and small complex around it is drawn out. The path looks fairly straight
04:15
Without the guidance module, it would be nearly impossible to settle on a direction. The surface of the dwarf planet is almost intentionally devoid of landmarks or distinguishing features
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Selgar follows the highlighted path, eyes scanning the unusually stark landscape as he passes. He makes a mental note to ask about resources when he gets to someone who lives here.
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You spend an hour driving across the desolate surface and when the array begins to come into view, scanners show three vehicles coming up slowly to the rear and southwest of the vehicle. They’re moving slowly , kicking up large fan tails of dust behind them as they skim the lunar surface
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(Any indication of what kind of vehicles? Tanks, APC's, rovers, Chevy pickups?)
🏎️ 1
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(Nothing from this far out)
18:44
(seeing mostly the really tall fans of dust rather than whats causing them)
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Selgar continues on the path towards the array at nominal speed, but keeps his eye out for any hails or sudden movements of the vehicles.
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They keep their position until you enter the array area, and finally the three grav-tanks come to a halt, and power down onto their antigrav plating. Three children of joy, one from each machine, emerge, their subtly twisted shapes seeming to be not a hazard or deterrence to them in this environment. Each is accompanied by a pair of Soverign warbots, that detach from external racks on the back of the tanks, but after unfolding, make no moves other than forming sentry positions . "Child of the overworld, how do you fare?" the leader asks, a spindly arm ending in two wrists and two hands waves a hello
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Selgar stops the rover and waves as the creatures emerge, trying his best to not stare. "Greetings - Well if I'm honest the climate here isn't particularly suited to my kind, but at least nothing has tried to eat me so I suppose it could be worse." (Do they wear a vacc suit or anything, or do they just not breathe? Also do they show any unusual MES aura or anything, or basically the same as everything else here?)
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(Theyre not wearing any kind of protection other than their own bodies, and they'd show up as much brighter MES 'sparks' compared to the background
15:28
"We will not try to eat you" the Child of Joy replies, putting its double jointed arm down. "You pass through the gate. You've come to this side seeking something? or with questions perhaps?"
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"Curiosity is my motivation yes. In my time I've come to understand some of the workings of metadimensional physics, but I have no idea where I am right now, for instance - I've gone through a transportation device but my sense is that I have not 'traveled' as we normally do, and that I could not reach this place without such a gateway. Where are we?"
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"You are on one of several worlds trapped behind a raging metaspace storm, and lost to the overspace. We, along with two other groups remain behind it"
19:17
"The gates are the only such way known to allow enter, or exit. Probes and ships sent through the storm have never returned"
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"Interesting, so some kind of maelstrom has partitioned space. Based on what I have seen so far it seems there are virtually no resources here, is it different in different areas, or what do you use to survive and construct?"
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“‘Metaspace provides. We shape the energy we need from the storm. All matter is energy in the end. we have used our time In This storm to learn how to control this power
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"I suppose that seems reasonable... But does that mean that you cannot consume matter? Are you capable of living outside of this place?"
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"We are not sure if we have adapted to living on the other side of the gate now, one was able to survive for a few days before returning, but we have not attempted longer"
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"Interesting - Any particular reason why? Do you not wish to return? I would assume at least the planet the gate is on would allow you to stay, the gentleman running the local facility seemed to look positively towards you."
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"We are unsure if our bodies will begin to degrade, or if we will suffer health conditions after being separated from the background MES power here. Our bodies and minds have adapted to its influence, and there is some....fear...about crossing over in mass, or for an extended period"
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Selgar thinks for a moment, measuring the words. "It is certainly possible... But the sooner you know of such an issue the sooner you can actively work to resolve it. If your people wish to return you must know what the risks are rather than just fear the unknown. I personally think often on the many potential downfalls of my species, and if we were in this situation I would urge leaders to find those willing to brave the other side and the potential death or pain involved so that our race might not be trapped forever - But it is not my place to strongly advise you, so I only provide a perspective."
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"it is a welcome one. There are a few among the Children of Joy who feel this way, but our council is trying to speak for everyone. Perhaps....perhaps you could consider speaking with them, and presenting this approach. "
22:08
"An outsider, especially one brave enough to come through the gate...You could be at least listened to"
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(Do I get the sense there's alterior motivations in asking me to speak to the council? Not sure if that's a roll.)
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(You could make a talk or know I suppose. One of them has spoken in the UNW council meeting before and was asking for more contact and some help and then no one did anything)
00:26
(So you’re picking a thread up that was half laid out already)
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(Oh I didn't know that. Rolled 12 for int/know, guess this would be to know what they asked for.)
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(Yeah you’d know they’re sincere then and would recall that meeting , through notes if not through presence. You might have still been arimoto back then)
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(Oh holy shit okay so AGES ago then.)
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Selgar starts to raise his hand to his face but catches himself before the glove hits the visor of his vacc suit, he clears his throat instead. "Well please make sure you understand I do not speak for the UNW government, but I am willing to provide my independent perspective to your leaders if you think it will help your people."
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"It would. They have had nothing but their own thoughts, and it has become something of an echo chamber of the same ideas. We need something new to get through to them. You are it, I am convinced. You will also be the first person to see our settlement"
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"Very well, lead on then." (Presuming I just hop back in the rover and follow them to wherever, at least assuming their vehicles are not suitable for more human shapes.)
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(you'd have more room but they're single person, most of the crew is automation support)
17:30
The skimmers begin forming up around you, aside from the lead which keeps a 100m distance off to your northeast, as not to blind you with the kicked up dust cloud behind it. Your navigation system marks the location of the gate for you to get back, sensing you've stepped off the previously explored trail. The drive takes close to fifteen minutes from the idle radio facility, before the skimmers come to a stop , and the Children begin to dismount
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As the vehicles halt Selgar disembarks and surveys the area. (Is it a city?)
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There is a rumble, as a large iron elevator rises from its well concealed position within the featureless surface of the planet. Dust rises as the sandy topsoil drizzles off the raising platform. The children begin walking toward the very large platform, and waiting worker bots on the platform itself begin moving out to gather the vehicles and bring them in for their masters. "We would bring yours below as well, if you would permit it" (edited)
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"Probably for the best, liable to be buried in sand if we leave it up here." Selgar approaches the elevator, eyeing the droids as they scurry about. "Do you rely heavily on automotons? I know they are capable of replacing a lot of labor, especially if an AI is involved..."
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"We use them for some of the bulk labor that needs to be done. There are many of us, but not nearly as many as normal on a human world, for example. Sophisticated drones, but we try not to rely on them too much"
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"Ah I see. Yes even the standard droid is quite handy for manual labor." Selgar enters the elevator and takes a breath as the vehicles are brought it.
18:17
The lift descends to a small hilltop raised area. The motorpool is nearby where you can see at least fifty of the hover tanks parked in a neat formation. The city itself is carved into the rock of the planet and most buildings are lit from within by soothing purple lights. The cave roof itself has lights of the same hue embedded in it, though they are more haphazardly placed and remind you of stars
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Selgar awes slightly at the sight, trying to consider implications of living underground with artificial lighting. "Well it certainly has a bit of an artistic appeal, same cannot be said for the surface."
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"As much for defense, as anything else. It is hard to find a city when there are no true landmarks, or much of anytihng else"
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"What is there to defend against? I didn't read any reports of hostiles here, and it doesn't seem like the surface could support any kind of dangerous wildlife."
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“There are things out in the flats that will take advantage of lost travelers. It would be a lie to tell you that it wasn’t incorporated into our defensive thinking here”
21:15
“Our council meeting would be tonight by your time keeping. There is some time before then for questions or any visiting you would like to do”
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"Well I suppose I'd rather not know about creatures that could survive out there, so I'll take your word for it. I may meander around town for a bit until evening, would be nice to pick up a souvenir or something, can you point me to the market area?"
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A slender looking compad is pulled from one of the compartments built into the Children exoharness worn by the lead of them, and it is offered to you. "This has route mapping to any site you may wish to see within the city, and will also point you to the meeting chambers when the time is here for it. I understand humans like to travel armed. We would ask that you keep any weapons limited to sidearms.
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Selgar nods as he accepts the compad. "Understood." (Selgar was looking for a place to buy trinkets or artwork, ideally something with some interesting MES-related properties but even just a mundane souvenir would be nice.)
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(I've seen this im just trying to brainstorm something cool)
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Passing through the marketplace there is an even mix of robotic shoppers, and some of the other Children themselves. All of them are mutated or twisted in different ways while still retaining their basic and humanoid shape
19:57
You pass several stalls where the objects in them are formless or clearly suited for the children rather than a baseline human, but passing a shelf of tomes on display, the books at least look like something universal
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Selgar tries to casually browse despite being the odd man out. He does take some photos of the more bizarre items for sale, but doesn't really stop until finding something familiar in books. He skims the titles and labels. (Are these even in a language I can read, or at least labeled such that I have any idea what's inside?)
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(theyre in a language you can read, but the labels would all be extremely esoteric names)
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Selgar carefully thumbs through some of the volumes, scanning for indications of the contents and perhaps some kind of organization to how the different tomes are arranged.
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One title, one that is legible out of the otherwise strange stock of books is in raised gold font Memorious Codex
00:02
the purveyor of this stall has a death mask in place of a face, though somehow seems to be the warmest and most non threatening of the very inhuman crowd
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Selgar's eye is caught by the tome and he takes a closer look. (Assuming it's an actual book is there anything unusual about what's written inside?)
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The insides of the book are blank, but it almost seems liket here is some kind of holographic inlay below the pages. Half formed words or pictures seem to be ever swirling beneath the waxy not paper pages, but nothing truly comes to the surface
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After thumbing thru a few pages Selgar's curiosity is caught. "Excuse me, what can you tell me about this book? It seems... Different?"
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"Ah, the Memorious Codex. Well, traveler, did you ever wish that you could speak with the dead?"
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Selgar blinks and thinks for a moment. "Er well, not particularly... But I suppose that's at least in part because it's not possible - Which I'm guessing you are about to tell me that it actually is?"
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"Something like it. Place this against the forehead of someone recently deceased, and you get a glimpse into their life, with a question of yours in mind. No more waiting to die to figure out the "what if" . I'd be happy to trade for it. The Children have evolved beyond needing things like this
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"Interesting. It seems rather strange but I suppose I don't know what I was looking for, I don't have much to trade but I do have credits, what's the price?"
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“I could do for something a bit more unusual. You convince the council to send some explorers through , I can ensure one my my agents among them, and it’s yours. Nothing sinister. Just exploring and looking to see what we can bring back, just like you’re doing here”
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Selgar raises an eyebrow and thinks for a moment. "Well... It seems news travels fast here, though I suppose information always finds its way to interested parties relatively quickly." He appraises the proposal and formulates his response over a few seconds. "Well my intent is to tell the leaders what I believe is in their best interest and that would be to send citizens across the gate, so I suppose if you are offering a reward for my recommendation being followed I have no reason not to accept - Perhaps even regardless of your intentions. Very well, I will stop back by after the audience, and no doubt you will know whether I am successful only shortly after I do."
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"news travels fast when someone has something to gain by it. I'll see you after, and will keep this aside until then"
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Selgar resists a chuckle. "Seems some things are universal." After spending a few more minutes browsing some other items he decides to leave the shop. (One other thing he'd like to pick up if there's anything like it would be an art piece with a dragon or serpent theme, possibly something on the larger size if it looks cool.)
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There is all manner of art in the bazaar here, where the Children revel in creating impressions from dozens of different art styles. You find several different varieties of artwork, even one that looks eerily similar to the old Tenebrian Remnant battle standard
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(What kind of art is it and how big?)
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(Like a tapestry sized but framed and hard backed. )
00:02
(Painting of a void dragon. The wings are comets )
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(Hmm alright I'll pick it up before the audience, what's the price?)
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(10,000 credits)
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(Sold, will hopefully not have issues packing it in the rover to take back. Should be good for the audience I think.)
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(It'll fit in the rover, ATV's are pretty big in this, like big RV type things, not 4-wheelers, which i thought was super unclear)
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(Ah okay I was thinking something in the middle like the moon rover, works.)
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The compad begins to vibrate gently, and a pin appears on the clear surface of the device - pointing you to the council chamber
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Selgar makes sure the painting is secured in the rover then heads for the chamber, going over in his head what he plans to say.
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The chamber is a very large sphere of a building, propped up on iron legs, sunk deep into the earth. The sphere itself is mirror shined, a penetrating and pure looking silver, with no visible imperfections on it. A small staircase heads inside, and a painfully bright white light seems to be just barely contained by the strange ball. A Sovereign class warbot cohort stands at attention on each side of the road leading up to it, the two closest to the stairs facing out, each with a large banner showing the Children's sigil
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(Any indication of special MES properties of the sphere or what's inside, or just bright light for the hell of it?)
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(Nothing more special about it for the moment, just what they enjoy)
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Selgar takes a brief moment to straighten himself before proceeding to the staircase, squinting and muttering something about photons as he ascends.
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Entering the chamber you see that this the Child speaking, would be standing at the center of the room though there is no one there right now. The room is set up resembling a stadium in style of seating. Each seat has a small touch-screen that rests on a movable arm, and this chamber looks big enough to fit about 150 of the Children at one time. A flock of eyebots roosts in the upper limits of the sphere, projecting the lights, and it looks like recording some sort of video feed as well. A very tall Child of Joy approaches the podium, along with the one you met on the plains.
22:18
it motions for you to approach
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Selgar approaches and gives a slight nod to the one who asked him here, thinking to himself that this resembled Remnant conferences he had been to more than he expected.
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A hush comes over the chamber and the floating eyebots dim their lights a bit, so you cannot see the crowd around you. The reflected blue glow of their screens is however present, casting the observers into shadow "We are gathered here to resume a debate we have had among our own society for months now- the issue of going through the gate, to the other side. We will emerge on a planet called Agaspur, which is recovering from the machinations of their governor and an experiment with technology he recovered from this side of the gate. We are here because we believe we might not survive on the other side of the gate. There has been strong tension to send a scouting team through to see what happens to them- and we have had no shortage of volunteers, but it remains to be known how we will interact with the world beyond the storm, and what will happen to us once disconnected from the background MES energy here we have become accustomed to
04:05
"We have here a representative of the UNW, the power on the other side of the gate we are connected to"
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Selgar introduces himself and makes a quick correction. "Selgar Umaer, scientist and explorer. Note that I am a citizen of the UNW but am not a diplomat and do not represent the government in any capacity, I am here exploring of my own accord and was graciously invited to speak at this hearing."
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“Selgar is going to give us some details about what things are like on the other side of the gate. We should know what kind of situation awaits us In the wider galaxy before we consider sending anyone through “
03:13
“Broad strokes Mr. Umaer, just general impression of how things are from where you stand”
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(Remind me how long ago were they trapped here, was that before the Scream and they still think civilization is all fine and dandy or are they just asking about what the political landscape is like today?)
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(They want to know the political landscape. Time behind the storm isn’t reliable for them. Doesn’t pass normally)
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Selgar clears his throat. "The galaxy in the past few years has been chaotic and violent. The MES cataclysm brought human civilization crashing to a halt, and system isolation gave rise to small independent empires. Humans themselves change little over time - These small empires have been prone to fight one another over resources or ideaologies. In fact in the last year the empire which formed on my home planet was conquered by the UNW, of which I am now a citizen." "At present there are a handful of such empires with spike technology that are in a state of peace due to a recent galactic-level existential threat, but that threat has been defeated and there are no open talks of unification. However there are sparks of hope - Sentient races brought back from utter extinction, new understanding of metadimensional phenomena that are leading to new technologies, and overall economic improvement for humanity as a whole when we do not fight ourselves." "As far as it pertains to your people, my opinion is that the galaxy is dark and full of terrors both known and unknown, but I believe it has a future for humanity - What little I have seen of your world here does not lead me to believe the same for it. Your sky is dark and stormy, your land is barren, and the space itself changes you physiologically. I do not believe it is natural for life to thrive in this place, and my expectation is that in the end it will not."
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“Our appearance is something outlandish to you no doubt. You wouldn’t be rude to believe so We know what we have become. Human nature changed little as you say. Do you believe our ‘otherness’ would be a problem on the other side of the gate? If not the main political blocks, is there some organization that would be willing to work alongside any who do go through the gate?”
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"It will be a problem to some, as there are always those who fear that which is different. There are a number of demi- or non-human races that are members of the current empires, though admittedly they are mostly minorities on anything beyond their homeworld. My expectation would be there are two straightforward paths you might pursue, not necessarily mutally exclusive even." "Firstly, the gate takes you to a UNW world and as such you would be able to parley with them. While the world is not uninhabited, it is fairly sparsely populated and I would expect a suitable land claim would not be a problem to negotiate - De facto if not de jure. The UNW may be conquerors but they are not ruled by zealots, and would not waste resources trying to remove a small, remote and peaceful xeno colony, especially if there was any trade opportunity." "Secondly there are a number of uninhabited or otherwise unclaimed worlds in spike distance which I'd expect the gate could be relocated to as a means to sidestep affiliation with a polity. In fact I have been working with a resurgent species on such a world to help them become self-sustaining independent of an existing faction, though time will tell how successful that endeavor is. They face many challenges with establishing themselves without the support of a larger and more powerful sovereign, but they and I believe it is best for their people to be allowed to develop at their own pace."
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"This enclave you are founding, would it be possible for the Children of Joy to set our roots there as well? We are engaged in a similar process, though not facing extinction, we will be as children, learning the ways of a new galaxy that we thought we left behind. It will not be a mass exodus. We would send a small group first, to test the conditions"
14:27
"We will of course provide material support for your project"
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Selgar considers the proposal for a moment. "I can take your gate to this world but can only guarantee a temporary land claim on that particular planet - For anything beyond that you will have to negotiate with the race that is already there. I am willing to mediate but ultimately it is to be their homeworld, so they will have to decide whether you will have to find another planet should you find yourselves ready for true settlement. If that understanding is in place I see no other issues."
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Clicks and small movements are behind all the consoles in the room now, as the Children make their votes. The lead child seems to have access to this information without being plugged in to anything. "We will be making an attempt. A small scouting party will travel with you, to see what this race might want in return, and to see if we can truly stand being cut off from this background energy"
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"Very well. I believe my ship could transport a handful, though it is not much for accomodations. Alternatively we can transport the gate and the party can come thru once it is set up. Without any idea how long it might take for any effects to manifest the latter might be safer for the party, but either way works for me. My plans are to head directly back to the world after leaving here, but it is several days of spike travel."
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“The gate cannot be moved. Not without rendering it useless. We will travel with you, however small of a party we need. “
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"Ah I see, well then hopefully the spike trip is uneventful."
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(Heading back to home? ill get a day count up if that;s our route)
19:17
"Very good. We will spend the night picking volunteers. They will assemble at the lift to the surface tomorrow to return with you"
19:17
(6xp, 10,000 credits)
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(I presume no issues picking up the Codex from the store owner on the way out? The plan is to head back to Laria without stopping unless we have a problem.)
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(Nope! you got them to at least give things a try)
21:43
(He's got the rest of the deal on his shoulders now)
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(Back to Laria then, what's the travel time and do the Children have their own language or they just use common?)
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(They use common, and its 13 days to make the trip back. you pretty much crossed the sector)
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(Alright time back is spent on Merlon and chatting with the Children. Also obviously observing them for any signs of MES-related issues, though they would probably notice before I would.)
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Five days into the trip, alert sirens begin sounding across the vessel. You feel the spike drive still gently shaking the vessel, so the threat of something pulling you from spike like a shaper probe is discounted. The tri-tone alert repeats again, the status panel on the wall showing a problem in medical.
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Selgar tosses on some clothes as the sirens persist after waking him from sleep, and he scans the panel before heading to medical.
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In Medical, one of the children is laying on a gurney. It seems they are asleep, or as close to sleep as the children get. Others are clustered around, and one of the ship officers acting as medic, is doing his best to run bioscans and figure out what is happening.
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Selgar enters the room with a sour expression. "Situation?"
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"He collapsed. Said he felt like everything was too quiet, and he was cold, and then he just stopped"
22:15
"We got him here as quick as we could. There are lifesigns, but they're weak" The doctor motions his head, trying to get you to notice that he would like to take you aside for a private word
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Selgar steps back into the corridor, arms folded.
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"I....I am having the worst time even beginning to understand what is wrong with our guest. Bioscans bring back impossible data. Vein networks in configurations I've never seen before connect to organs I cannot even begin to identify. cutting him open to do exploratory surgery will almost certainly be as much of a death sentence , since I don't know how to put one of those...things...back together."
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"Understood. Speak with the others to see if any can provide any medical guidance on their physiology, I will inspect the patient and see if there is anything I can do." Selgar returns to the room and takes a deep breath, examining the patient via MES. (Will first try to see if there's anything that seems obviously off. I'm assuming he's not 'mortally wounded' so Psychic Succor won't do anything.)
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(He’s mortally wounded just on a much longer bleed out. That would actually be a great way to repair damage without cutting him@open- which is why the surgeons couldn’t really do anything
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(Well I'm only rank 0 so I think it doesn't actually heal damage, just stabilizes. If it seems like that would help I guess no reason not to.)
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(It would in this case)
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Selgar rests a hand on the patient, recalling his brief training on the use of MES energy to heal the wounded. He cautiously distributes energy and senses that it helps, but knows he is too unskilled to risk doing anythind more than trying to stabilize. (No roll I think, just commit effort and the target gets system strain.)
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(yeah they dont need to do anything, and neither do you)
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(Okay, I do the thing.)
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The monitors finally cease their sirens, and the life signs, such as they are, return. There is a collective sigh of relief in the room as the patient now looks to be resting comfortably.
17:16
"We need to get him to the academy maybe, I don't know if this is a result of MES disconnect, or not"
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(Remind me, is the Academy a UNW organization or did it change to international?)
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(international now, the collapse of the psychic authority and the loss of all the training/study/materials is a problem that might haunt generations of future psychics across all polities)
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Selgar is pensive for a moment, then turns to the Children. "I will let you decide. The Academy is a relatively new galactic organization of psionic study and education - If there are any experts who could diagnose and treat this condition they would be there, but I have no idea what complications getting involved with them might bring for your people. Given what was agreed upon with your leaders I would only choose to expose you to an external organization if there were virtually no other alternatives, for instance if all of you fell unconscious."
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"If they can help us understand what is happening, and if this might happen to all of us over time, the risk might be worth it. The children have spoken with some of the academy members before. Dr. Ahn, Regulus Fate, and more in the UNW council meeting"
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"Very well, I will have the pilot redirect us." (Are they based on Gudrun, or where would we be going?)
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(Galeta)
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(Okay so a bit out of the way but not the edge of the galaxy at least. We'll redirect to there then, I don't think we need to stop anywhere.)
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The direction to Galeta takes two days. The world is bathed in MES energy of its own, though not as violently as the worlds beyond the L-Gate. The patient is stable during the flight over, and upon exiting spike space here, even wakes up- though no others fall ill during the passage over. Their physical vitals are monitored as much as your limited understanding of them allows.
22:18
Galeta and its grails have robust ground defenses, and they request identification as the ship enters
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Selgar provides the ship's registry with the UNW and his citizen ID.
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(any one of the population centers below is capable of helping, the UNW hasn't really prioritized one or the other)
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Selgar, not knowing anything about the planet, asks for the base of the Psi Academy. (Assuming they have like a temple or university or something in one of the cities?)
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There is a branch in all cities but the collective of Arctopia answers your query first, promising you incredible alpine accommodations and as much recreation as you can handle if you let them receive you. You can see that they have likewise notified the local academy representative there, and copied on Headmaster Fate himself
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Deciding that there may not be time to determine the best specific place to take them, Selgar settles on the first. He has the pilot set down in Arctopia and the comms officer contact the Academy representative.
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( @Regulus/Grupp not sure if REg wants to attend since hes actually on Galeta)
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Regulus/Grupp 27-Apr-20 09:47 PM
(For sure, he's probably their best biopsi here for now)
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Regulus Fate himself stands at the landing zone, along with the five semi-android like beings that present themselves as the ambassador for Arctopoia. They are made to resemble traditionally dressed and featured nordic women from old earth, and stand very close together in a tight pack, fur coats and tall fur hats gently rustling in the arctic air. "Welcome to Arctopia" they say in unison, tones only slightly different among the models
22:12
"We have prepared all that was requested upon your in system arrival"
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Regulus/Grupp 27-Apr-20 10:15 PM
Regulus bows, "It is good to see you again Selgar. Dr. Ahn has kept me up to date with your training and has been very impressed. The situation is far from ideal, but the resources we possess here will give your new friend the best chance at surviving."
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Selgar nods. "Indeed, unfortunately I have not studied the healing methods enough to address this myself - It's almost certainly caused by crossing the gate but beyond that it's a bit of a mystery. I'm hoping we can gain some understanding of how big of an issue this will be for the Children with the expertise here."
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Regulus/Grupp 27-Apr-20 10:51 PM
"I am happy to offer whatever assistance I can, and the Arctopian groupmind here is a most excellent ally to have as well. Come, bring the Child to the room we have prepared."
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Selgar tags along as the Children assist bringing the patient to the room after telling the crew that they will spend at least one night here so they should occupy themselves. "So I'm to understand the entity responsible for the cataclysm has been defeated, have there been any findings on if it was a single being, or a member of a race? Even knowing what caused it I am unsure if anything could be done to stop it from happening again should history repeat itself."
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Regulus/Grupp 27-Apr-20 11:59 PM
"To our knowledge it appears to be a singular being of the metadimension, not unlike the Still Lady--though at the same time completely different. If the beast were somehow able to reconstruct itself, it would not be able to do so for thousands of years, if not more. We can take steps to prevent this, but as you said, history often repeats itself. If such a thing were to occur so far in the future I'm not sure anything we could do now would remain."
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The inside of the mountaintop utopia is modeled fo resemble a massive ski lodge. Fires burn in communal conversation pits. Elegant furniture and carvings of never melting ice dominate the room and there is always something new to look at. A wide bar has dozens of drinks in stock. The gurney diverts left to an elevator , wide enough for cargo and its doors are open. Two medical eyebots hover inside with vital sign monitors and medication
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"Well perhaps we will be so fortunate as for that to indeed be the case, and our actions thus far are sufficient." Selgar trails off as the group enters the structure. He eyes the accomodations but follows the group to the elevator. (Species makeup entirely human or are there xenos?)
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(Most are shells, they're trans human, minds in a giant collective, but they inhabit frames/shells here, some flesh and blood human tourists since theyre on good terms with everyone right now)
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(Interesting.) Selgar follows the group to the elevator. "It may be good to do diagnostic comparisons with the other Children, we've all been together since leaving the gate so for only one to be affected would seemingly narrow down the possible causes."
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a ward is set aside for the weakened child, as well as the rest for simple diagnostic scans. The large working of the Arctopian collective begins working, trying to determine why the collapse happened, and what the reason for it could be. The collective is expecting to be collecting samples and readings for a few days, and invites you to enjoy yourself during your time here
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Regulus/Grupp 29-Apr-20 06:21 PM
"Yes, having a comparison of their unique physiology will surely help. We will do all we can to help him Selgar, and hopefully find a way to prevent it happening to the others."
18:22
Regulus spends his time lending his significant metapsionic and biopsionic abilities to aid the collective in their work.
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(if either of you wanted to check anytihng out here we can, or we can move on)
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"Very well, I will leave him in your hands for now. I will not be far, notify me of any significant findings." (Selgar would mostly hang around the resort but he would want to go souvenir shopping while he was here.)
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the goods themselves are exquisite, but come with the warning that almost everything here will vanish when you leave the gravity well, as it is all made by the local grails. Grail time is available to experiment with, and it seems to be the most unique service offered here
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(The grails are like TL5 manufacturing facilities or what exactly do they make/do?)
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(they can manufacture anything pretty much instantly, but it needs to remain within the gravity well, or the metadimensional energies making it up scatter)
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(What level of complexity can it create?)
00:35
(Like weaponry, computers, starships, anything?)
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(anything, but anything grail created stays within the star system, or dissolves upon leaving, becxause the metadimensional bonds holding it together dont stay cohesive)
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Selgar has a chat with a grail operator about the capabilities. "So tell me, can this device create complex things like computers?"
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"it can. Grails can create anything, as long as the template you are using is correct. Think of it like a matter printer"
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"What would it take for me to get space to have a computer... A big computer..." (Selgar basically explains what he's thinking that we discussed)
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If this data center can be hosted here you will need nothing further. Our climate and the mountains nearby provide the optimal environment and climate to house this project”
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"As long as it could be open for public use then here is fine. More than just a computer I want a place for civilization to store and share knowledge, and perhaps in time help us recover some of what has been lost." (Not sure anything more than that is needed, I'd imagine it would be several hours IC discussing the architecture/design but we don't need to play all that out - Basically I think it would take up all his time until something is learned about the Children.)
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In hour seven of your talks with the Collective of Arctopia for your large project, a small notification appears on your pad, showing the Child is awake, and Collective doctors are trying to reach you to get an update out to you on their condition
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Selgar glances at the pad, finishes the particular topic he was discussing and then pings the medical personnel. "Status update?"
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“The child is awake. We did several scans and as far as we can tell, the child was given over to some kind of wasting disease. His cells began to heal without us administering any kind of treatment almost as soon as we began monitoring them. Perhaps bringing them to this place due to the unique MES signature is helping. We have run some reports on the others and their structures are all in decline but at far far slower rates. They would need a year or more before needing treatment”
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"Alright, what's the outlook - Is this condition going to be a constant problem if the patient leaves here, or does it look like there may be treatment options?"
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"It will be a problem if he leaves. As for the rest of them, they'd need to either come back here, or return to the land through the gate, at least once a year"
18:23
"And it will be almost like being a diabetic, in the meantime. They'd need to take regular cellular health tests'
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"I see, well I suppose it could be significantly worse. Are these tests something special or relatively easy to come by? Ideally they would have the independence to test themselves to determine when they need to take action."
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“Any modern medical facility should be able to monitor cell decay now that we know it is the problem, and the healing effects of the MES saturation here wouldn’t have been noticed anywhere else. You did well to bring them here”
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"Very well, I will discuss next steps with them then." Selgar concludes his meeting with the Grail technician and returns to the resort to meet with the Children and review results. (Basically so we're all on the same page with expectations) "... So based on that, what would you like to do now?"
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(Makes sense) “We would still like to continue on, now that we know what we must do. We will speak with the slyth, and after that if we need to return we can hope that you or they will take us”
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"Very well, I will inform the crew that we set off tomorrow." (Assuming I don't need to do anything else for the datacenter and am good to leave?)
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(Nope, it'll build and do all the necessaries while you're gone)
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The next day the crew ready the ship and depart, after some parting words of thanks to the medical personnel. (I think we're good to head to Laria then, which was the original plan.)
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(Alright sounds good) On return to Laria, a herd of the strange deer creatures has moved in close to the settlement, and more and more pods have begin to make their way back to the planet. The electronics and metals of several have already been broken down and repurposed into better materials for housing, and it looks like a workshop is going up using some of the components as well. Freshly tilled fields waft the smell of freshly churned soil toward you as soon as the craft doors open
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(Who has been organizing things, Gheist or Jexxad maybe?)
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(Gheist mostly)
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(What's the travel time to Laria?) On their return Selgar introduces the Children to Gheist and a small group of Slyth 'officials'. "These are the interdimensional travelers I mentioned in my messages, they are on pilgrimage to learn about the state of the galaxy as well as what future they could have here. I have offered them temporary sanctuary here, but ultimately I consider this planet to be Slyth-controlled so anything beyond that I have asked them to work directly with you. Also I have some other matters to discuss once you are acquainted."
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(7 days)
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(Got it, Merlon it is.)
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The Children, and Jexad begin moving off toward one of the larger prefab buildings to make introductions and begin discussions of the other matters at hand. Gheist makes his way over to you. "You took longer than I thought you would getting back. Did you run into trouble out therE?"
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"In some regards yes, complications with the Children - I wouldn't call it unexpected, but it did require a detour to address. Other than the news about the Shapers being taken care of anything exciting happen in my absence?"
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"More pods have been arriving, and the settlement is expanding, we have some fields planted now, and hopefully with more hands, and more equipment, we can continue growing. Things feel quite idyllic
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"Not exciting but good to hear. I could only have hoped for as few issues as we've had thus far. At any rate I have a gift for the Slyth people - I'm afraid it will not help you rebuild per se, but perhaps help you restore some of what was lost all the same. I am certain the Slyth race had many wondrous things to behold that have been lost to the ages, and while it would be impossible to recreate such things I believe a record of them is a better substitute than memories alone." Selgar produces the Memorious Codex. "This device I acquired while traveling is able to create images of things an individual knows of, and can be used by multiple individuals to add to those images. Supposedly it also works on the recently deceased which might be a way to save part of those who cannot be reawoken, but even if it does not I believe it would be good for your people to at least be able to create a record of what you have seen that can no longer be seen, a sort of gallery of your past culture." He presents the Codex to Gheist. "My only ask in return is that I have the opportunity to see the wondrous images you create within it."
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Ghiest is breathless at the gift youve brought to him, and if he is capable of crying, he might be now. "Selgar, this is....this is beyond what you've already given us. Aside from a whole world, and a restored culture. You are the only one in the entire...galaxy...that has shown us this kind of kindness. "
14:39
"The Slyth have been speaking,t hose few of us that are here. When everyone is assembled, and we have completed restoring those we can from the pods, It is time for the Slyth to return"
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Selgar smiles. "Past time I think."
00:08
"At any rate my crew could use a rest so I think we'll stay here for a few days before heading out again, I have some errands to handle on Gudrun but they are not urgent." (Plan is a couple days rest and see if anything interesting happens with the Children/Slyth, want to make sure there's not any problems before dropping the kids off unsupervised, as it were.)
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The days of negotiations between the Children and Slyth never seem to feel tense, but they do go on for some time. Both races have seen unique parts of the universe, and have somewhat of a divergent history. both however sympathize with being exiles, lasts of kinds, and generally just being removed from the human template in a human dominated galaxy. A conclave is struck, where the Children will be permitted to settle here as well, as a joint colony venture, and will be represented in whatever governing body emerges from this.
14:26
The children will maintain their holding on the other side of the gate, and some Slyth will venture there as well in a cultural exchange program
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Selgar periodically sits in on the discussions but rarely says anything, content that mediation is unneeded. At the conclusion he reviews next steps with them. (So do any Children and maybe Slyth need to be taken back to the gate, or do we know what we need to do to facilitate transportation, like get them a ship or something?)
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(You've got a few shuttles already, but another ship would be useful when you can get one)
23:06
(oh and youv'e got 2 free merchants now between thorns old ship and the hummingbird)
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(Okay so thinking it may make sense to buy another free merchant, is it like before where basically I'd have to get one made?)
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(yeah we have to build one now, I don't have anything laying around)
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(What's the process for that like, do I just send an order and it gets made or is there more to it?)
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(the make it on the shipbuilder, and then snip the condensed view and send it to the shipyard updates channel, and it will build. It says toward the bottom of the sheet the year and month it is completed it, but otherwise yea thats all, just order and it will build)
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(Okay I guess I can make a duplicate of Thorn's ship, but I don't see it in the registry, what's the name?)
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(Swallowtail)
01:40
(I’ll make a separate tab for you now that we have a few ships)
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(slyth have their own tab in registry now)
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(Once a ship is made is it possible to get fittings changed or realistically do you have to just make a new one?)
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(You can refit a ship if better or different things are needed later)
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Eisheru | Reza [Jack] 17-May-20 09:46 PM
(just note that modifications added on after the fact cost i believe double the pretech and credit cost.)
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(That's fine, figured there was some catch in either cost or time if it was possible.) Selgar places an order for a ship the second day he is back on Laria.
01:25
After a break in the meetings Selgar requests to speak with the Children. (Do they have a leader on this side of the gate? I don't think we ever had names for any of them.)
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(i didnt name them yet, im having trouble finding a balance between something alien that is also something that wont be a pain in the dick to say/write)
05:04
The Children on this side of the gate gather, as requested, and begin taking seats where they can easily observe you
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(Names him, and hes got a handout under the nonaligned NPC folder now)
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Selgar sits at a seat opposite the Children and slightly elevated, and once they are all present he pushes his glasses up on his nose. "First let me say I am glad that you have reached an agreement with the Slyth - I think it is in your mutual interest to work together but I also want such things to develop without my own expectations and interests influencing the outcome." "I've asked you here to discuss the near future for the Children. I have provided transportation here, and now that you have longer term plans here I'm sure you'll want to relay that message back across the gate, and probably transport supplies and personnel. It would be irresponsible to bring you here and leave you stranded, but I also have my own matters to handle - I have decided the best resolution to this issue is to provide you with your own spacecraft." "I have ordered a small vessel from the UNW which should be available within the week. It has very austere features and even those are tailored to human physiology, but with it you may choose your own travels and I can continue to pursue my own goals with my ship. The vessel is at least for now registered in my name and I have purchased a six month maintenance plan, but otherwise it is the Children's ship to use as your interests dictate." "I have business on Gudrun where the ship will be available so those needing to travel with it may accompany me there to pick it up, I leave tomorrow. My one ask in return for the vessel is that when the ship is not being used for your interests that you allow it be used by and for the Slyth and their interests without charge. I would also prefer if you avoid conducting illegal activity with it, but legality of extradimensional affairs is undoubtedly even more pathological than normal legal matters so I'm not going to try to outline specifics, nor do I plan to monitor your activity in any case."
🗣️ 2
20:46
(A lot to process take your time).
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The terms seem agreeable, and Hette and Gheist plan to discuss the matter among themselves in more detail. Two other children are assigned to pick up the spacecraft with you, the both of them being present allowing pilots to be rotated out for the long series of jumps back to this planet. The Children did have their own set of laws, and although not as encompassing as the human ones are on this side of the gate, they do understand that they are still nominally guests in this part of the universe, and intend to follow the way of things now. Hette would also like permission to assign an explorer to begin working with the Slyth in scouting this planet, to determine what else exactly might be surrounding the settlement
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Selgar has no opposition to joint exploration. If that's everything he would let the crew know they would be heading out tomorrow along with the two Children, bound for Gudrun.
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The voyage is smooth and your travels safe. Upon arriving, the clean and crisp form of the new Free Merchant is set to launch, the only thing needed is your inspection, and approval
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(How many days travel?)
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(8 days to get to Gudrun)
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(Okay that finishes up Merlon. You should do a pass on my goals, that might influence my next steps.)
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(Xp updated)
22:37
(I think we can call the create a sustainable colony complete now, for the +6xp,)
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(Got it.) Selgar sits inside the new ship as the Children finish reviewing it. "As I was saying, obviously tailored for humans but perhaps you can modify the controls to be more amenable. At any rate it seems in order to me, I'll go make sure the paperwork is in order if you are ready to head out."
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The Children head aboard the ship, clearly making the shipyard crew uncomfortable with their frightening appearance. THe shipyard office has the paperwork on file, and it is a matter of a quick sign over, and your own final inspection of the vessel before it is released to your care
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(I assume there wasn't much to inspect but nothing stood out as a problem?)
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(All good there, ship is done, if you wanted to make something else you've got the space to do that now, but otherwise we're good to get into any errands you wanted to do)
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(I barely had the budget for this one so nothing else for now.) Selgar reviews the paperwork and signs off on the transfer. (840k credits, so ship plus 6 months maintenance.) (Am I still able to train Psionic disciplines on Gudrun or did that move with the Academy?)
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(Their branches still exist in the same places, they're just making a new HQ on Galeta)
14:49
(but nothing was actually picked up and taken someplace else)
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(Okay Selgar would spend a week training Teleportation on Gudrun then, if there's nothing special needed to do that.)
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Nova Academy is peaceful, as always. Doona and a few of the others pop in and out over the week of instruction, alternating between this campus, the Vapormills campus, and Shangra-La out in the desert. There is much praise given for the research institution you have starting on Galeta, and the academy is hoping some of the lost psychic knowledge can be reclaimed, especially the resonant crystals and their uses. To that end, Doona leaves you a crystal key, allowing you teleportation access, and the physical key to unlock the doors of the desert sanctuary
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(Okay so I trained Teleportation and have some kind of key now? Is this just a second Academy site or is there something special about it?)
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(Shangra La is a very special site out in the desert)
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(There’s a handout for it under psi academy and then important sites. I couldn’t remember if selgar was ever given access or not , and if he hasn’t, he should. )
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(Okay read over it, interesting. Yeah good to have access if nothing else for the Reflection Room.) The week passes a bit easier than some of the earlier training, though Selgar isn't sure if it's a particular aptitude for the discipline or just improvement in his ability to learn new techniques. After thanking Doona for access to the desert site he takes a break in a nice park and does some research on jump gates. (Is there any information on gates in our galaxy, or anyone working on them somewhere? OOC I can't recall ever seeing anything about them.)
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(Someone attempted to make a beam gate a while back which is for short range teleportation and very dangerous. The project was abandoned. As far as an actual jump gate, none have been found intact but there were wrecks of them on musheera and maintaine )
20:19
(And those wrecks were both in a pretty bad state)
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(Okay so really not something that's actually being pursued anywhere right now then, fair enough. I suppose I'm having a bit of writer's block, am I aware of any issues the Slyth have had that I could work on?)
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(Not at the moment for the gates but you could always investigate the wreckage. The slyth are out exploring their home, but comet tail labs on craytulus May know where more slyth are. There’s also the two worlds mentioned in the latest news lit up by the stellar light show from al yaldi
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(Oh right I forgot about those - Looks like Maitena has no handout so is unexplored?)
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(correct!)
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Selgar spends an extra day considering his options and then notifies the crew that they will be heading to Maitena to investigate the light beam phenomenon there. He makes sure the armory is stocked and sends a notice to Laria that he will be traveling for at least a couple weeks, and the next day they set off.
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(9ndays in spike from Gudrun) The journey is long, as youre forced to skirt CBSS territory, though thankfully there are no border pickets or expansion eyed Communist captains to impede your journey. Laria reports no new developments aside from some modest exploration efforts around the joint colony, and so far the slyth, and Children of Joy have enjoyed a hopeful and good initial relationship. (program/int as we enter the system)
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(9 days on Wasimian language. 10 on the check.)
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Scanners light up almost right away as you enter the system. Before you, a fleet is shrouded against an ion storm, and a planet so shrouded in nebula it is entirely black, seen only in flashes of solar lightning backlighting it. The fleet is massive, containing Slyth vessels as dark as the planet behind them. There are no lights on inside any of them, and there are no scanner returns as crews on them attempt to scan you. Everything remains inert, and very dead.
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(Stealing scenes from Rise of Skywalker I see.) Selgar personally sends a hail in Slyth (as best he can speak it), waiting around 1 minute for a response or signs of activity.
20:10
"This is Selgar Umaer, Captain of the Hummingbird exploration vessel. Requesting identification of your fleet." (edited)
20:13
(Also going to use MES-senses to see if anything is particularly unusual, either with the fleet, the nebula/storm or the planet if it's visible.)
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(can't beat the aesthetic, even though the movie was terrible)
20:27
(Mix of that, and the Katana fleet going on here, because i totally am not re-reading the books right now)
20:27
There is no reply, the link remains open, with only brief flickers or scratches in the static
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With no signs of response Selgar sighs and turns to the pilot. "Take us closer, but slowly. If we see energy spikes or weapon system activity we may need to leave, we're not equipped for a fight."
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Closest to you , an empty battle group of a cruiser, a vessel that looks like some kind of merchant turned into a tanker, and two corvettes drift. They remain quiet, even as the pilot brings himself in. Emergency lights are on, capable of running almost forever, if slyth technology is indeed running as it should aboard
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(Is there an apparent flagship of the fleet, or is it just assorted battlegroups?) (edited)
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The largest vessel In the middle of the battle group formations is a super carrier pattern. It’s launch bays are closed but you can see dozens on the side facing you. It’s likely duplicated on the other
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(Do the ships show any signs of battle damage, or did the MES-search reveal anything?)
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MES senses show some kind of very large metaspace event happened here , tingling faintly like teleportation
14:56
(I guess it would kind of feel like their spike drives created the Event before going dormant, since you’d be able to feel the residual signature)
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Selgar has the pilot circle around the supercarrier. "Well it would seem no one is home... It's risky but we'll learn much more if we can get inside and check some logs." He scans the behemoth for a landing bay close to where he thinks the bridge would be.
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A launch bay has been opened , and has remained yawning into space for some years now on the port side of the vessel as you pass over the top of it. It appears some kind of bomber was mid launch when whatever happened here occurred, power failing before it was able to get much beyond the bay
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Selgar motions to the open bay. "Take us in, we're going to board. Those coming, suit up." He then turns to head to the armory to don a vacc suit, just in case.
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"The ship knocks aside the tumbling bomber, and makes its way inside the bay, occupying most of it. THe bay was meant just for the single bomber, and inside this bay, there are no other ships parked waiting to launch. Tools tumble in zero G, but there are no bodies as the ship lights do what they can to bring some light to the darkened fighter bay
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As the ship settles down Selgar gathers at the exit ramp with the others in the away party, giving the signal to open it before they disembark.
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(How many of you going aboard?)
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(If Selgar had his way everyone besides the pilot and communications officer, though offhand not sure if we've ever established exactly how many crew there are.)
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(We can get everyone but those two off, we went from Gudrun right to here didnt we? so probably not many, since most of the ship was the Slyth crew picking up that other free merchant)
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(Yeah that sounds about right.)
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(So that makes it you, the engineer, the sensor officer and three security)
02:30
The hangar glows as you all exit and the suit lights begin cutting paths in the darkness. There is an elevator leading deeper into the ship and the writing above it is slyth. It looks like a munitions elevator where supplies and fuel for the bomber docked here would have been brought up from the ships magazine
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Selgar glances at the elevator. "Looks like this leads to storage, probably not where we want to go." He scans the bay for a doorway or other obvious means the pilot would get to the craft.
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A fireman's like pole in the corner of the room, with a staircase next to it leads to some sort of hardened observation room, proofed against the thruster flames of the bomber craft, and likely also has the pilot's ready room there.
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(OOC I actually am not sure how a ship would be set up, would the pilot's room connect to a common area or would the storage actually be the right way forward and I didn't realize it?) (edited)
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(The pilots room would probably go deeper into the ship, at like the crew levels/common crew areas, the ammunition magazine would be a special part of the hold, so i guess the choice here is do you want to investigate the more inhabited spaces of the ship first, or look to see if theres anything being stored here)
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(Ah got it.) Selgar leads the crew to the staircase and up into the observation room, looking around for entry deeper into the ship.
20:18
(You'd be coming in at the front of the jump drive, which is that centerline engine in the back)
20:19
the deck is dark. A stairwell leads up, splitting the hallway, heading into one of the dorsal macroturrets. The crew bays are off to the left , and right of the hallway, where the Slyth crew would have dined, slept, trained, and relaxed as one unit. The end of the hallway has a stairwell going up to the bridge level
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Using lights to scan the area Selgar leads the crew down the hallway, peering into the crew quarters but not entering. (Any bodies or things out of place in the crew rooms?)
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There are no bodies in the crew bays, though there are trays with packaged food, water jugs, cutlery, and other dinnerware set out on the tables. The galley has covered trays of what once was food ready to be steamed into something resembling a hot meal, and crates of now long expired bread and other accompaniments for the mealhave been set out. It seems like ship life was going beyond ordinary, until it suddenly wasnt
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Selgar frowns slightly and motions to the others. "Wait here one moment." He briefly enters the galley taking a close look at some of the supplies. (Looking for an expiration date on something, basically what year.)
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The date is pre scream and a month after the slyth lost control of the tailored virus
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(youre also here as a GS explorer group comes into the system. If you want the Hummingbird to hide, we can roll that. If you want to be in the open and they hail, they'll probably get patched to you directly , not sure how Selgar would play this)
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(We made no attempt to hide, so yeah if he gets a call I can respond in the group thread.)
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(Would you like me to have them tag you so you dont need to monitor it?)
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(If they decide to ping me yeah that works.)
19:27
(Since it's GS I'm just going to assume they have a DC30 ship stealth so my crew wouldn't find them.)
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Aside from the supplies of food stocks and table settings, there are dozens of pallets of non-perishables that all look to be in near mint condition
20:53
There is also a tri-tone alert in your earpiece as the Hummingbird reports a trio of Greystar ships have entered the system. They are making their way to a frigate at the other side of the fleet cluster, and have stated they are here for support, and vice versa
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After replying to the message Selgar sighs. "Greystar. I'd have presumed the UNW to try to 'annex' them by now..." He opens his comm up with just his ship. "Let me know if they jump out of the system, open weapons fire or otherwise take significant action, otherwise let's give them some space... And privacy. I'd rather not have to deal with some UNW inquisition, even if they are just here for salvage the less we know the better." He then finishes taking photos of some of the supplies and returns to the main hall to resume the path towards the bridge.
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There is an access ladder that is slightly inclined leading up to the bridge. With gravity low it’s easy to get up there and the blast doors are open, in the ready position
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Selgar checks his mag pistol to make sure it's accessible then ascends the access ladder.
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Heading up the ladder you are almost immediately in the bridge. The consoles are spread apart and a ship this size would have needed. A handful of operators at each station to be able to get underway. The view shutters that look out into space are down and sealed tight. There is no evidence of damage or fighting and there are no bodies
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After quickly scanning the room Selgar waits a moment for the others to ascend the ladder. (Any indication of which console is the main one, or if there's one more likely to have logs accessible in it?)
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(id say the central one/longest one is best bet, i didnt really describe them but Selgar would see them)
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(Are they powered/active or is everything in the ship off?)
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(they're on standby. The ship is overall in factory fresh condition)
01:51
(asidefrom a few things, like the accidently open hangar door)
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There is a large and long terminal that is both navigation terminal, linked with something else. The runes for FLEET JUMP DRIVE NETWORK and CHILD SHIPS NOT DETECTED keep flashing.
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Selgar approaches the main terminal and tries to activate a diagnostic, as well as look for the fleet logs.
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The terminal comes to life, showing a red icon where the one fighter bay is unresponsive. The rest of the ship appears in standy, but undamaged. The logs begin to scroll back. What can be discerned is that these ships were built in the Slyth Core, and were meant to be crewed by loyalist spacers here on the rim. This fleet was to join one other, to form a pincer movement on rebel territory, each responsible for a large theater of operations. The virus rampaged through the Slyth sooner than the necessary loyalist spacers could be mustered together, and then sent here to man their ships to enact this plan. Hidden in the nebula, and largely obscured through the hazardous spacial conditions, the fleet has sat here near dormant after their drives were all linked to the carrier, and its automated support jumped them as a unified fleet here. As initial orders were completed, and new ones did not come in, the fleet went into standby mode.
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(What are international salvage laws? I presume 'finders keepers' but how does that work with things you can't actually use? Like Selgar got to this carrier first but I'm presuming the minimum crew is at least 1,000 so I don't think anybody could 'claim' the thing without bringing in another fleet of ships to transfer crew?)
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(The ship has automation support so it can do basic things without a crew. You’re within bounds to bring this back to your group for sure)
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(Based on the diagnostic info can I get a sense for the ship's loadout, like is it just a stock frame with token armament or was this some kind of last ditch supership they made specifically to fight with?)
18:43
(Also what is the cost of something this size? Still trying to understand how this compares to stuff people are already making and flying around.)
18:56
(this is about on par with other capital ships of the era)
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After reviewing the logs Selgar sits in quiet contemplation for a few moments, checks a couple of things on his compad and then looks to the other boarders as a smile grows on his face. "Hummingbird, patch me in to Mokoshi's Wings..."
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Svenka [Tig/M’Ranni] 08-Jun-20 08:10 PM
To: Selgar From: Svenka Vilnovha Good job on the claim and managing to get that ship up and running. I appreciate the gesture and the information. All the best for your future endeavours. I have attached the Slyth Album I recovered some time back. Enjoy Chutes and Ladders. Take care
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Selgar works on the console to arrange spike to Laria. (Seem like there would be any issues with multiple jumps for a route back?)
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(11 days in spike, and there are fuel opportunities on the way)
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Sending a message that would arrive only a bit sooner than he would, there would be some limited warning that he was bringing a 'bigger boat' back to Laria. (Studying Wasimian on the way.)
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(6xp, 10,000 credits)
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The ship emerges over Laria several days later, and the few shuttles, along with the recently purchased free merchant begin pulling up alongside the large craft, eager to see what they can do to help, and eager to see what is to be done with the mighty vessel
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A few hours later Selgar sits in the bridge with the other Slyth leaders and Hette after a brief tour inside the ship. "So I decided to take it home and figure things out once we could sit together. As you can see the outer hull has some damage but for the most part the ship is just in need of maintenance and a crew, though both of those are perhaps not within our means for now, at least without outside assistance." He leans back in his chair. "I am curious to hear how the Slyth would view having such a relic around, since it is both a tangible legacy of your great civilization but also potentially a grim reminder of mistakes you have made as a species, and the price that is in some ways still being paid. I have not yet decided what to do with this - I think I know what a human would do with such a thing, but as it stands I would like collective input."
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Hette recuses himself from the conversation, as this ship is not something his people can use, and the supplies on board are likewise not needed as they do not eat. Gheist and Jexad are both silent as they walk through the ship, both of them clearly awash in memories from an entirely different era. As you all assemble on the bridge, they take up familiar positions, and sit. Gheist is particularly concerned with copying the system logs.
14:17
Jexad takes the silence as his turn to speak. "This ship is a guarantee of our safety, and something we can use to ensure the Slyth have the time to rise again, or at least decide for themselves what the future may look like. In the event something happens on the colony, with the numbers we currently have this could easily be an exodus vessel for us."
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(Yeah mostly invited Hette as a courtesy to keep them in the loop, so they don't have to wonder what the deal is with suddenly, carrier.) Selgar nods. "Very true, the smaller craft have served well with pod recovery from the derelict but at this point if everyone had to leave here it would be a very slow process. I had considered trying to sell this ship, or components of it, and using the money to buy something more middle-sized, but I am not confident I could make such a trade profitably compared to the real total value of such a relic." He pauses a moment, turning to Gheist. "My cursory review of the logs suggested there was not much historical information in them, do you see anything of value? As best I could tell the fleet was manufactured and immediately sent to what became a sort of final resting place, but perhaps there were some general contemporary records loaded for reference."
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"Knowing the planet where the shipyard was might help, even if its out of the area from where we are now. We might be able to trace its path to find other collections of frozen survivors as well, I would assume it went through friendly space"
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"Hmm that is true, even just a location may be useful. In any case we're for the moment left with the vessel at hand, do you have any thoughts beyond Jexad's before I make a decision?"
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"My thoughts are the same, it might be useful as an exodus vessel if something happens, and if we do manage to maintain the colony and crew this, its enough to ensure our colony here cant simply be annexed or destroyed by our neighbors"
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"Very well. Since de jure I am the owner of the vessel I propose that I transfer ownership to the Slyth, in exchange for some of my informal desires being formally documented as part of the ownership transfer. It is my wish that this vessel is never used for offensive conflict - Firstly because keeping it safe helps ensure it can remain something to bring the Slyth together in hope for many years to come, and secondly because it is my hope that the Slyth can help remind the wider galactic community that conflict always has a price, and it's much easier to do that when you are known to not use your power against others. Defensive support to allied parties is permissible, but the shadow of this vessel should never shroud a hostile planet." He pushes his glasses up on his nose. "There is of course one issue with this choice - I cannot de jure transfer ownership to a group not galactically recognized. I do not expect anyone would try to take it from you regardless, but the paperwork would look much more legitimate if there was a formal galactically-acknowledged government owning the vessel. Are the Slyth ready for such a thing?"
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(I think there are about 1100 of them now with all the rescues we h ave completed, and no additional ships found yet)
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(Yeah no idea at what point they would make a formal government, really the only thing it affects is how legitimate the ship looks to other groups, but if it doesn't leave this system for another year or two then it really doesn't matter. Selgar is just making sure whether this is still a sort of informal colony or if they're ready for srsbsns.)
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(I'd say still informal, but with another refugee group found, or some other population boost, we could be ready for a traditional nation)
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"The Slyth could build a state now, but we number hardly more than the minimum crew we would need for this ship. The entire village can be reduced to this one vessel, in all this space. We do need to think about the future though. There are more refugees out there. There are more sleepers. There may be other races like ours that might need us. We need to look to the future, and figure out what everyone's role will be in what we're trying to build"
20:17
"I don;t know if this makes your decision easier, or more difficult Mister Umaer"
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"As I said the only thing it affects is the paperwork, which probably will not matter until the ship leaves Laria. I do not think this ship can feasibly be manned for the time being either way, so for now it will simply de facto belong to the Slyth, so long as my wishes are known. Is that acceptable?"
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"Your wishes are known, and accepted. Thank you for bringing this treasure home to us, where it belongs. For now, perhaps we can keep a skeleton crew aboard to man the fighters, and keep an eye on space, just in case. "
21:55
"and to keep things clean"
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Selgar rests for a few days on Laria, perusing the progress the Slyth have made and trying to gauge if the upstart colony is likely to face any particular problems. (Any evidence of issues with wildlife, the ecology, or everything sunshine and butterflies?)
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(Taspephus is hunting that alpha beast thing down, if you’re feeling like a pair mission we can join that)
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(Not particularly, is that the only thing really going on though, some isolated wildlife issues?)
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(For the moment. Exploration on Laria has been slow going )
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(Okay well that's pretty good then, feel alright heading back out in that case. Remind me where are the Wasimians, I seem to recall only that they were NOT on Wasim, despite the name.)
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(Their ark landed on Haila, and the world is not being gradually altered for their own more comfortable habitation. Their ark ship is now on the ocean and was called The Breaker of Shoals. They're still there, along with the human Sargasso Spiritualists who refused to leave the planet with RCoE and everyone else)
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After the brief rest Selgar tells the crew to meet up at the ship and set course for Halia to meet the denizens there.
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(11 days in spike)
18:56
Haila has a small trade station in orbit, and the world below is gradually getting warmer, with thicker cloud cover. There is a mix of the UNW standard transmission signals, and the Arks own significant communication system. Cargo flights run to the planet, and back up into space from the surface with some regularity
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(Finishes learning Wasimian, starting on Taros. Where does one normally dock to meet the Wasimians, on the surface or the station?)
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(On the station and then a cargo lifted down through holes they open in the clouds )
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Selgar has the crew dock with the trade station so that he can visit the surface. (Not sure that I need any of them to come with me, unless the surface is supposed to be dangerous?)
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(only if you blaze a trail, otherwise no)
20:47
A small lighter is prepared, its front narrow and dagger like as opposed to the boxy ones in use by most of the UNW stations. One other figure looks to be making planetfall, dressed in the Inspector General's office uniform of the UNW. He gives a curt nod, settling into the seat next to you
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Selgar returns the nod, eying the other person. "Here to meet the locals I take it?"
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"indeed .The planet below us is changing into an entirely new environment and its doing so rapidly. Soon its going to be impossible to stand on the surface without some kind of protective equipment. I'm getting what will be I think the final set of air, temperature, water, and soil readings, and will be checking in on the welfare of the sargasso spiritualists that decided to stay behind with the Wasimians
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"I suppose it could be considered unusual that a large portion of intelligent life prefers roughly the same climate. I'm somewhat hopeful there might be a certain shift in perspective to accompany the ecological preference, but I did relatively minimal research before coming here. There are parties interested in the progress of the civilization here, I'm here to see for myself what that interest stems from." He glances out the viewport. "I don't suppose you have a brief rundown of what vestment the UNW has in the world, are there surface holdings or strategic resources in the planet itself?"
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"I'd be happy to tell you. I heard about the research combine you founded Mr. Umaer, I'm a bit of a fan of yours. Founded and within its first year has helped pool resources to discover new ways of protecting ourselves. Well, In time, and soon, this station and pre-arranged pickups will be the only way to get down to the surface. It's already too burdensome for humans to live there anymore without some sort of suit or modification to their genes directly. This was part of the deal with the Wasimians, and that's all proceeding as planned. As Wasimian civilization and industry start to revitalize themselves, we're hoping we will get some unique trade goods or opportunities from the group here , and in time their civilization will grow to levels where they can be UNW participants themselves if they desire it. Most of the engineered plants and rare minerals are under the ocean now, and we're counting in the Wasimians and their Ark-Ship to get them for us now"
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"Ah yes, well I don't really participate in the research myself so I can only really take credit for the idea, actual performance is in the hands of others. Still it is good to know the general perception is positive." Selgar eases back into the seat. "I see, so the world is formally claimed by the UNW but the Wasimians are not themselves formally members it sounds like. Interesting then that one of the research proposals I've heard floated is some kind of technological benefit program for them. I don't suppose you're involved in that?"
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“There was an effort to restore some embryos recovered from the ruins of Wasim. Planets gone now, everything broke apart , but if we can get these children viable the race can survive
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"I see... Are the Wasimians unable to reproduce, or is it more a matter of there being many embryos compared to living Wasimians?"
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“Many more than the living can handle taking care of right now. They need specialized care in this form, along with tending to by complicated machinery “
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"I see, then it makes sense that it would take a concerted effort to resolve the situation. Fair enough, thanks for the insight." Selgar makes a mental note and sits back waiting for the shuttle trip to complete.
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THere is a "last helicopter out of Saigon" feeling, only in reverse as the battered lander comes in at the last island set aside for dealing with planetside needs. The Breaker of Shoals is anchored a few kilometers off the coast, attended to by a school of smaller launches and the farm ships formerly in service to the Sargasso Spiritualists. They now seem to be automated, and passage to the Breaker is a matter of simply stepping aboard
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Selgar boards one of the small ships, scanning the environment while in transit. (Is the world mostly ocean or just this area?)
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(Almost entirely ocean. The map of it right now reflects current sea levels pretty much)
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Selgar clears his throat a few times as the boat slowly approaches the Breaker. (How breathable is the atmosphere, any need for Pressure Field or still 'comfortable' to breathe normally?)
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(You'd need the pressure field now)
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The vehicles pull up to something that looks like a moving stairway, that reaches the forward open air deck of the Breaker. the long bodied Wasmians can be seen on the deck, along with humans in concealing pressure suits going about their duties
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(Oh okay, PF activated. Have a picture of the Wasimians? Couldn't find one on R20.)
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the Wasimians on the deck seem to be basking in the heat, the tropical sun shimmering on their pale flesh and supportive exo reinforcement. "Welcome to the...Breaker...of Shoals" one of them says, its voice something like a scrape and a shriek put together
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Selgar winces slightly at the first sound before adjusting to the voice. "Er, well met - I am Selgar Umaer, a scientist and explorer seeking to understand your people. Do you have a representative I may ask a few questions?"
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"you may speak with me. I am here for this purpose" the slender alien says, moving to the deck rail of the ship to clear the way
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"Ah very well. I suppose firstly, where do your people come from, what is the brief history of your civilization? I know only that you are not native to this world."
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The death of their world was something the Wasimians had time to plan for, and a large Ark ship was launched from their home in a galactic east direction. The Fleshshapers attacked the Ark as it made its ponderous sunlight voyage across the universe- causing untold damage to the vessel and forcing them to land on the planet Haila. Almost immediately it became clear that the Ark would never launch again. Although damaged, its weapons were more than a match against anything the human residents of the world were using. Admiral Madeline Beckwater of the Black Surf Floatilla especially coveted the Ark, leading her naval task force against the Wasimians dozens of times only to be pushed back. Dr. Thorn and Billy Rigers eventually were able to intervene in the situation, dropping a communication pod at the expense of being shot down and rescued by Beckwater. The Wasimians were able to relate their tale and a deal was struck that they would obtain the planet as a new home, to terraform to their more specific needs and in exchange would remain within United Nations of Worlds territory.
05:18
“We come from Wasim, which is no more. The planet has broken into pieces and our civilization has gone with it, except for us”
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Selgar pensively rests his fist against his chin. "I see, so it would be considered fortunate that your race was not wiped out by the Shapers, even if you are now so few in number. Presuming that they did to Wasim what they do to all worlds I understand why the terraforming is your only option for a future - If not this world then some other with significantly more difficulty." He pauses to make a mental note. "I can imagine your top priority for the foreseeable future would be getting your collective footing once again, but longer term what galactic goals do your people aspire to? Do you seek to involve yourself diplomatically with the galactic political environment, or do you seek isolation from the troubles of other races and societies?"
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“The Wasimians are not from this area originally. There once was a large gateway we constructed in the stars and when lit, it brought us to Wasim. When we had come through, it vanished”
05:06
(There was a map of the L gate sector found on Wasim in the same facility that had the embryos )
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Selgar raises an eyebrow. "Interesting, I have been through a small gateway which connects to a sort of extradimensional location, I only briefly explored the particular world the gateway was connected to but it sounds like a similar phenomenon." (Seglar would pull up his notes from his trip to visit the Children across the gate and recount some of the details of the terrain and environment, as well as a description of the Children. He would have photos of some things, the Children for sure.) "Are any of these familiar to you?"
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“This is the same area. This is where we originate”
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Selgar pauses and makes some brief notes on his compad. "Fascinating, so there may be some benefit to having the Children meet you and discuss events which have transpired in this place since your absence... Or I suppose your people could likewise simply cross the gate and see for yourselves. Are you familiar with the Children, or have you any desire to meet them or cross the gate?"
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“The children...they may call themselves that now. It is not a name I recognize. What do they appear as now?”
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(I had just provided the description and shown some photos in the prior paragraph.)
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“They’ve traveled further down the path than we had thought. Playing with metaspace like this and weaving it into your biological makeup that closely is dangerous. We never found out what they were trying to do or what the goal of this was. “
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"Well a few of them have come back to this side recently and found some health complications. I did not enquire specifically about their historical choices related to living in metaspace, but had assumed it was not particularly intentional. But perhaps that is something you can discuss with them if you are interested in meeting one another."
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"We may do that. We are interesting in seeing what has become of our neighbors. Is this something you can facilitate?"
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"Yes. Their numbers on this side are few and I am not intimate with their present objectives, if you wish to have them meet you here it may be some weeks. You might also send a small delegation to them - They are presently being hosted by the Slyth on Laria III, a rather young colony as it were."
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"TheChildren meeting us here is most amenable, as we cannot spare any Wasimian. Keeping the ship afloat, keeping the embryos growing, and ensuring our human charges remain cared for takes our attention, though theyve been invaluable in ensuring the ship continues to run"
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"Very well, I will relay to the Children that you would welcome a visit. I believe that returns me to my earlier question - What are your galactic goals once you become established?"
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"To rediscover our lost technology and lost arts, and to participate in exploring and discovery once again"
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Selgar takes a moment to make some notes on his compad. "Admirable goals, to be sure. Actually it raises a question - Are there any particular locations I could search on your behalf for some of your history, or was Wasim your only home on this side? I'm always looking for interesting places to visit, even if a bit dangerous. I have a few leads but currently have not decided where my next trip will take me, since you are somewhat bound to this place perhaps you have a trip you have been putting off, as it were."
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"Wasim was our only home on this side. It was a beautiful place before the world collapsed. We had heard the world of Shalini was exceptionally beautiful, and that there was a race of pig people living there, but we were unable to make the trip ourselves"
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"Interesting - If I find myself that way I may see if the rumors are true." Selgar puts his compad away and thinks for a moment. "Well I can't think of any other questions, this has been helpful for me. My travels frequently take me to Gudrun so if there is anything you happen to need delivered there or a message relayed in person I can take that with me as long as it is not overly time-sensitive. I can imagine your current situation presents unique challenges with interplanetary logistics."
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(3xp, 5000 credits) "This planet will not be impassible for long. Once it heats, the storms will abate, and travel will become easier- though our Ark will never take to the skies again. Your offer is kind, and it will be remembered. The Wasimians may call on you"
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Selgar nods and parts, taking a last look around before boarding the small transport craft away from the Breaker. While he is heading back to his ship he drafts a message for the Children notifying them that the Wasimians would welcome a visit sometime, and attaches a few photos of the Wasimians and their large ship.
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The message is sent though a reply will be some time in coming. (Still looking for a world to explore?)
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(I think my next stop is going to be to train a new Psi discipline and then make the long trip to the SCAF.) Selgar has the pilot set course for Gudrun and then drafts a message to Silvano introducing himself and requesting an in-person audience. (Basically just trying to make sure I don't make the trip and then find out he doesn't want to meet - The message would take awhile to go both ways but the Psi discipline takes a week to train anyway.)
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(Sil would meet for sure, especially given the things you've seen/done)
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(Actually can I learn electrokinesis on Gudrun or do I have to go somewhere else for that?)
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(You can learn it on Galatea, Gudrun, Acastus, Heras, and Sumati)
20:51
(The academy has some campuses going up all over)
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(Okay so one week on Gudrun then learning EK.)
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A week passes under the tutelage of visiting electrokinesis expert Hinkler Batch, recently returned from special missions on Rawhani. He teaches you as much as he can in a week, and you're left with an understanding of both how to manipulate energy, and with news that the psionic forge on Rawhani is now working again, and is capable of producing objects of power
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Selgar thanks Hinkler for his expertise, and after the week's training he has the crew set course for Bergasa. (Not clear to me the right route, what's the travel time?)
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(16 days , with stops for fuel along the way and avoiding the current ball of fuckery going on over Asta)
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(Alright studying Taros for that time then.)
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Bergasa, the wagon wheel world centered around the centrally located Mount Home is a somewhat welcoming destination after so long sailing through the frontier. Most of Silvano's rag-tag fleet seems to be elsewhere, though the captured Remnant Colossal hangs in orbit over the mountain as top cover. A large satellite in orbit casts a glowing beam down to the planet below, and another in the direction of Balquis, where an expedition has been sent. The light is simply light, and is not registering as psionic
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Eager to set foot on land again, Selgar instructs the pilot to land at the spaceport. (Is the Remnant ship one that fought against the UNW or is it older than that? Would it have been like a flagship the Remnant would have publicly shown off?)
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(It’s one that fought against the UNW and spiked out when the NMC arrived to tip the space battle at creusa)
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(But yes very public and well documented)
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As the free merchant approaches the spaceport Selgar gazes in awe at the former Remnant flagship, a relic of an extinct empire he once called home.
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There is some exchange between your communications officer and the crew on Mount Home, the fortress in the center of the world Silvano has claimed as his own. Landing permission is given and the ship makes entry through the planet's new atmosphere. Biomes surround the central mountain like a clock, each of them home to a variety of undocumented life. A single blue water warship patrols the seas around the mountain, and a landing pad built into the side begins flashing as the merchant comes close enough to see it. A handful of SCAF marines along with an envoy are bundled against the salt spray, waiting patiently as the merchant lands, and the ramp begins to lower
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For the first time in awhile Selgar takes the time to wear his old Remnant badge, confident it was as foreign and meaningless a symbol here as a UNW, Greystar, or other polity mark would be. Selgar descends the ramp and approaches the envoy, glancing around at the environment and giving the mountain a long look.
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"Welcome to Bergasa, and to Mount Home. You are guests of the Sovereign Colonies, and we are pleased to have visitors" she says, running a hand through the stubble of her hair, as the mid-morning sun grows warmer. she is armored in simple woven armor, with the eclipse badge of the SCAF forces present on the right chest panel.
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Selgar takes a light bow. "Selgar Umaer, scientist and explorer. I appreciate the opportunity to visit, I've heard very interesting things and decided to take the time and see for myself. Can you tell me about the origin of your government, or are such questions better asked to someone else?"
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"We can do that here. Not much to tell, Lord Mazzio looks into what might be most optimal for us to survive, and get by, and we carry out those actions. There is a strong belief that his way is better than the other prevailing galactic governing philosophies, and he intends to prove it. So far, we stood up to the shapers when few others had, found a planet, made a home on top of it, and are slowly growing. THere haven't been any real setbacks so far"
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"Interesting - I have read of the rather deific MES power he wields so I certainly can appreciate the appeal of following such a leader. I hope to ask him personally about his philosophy so for the moment I will focus on the pragmatics. Would you describe the government as a dictatorship, or is there some sort of council who manage more clerical issues like supply logistics and resource allocation?"
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"There is only one voice Lord Mazzio hears, which is his own. I associate dictators with cruelty, where Mazzio is more...stubborn"
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Selgar straightens slightly. "Oh I was not implying corruption or lack of merit, a council can drive selfish, cruel or misguided actions just as much as an individual - And one need not look far to find ready examples." Selgar straightens his Remnant badge. "Especially with our species, cruelty and base desires are an inseparable part of our psychology, in my mind something to be anticipated rather than prevented or lamented." "As far as intergalactic logistics and economics go how fares SCAF? There's obviously a bit of distance to the nearest substantial trading partners, do your people want for basic things or have resources and skills allowed you to be self-sufficient?"
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"We're slowly exploring our world and finding things we can use. Some of the neighboring planets also seem to have mineral wealth and not many people there objecting to us taking it. It's only been a few months since we were properly organized, and with more people coming in, Iknow one day we will thrive"\
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"In your experience where do the new people come from, and why do they join you? Are your ranks entirely humans from other civilized sectors seeking different leadership, or are there xenos or more nuanced rationales?"
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"We have some Taros, a few merlons, the occasional ashen one. No slyth, or Piggen. Geon seem to be popping up everywhere now, it seems to be just a matter of time until an expedition runs into some. We haven't left anyone out, we just also haven't forced anyone to join us"
19:01
"Most of us are people from the worlds the shapers overran, saved by Lord Mazzio, and we don't have anywhere to go back to now"
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"Ah I suppose that makes sense, being so far out you may be the first contact many nearby smaller groups make. The Shapers have also certainly claimed enough inhabited worlds that the refugees would be numerous indeed." Selgar thinks a moment. "Well that gives me a good overview, I'm not sure I have any other questions that are worth asking anyone besides the man himself."
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"Lord Mazzio is preparing to head out to another planet nearby, but he has set aside some time for you. Please follow me" You're brought inside the mountain, lit by thousands of mounted glowbugs and it is almost pleasant inside. Niches carved in passageways house plants, warmed by grow lights, and the air circulation system is very robust, borrowing from the rich sea air whenever possible. Mazzio's sanctum is near the peak of the mountain, and the two Sovereign class robot guardians step aside, allowing you to enter. Silvano stands over a long wooden table, richly carved and clearly taken as some kind of battlefield plunder, with his equipment laid out, trying to decide on what might be needed for the battle ahead.
18:13
He looks up, "Ah hello. Welcome to Mount Home. I'm sorry I could not be down there to meet you personally. Time is everything I'm afraid"
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Selgar is silent on the ascent, and pauses momentarily outside the room before entering. As he enters to see Silvano standing over the table he nods. "Indeed, but perhaps all the same as I was able to get a few more mundane questions out of the way." (How does he appear in MES, does he shroud or obscure his power, seem like a typical psion, or go full 'I am a lion hear me roar'?)
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(He is not hiding anything, he would look like a supernova, or some other grandiose display of power)
18:47
"I suppose that is true, the information remains the same, no matter if I give it to you, or someone else"
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"Well there are some questions only you can answer... And in fact in the interest of time if you'll allow it I will forego the customary diplomatic etiquette and simply ask you what I wish to know directly."
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"Please, I appreciate the straightforwardness"
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"Firstly, is the SCAF participating in the shared research institute housed on Galeta? I understand you do not necessarily involve yourselves in the affairs of other polities, but the intent was for this initiative to be pangalactic."
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"SCAF is not participating. We will not share my knowledge with those who do not agree 100% with my vision. Any vote that goes against mine is someone who is willingly choosing ignorance, and I'm electing not to spend my time or the time of my researchers in this matter"
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"Do you believe that educating others is simply not worth the effort, or do you believe that most are not worth saving?"
20:43
"Or I suppose, perhaps both?"
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"I would say it is a combination of both. I've seen a lot of personal interest over-riding common sense during the shaper war. I do not wish to propagate those same cycles. Me, and mine own, are going our own way now"
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Selgar suppresses a smile. "I think you have seen nothing but human nature on a grand scale - We are fickle and selfish in all that we think and do, and you need only put two of us in a room to prove it. I can sense that you wish to rise above this nature, but in my eyes even the endeavor to transcend our instinct is part of the cycle." He pauses, taking his glasses off and producing a small cloth to clean the lenses of some light mist forming from the damp atmosphere. "That said it is none the less an endeavor I have also undertaken, if in a different way. I have tried to fixate on something wholly not human, another sentient race, in the hopes that I might somehow learn from them that which can never be learned from ourselves. However every day I become more convinced that only history and memory will be able to gauge if I have met any success, or am simply another link in an endless chain of cyclic human struggle. If I can ask, how do you plan to defeat our own nature?"
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"I had hoped psionics would hold the answer. A gestalt of all psychic minds, that would be added to as time goes on. I believe psionics is the next step in our evolution, and only once we share that mental bond with our fellow man, woud we be able to move from an individual to a collective. Man on his own is an island, only able to understand a few people over a lifetime. Mass telepathy, augmented by other mental skills...this web of connection would allow us to move beyond our base instincts
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Selgar pauses for an extended period, even closing his eyes for a moment as he reflects. "It is certainly wholly unhuman, to share consciousness on any level. I know of the individual Xu who is host to a sort of collective mind, and of course there are such techniques that a small handful of Psions can employ for limited periods, but I have never considered the implications of something like that shared among even a fraction of a race in perpetuity." Selgar clasps his arms behind his back and leans forward slightly, staring into the ground as his thinks. "But is such a thing truly possible on that scale? The MES construct, whatever it would even be in that case, would surely collapse under the stress of so many over galactic distances?"
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“Perhaps. Perhaps not. It all depends on the nature of the pursuit. I am hoping my precognition and the other abilities I have will help me avoid mistakes that would otherwise doom the project. I have to try Mr. Ulmer. Surely you understand”
23:31
(He would have said the last name right. I can’t get Roll20 to load for the right spelling)
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"Well I am a relative novice on such matters, but I do think something of the sort could work - As you said, the devil hides in the details of implementation. In any case if you begin to find success in this lifetime I can only imagine it would be fascinating to experience, even if only temporarily." Selgar resumes a normal posture, sighing. "But in any case I had intended to ask one or two other questions. What are your galactic intentions? Do you plan to eventually expand and subjugate or absorb the known systems, or are you intending to maintain isolation as long as possible and pursue your goals on whatever resources you have at your own disposal?"
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“You’re asking if we plan to march back East. No. If any worlds in this stretch of space wish to pledge themselves to the cause I’ll happily make use of whatever resources they can give, but there won’t be any gun barrel conversions. We fought a long war against people exactly like that. Many of them fight along side me now , reformed and absolved of their sins”
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"Well it is my hope you are able to meet success with what you have available to you out here, but I suspect the larger test will be whether you are allowed to work without interference from others. In any case the last question I have for you is a bit more mundane - Do you have any regrets that you would want others to learn from that I might take into consideration for my own future?"
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"Spending too much time triyng to change something I couldn't. I fell into the sunk costs fallacy, and I fell hard. :
20:53
"Sometimes knowing when to walk away is more benefit than bull headedly charging through things"
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"But I think that's enough waxing melancholy about failure. I understand you've been working with the Slyth. Gheist and Jexad were friends, good friends at that. Are they well?"
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"I will keep that in mind... Certainly one of our many poor tendencies. Yes the Slyth as a whole are recovering well, there's the beginnings of a small colony in Laria and the atmosphere is one of hope. That said I have tried to give them autonomy and the space to develop with relatively minimal human intervention, though I have handed off a couple ships. If you find yourself in that area I'm sure Jexad and Gheist would want to catch up."
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He nods, and looks about to say something, but thinks better of it. "You'll always have a place here if you decide to join me on this endeavor. The both of us see the galaxy a bit different than the others, and we both seem interested in breaking the cycle humanity finds itself in - though our methods differ. I don't think this difference is incompatible."
21:06
"You'd be a leading researcher here, and should SCAF elect to at least entertain the wider galactic community, you and the connections you have made would be a boon to our organization. this is not an exploding offer, and its one I'm surprised I'm making, but I feel its right"
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Selgar thinks for a moment. "I agree that while our methods are different I also think we have similar desires, and it's not hard to imagine such an arrangement going well... I will need some time to think on it, perhaps just a night."
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“Of course. You’re welcome to stay in mount home though it’s very crowded inside. Your ship is free to remain here on the pad or in orbit as well, I’ll instruct other ships to keep a picket for you” (edited)
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Selgar spends an evening in reflection inside the small quarters of his ship, reviewing some old notes and collecting his thoughts. It had been a long time since the Remnant fell to the UNW, and after managing to secure a ship he had largely kept his distance from them. He had accomplished much on his own but there was no denying the lack of resources associated with being independent was a significant impediment to some endeavors. The next day Selgar meets back up with Silvano. "I have decided that I will take you up on your offer. I do not know what the future holds but I feel like this path will at least let me help us collectively avoid repeating past mistakes. I will need to visit Laria and probably Gudrun to drop off some of my crewmen and inform my associates there of my decision, so it would be a few weeks before I could begin any full time project work."
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"That is understandable. Do you think your will need escort on your voyage? I understand your ship is your own, and I do not think the UNW will make problems for you, but there is a lot of open space between here, and Gudrun"
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"It would be good to have a couple spare crewman so that I don't have to make any travel piloting the ship alone once my crew return home, but escort ships might draw additional attention, and my standard response to space threats is evade them anyway. Are there hostile fleets in the area that we were just lucky to miss on the way here?"
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"I'm not sure. There is a wide gulf of space between here and any civilized areas, and the Void Wardens do not often patrol this far away from their home base. I can spare some crewmen to keep the ship running for you as your own rotate out. I'm very eager to have you aboard"
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"We will be cautious on the trip, I should be back before you know it. I am likewise very interested to see how things develop." Selgar extends a handshake before departing, comming his crew to prepare the ship for another long spike trip. (I think the plan is to go to Laria but we have to take that janky route North due to spike restrictions again so another 10+ days?)
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(lemme look, we might be able to shave off some time)
19:05
(Its 10 days the fastest I can tell)
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(Yeah thought it was about that. Okay so 10 days back, I think the only items are dropping off crew and letting the folks on Laria know what's going on, not sure if there's anyone specific he needs to talk with in detail?)
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(I’m certainly not going to have key npcs not know what’s going on since you’re bothering to stop there in the first place. I don’t mind roleplaying it out but if it doesn’t have any interest to you, just stopping there is enough to get the message out)
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(Okay yeah that's all I'm after, making sure I don't 'disappear' as far as anyone I've worked with is concerned. So the 10 I presume is back to Laria, I thought I had wanted to also stop by Gudrun but I honestly can't remember why, is there anything obvious I'm forgetting as far as why I might want to make that stop?)
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(I know last time you wanted to learn EK, did you want to pick up another technique? I know the Slyth/ashen ones got their last ship you made)
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(How many disciplines are there now, 10?)
02:02
(Wait no I found it, 9, Gaiapsionics is the new one and would be the only one I don't know, so if I could learn that before heading out I guess that would be worth the time.)
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(bioscopy, electrokinesis, Gaiscopy, nullification, metapsionics, telepathy, telekinesis, teleportation)
02:02
(oh and precognitive)
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(Is it trainable on Gudrun?)
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(Sure, we can do that)
02:02
(yes it is,Crane knows it
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(Okay what's the trip from Laria to Gudrun, if I'm counting it right 5 days?)
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(5 days is correct)
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(Okay that would put me at having finally learned all 6 languages, is the downtime handout still accurate as far as the extent of what can be done besides languages? I don't have equipment to modify so I think I'm down to skill training?)
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(list is still current, we havent really thought of anything new)
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The trip to and from the UNW takes most of the month, allowing Selgar to continue working on ideas to re-construct an important relic of the past. Plans are in mind, though finding the materials and putting it all together is the true challenge
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(Okay so picked up Gaiapsionics at Gudrun and back to SCAF space. Nerd time.) Selgar spent the quiet days in spike reflecting on what he knew about metaspace and psionics, making notes and attempting some computational modeling as well as psionic construct creation to thoroughly answer a fundamental question - How does something traverse arbitrary real space distances via metaspace? Published work, at least what survived the cataclysm, provided models which were only considered valid across relatively short distances, and it was generally accepted that travel on anything beyond a planetary scale was virtually impossible without absurd personal psionic effort or psitech assistance. However the details of such technology were effectively lost and impossible to recreate in absence of more comprehensive models. After several failed attempts to correlate the behavior of very precise MES constructs with computational predictions he decided to try to quantify errors statistically, as something any data scientist would do, when he made an interesting discovery. While it was common for random data to be well-approximated by standard normal probability distributions, the level to which correlation errors in translocation for several models matched such a distribution was uncannily good, even in the tails of distributions. Deciding to make a quick first-pass attempt at a stochastic model of translocation just to see if there was any potential in it, Selgar was shocked to find that a stochastic adaptation of published deterministic models seemingly perfectly predicted behavior! This indicated that not unlike traditional Quantum particle theory, translocation in metaspace was actually inherently stochastic, implying that accurately predicting it was less about exactly defining all relevant quantities and more about properly bounding them.
23:33
In practical terms this meant the problem of translocating across arbitrarily large swaths of space wasn't about controlling the input variables per se, but rather about stacking the odds of everything such that the overwhelming perponderous of outcomes were within some acceptable range. Applying this approach to models of transporting objects with mass on the order of spacecraft across distances on the order of sectors indicated that errors began to become literally astronomical, matching all current published expectations, but unlike the deterministic approach this method provided direct means to identify what aspects of metaspace were most strongly tied to the outcome distribution! When modeled, a sufficiently strong local metaspace energy field attuned at the departure and arrival points indicated translocation could be reliably controlled to meters across lightyears - Effectively providing functional requirements for a pair of jump gates! However, a field only at the departure point provided very limited reliability outside of neighboring systems, making spike travel superior for the energy cost. Recognizing that even a single such gate would take monumental effort to construct, Selgar determined that if one-way travel was acceptable and the error could be on the order of kilometers then a much smaller energy field at the destination was sufficient - Several orders of magnitude smaller than the origin gate. Effectively, with a single true jump gate to create the origin field attuned to a smaller field in the destination sector, Selgar believed that long-distance jumps could once again become part of galactic civilization.
🤓 6
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Returning to Bergasa with this theoretical knowledge in place, construction, testing, and fine tuning all remain to be done, and are monumental tasks on their own. The allocation of raw materials alone is far beyond what SCAF is capable of at the moment, though it seems things are developing rapidly. As nearby worlds are incorporated, explored, and developed, the amount of available goods can only increase. Lord Mazzio has left for Actala, where upon donning The Black Masque, the planet has undergone slow but steady construction.
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(Right so presumably I'll write up something to Silvano and the design work can kind of be background while I do other things.) Selgar establishes himself a place to live on Bergasa with his very few belongings, and takes a few days to acquaint himself with the lifestyle change.
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(right, i was thinking with this in the works as we knock endeavors out i can relate them to this as well)
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After several days seeing the ragtag SCAF society Selgar was reminded that there was still hope for humanity saving itself, remote as it may be, and he felt inspired to do his part. Recognizing that accomplishing anything required income, he sought to found a corporation to facilitate wealth generation and the logstics needed to effectively reach the galaxy. However there were several challenges he faced, and the most obvious was that his business knowledge was incredibly poor. Buying low and selling high was straightforward, but as with any complex field the details can make all the difference, and he was not confident that he could reliably operate a business. To address this, he undertook a search for a business partner with the acumen to succeed and the ethics to prevent the business from spiraling into dark dealings.
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(Lets get a connect wis or cha, just to get the ball rolling)
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You’re able to find a disgraced businessman in mount home, someone who once did bulk food purchasing for the various remnant garrisons on the western rim of what is now the UNW. He is decently versed in navigating solar markets, and is proud that although his side lost the war, no one starved in the systems he traded through
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(Is this a person who would personally do the trades with the ship or more like a business person who just coordinates everything?)
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(like a steward, basically organizing the deals ahead of time and your ship just follows the route, thats' how we've been doing it)
03:13
(Also, some art for CAST, when you have time)
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(Oh god art? What of exactly?)
07:06
(Also is it correct I can start the build on the trading vessel for the faction now?)
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(like a faction symbol or something. And yes, you can)
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(Okay bookkeeping, paid for the ship which was 625,000, the 6 month maintenance for another 31,250, and then donated 400,000 to CAST.)
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(perfect. I'm ready for whatever you wanna jump into)
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Selgar sits in his new home reviewing the state of SCAF and the challenges facing it. (I see there's an endeavor item to explore old Academy ruins, do we know where such a site is that need s to be explored, or are there any suspected nearby worlds that would have them?)
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(Safa has a lot of unexplored ruins. There are stamps but no labels on its map since no one has been there)
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A map of Safa is on the viewscreen of the operations room , as Xavier and Selgar look on. The only truly known information about the planet is that the Lodge of the Ice Serpent has agreed to act honorably toward SCAF, as their champion was bested in single, ritual combat. Their culture is inflexible, and honorable, and you would be welcomed on their lands as guests. Nothing is known about the others, or what might need to be done to investigate ruins close to the other lodges
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Xavier looks toward the screen, still bashful about his two failed missions before. But this time, he would succeed
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Selgar stares at the information with arms crossed. "Well it seems the locals may not all be on board with us taking a look around, so we may need to negotiate or barter for access. Perhaps it would be good to understand our capabilities so we know what options are likely to succeed." Selgar pushes his glasses up on his nose. "I'm a scientist and explorer first, but I know several languages and have been relatively successful in the past with diplomatic endeavors. I do have rather severe metadimensional extroversion syndrome, but my preference is that I not have to use it for anything other than self defense."
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“I’m a demo expert and a technician, but i’ve failed at all I’ve done until now”
01:02
“If I can do anything to help, just ask. I’ll try my best”
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"Well to fail is human so there's nothing special about that. We didn't wind up isolated across the galaxy by successes. In any event I've run across ruins with defenses before, so it's good to have some options for dealing with that. Just want to make sure we don't destroy what we've come to examine." "I think we should start with these 'Ice Serpent' warriors that have apparently accepted our presence. Perhaps they have information as to where what we seek can be found, and how to get to it. I am ready to deploy when you are."
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“Thanks. Also, according to the reports they honor melee combat. Can you roll with that?”
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"Err not something I have experience with. I'm somewhat hopeful the established victory is enough to get simple cooperation, if we have to ask for more direct help from them we may have to cross that bridge."
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“I’ll try to cover your back, though you may be more capable than me” (edited)
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"All depends on the problem." (Is the group here TL3/4 where we'd be communicating in advance that we're visiting, or do we just show up?)
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(Just show up, more tl2. By the way, xavier is level 1 due to unfortunate missions)
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(Yeah let's go ahead and land then, I think the plan will be try to avoid combat, though that's usually the best plan.)
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(Where on the map did we want to set down. Just so I know what’s around)
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(I’ll surrender that choice to selgar)
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(Just outside the Ice Serpent Lodge on the West hex.)
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Setting down, the ship blows up a cone of snow before the engines power down and the silent sounds of the forest return. The serpent lodge is many kilometers distant though there is no doubt the ship coming down this close to their holding was noticed. Animals are out in the woods and you can hear them without seeing them, as the cold snows continue falling gently.
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Xavier comes out fully packed, rifle ready for action.
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Throwing on the portion of winter gear that is comfortable, Selgar affixes his old cosmic dragon emblem and checks his equipment before stepping off. (Enabling Pressure Field for the two of us, unless Xavier doesn't want it.)
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(Alright) (edited)
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As the pair set foot on the snowy surface Selgar references his compad. "Should be a short trek East, though I would be surprised if they didn't get to us before we make it to the village. In any case I'd rather not wait around for the wildlife to get curious, keep your wits about you." He would then visually scan the area before setting out East.
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Xavier follows along with selgar, covering his blind spots
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You approach to within visual range of their mountantop home, when torches in the woods to your left draw your attention, about 400m away through the trees. The voices are low, but they're not making any attempt to hide themselves. Someone must have made a joke, a few of them laugh, though you're unable to see how many are truly there- only count four torches
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Xavier whispers “Should we go and tell them that we’re here?”
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Selgar shrugs with a slight smile. "If we were trying to hide then landing right next door was a terrible idea." He calls out in galactic Common towards the torches, raising his voice but trying not to shout. "Hello, we are travelers from SCAF."
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Xavier goes with Selgar, covering him from behind (edited)
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There is some trudging through snow and muffled bootsteps as the warriors, six in total along with two hunting dogs, greet you. Some have hunting rifles, while two of the others carry bundles of long spears, in wicker sheathes on their back. "Welcome SCAF travelers, you are on lodge grounds, how can we assist?"
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"We wish to investigate ruins here for pre-cataclysm information, and were hoping you could help us locate them. It would also be good to understand whose land the ruins are in, if not yours."
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"the ruins on the eastern coast, and the very large ruins far to the south, between here and what's left of the great arena are in Serpent territory. You may find the Lopes at the large ruins, we have been trying to keep them out, but there are only so many of us, and the ruins are where a large city once was. "
20:36
"There are things there that make life easy for whoever has the courage to explore"
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“I like the sound of that. Thank you”
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Selgar makes a couple notes on his compad. "Would the Lopes have any reason to let us peacefully explore the ruins, or should we expect hostility if we encounter them there? I presume being guests of yours has little bearing on how they perceive SCAF explorers."
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“They will try to parley first but they’re easily offended. Combat would likely be some kind of honor duel rather than a clash of hunting parties. Nobody can afford to lose Warriors. Especially with how dangerous the galaxy is now”
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“Thank you for the information. If my partner here has nothing else to say, we’ll be on our way”
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Selgar pecks a few last notes on his compad and puts it away nodding. "I see, that is good to know. I believe that is all we can reasonably ask, thank you for the assistance." As the pair depart South he turns to Xavier. "My preference would be to barter for ruin access but it sounds like we may not have that option. If we are forced into a melee duel it might be best if I face the challenger, I have never fought with anything larger than a kitchen knife but reflexive telekinetic protection may give me a better chance at success if you likewise are not accustomed to such weaponry."
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“I’m not accustomed to it, but I keep a big wrench with me wherever I go” He shows selgar the big medium advanced wrench he keeps on his back
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"Err well I would hope they would offer weapons - If they did not I would argue we should be able to use whatever weapons we have brought, such as ranged weapons. In any case we will have to find them and see their terms to find out."
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“Me too, man. Melee combat doesn’t exactly fill me with hope either”
03:50
“So, which ruin are we hitting first?”
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"The large one in the South seems more likely to be what we're after."
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“Then let’s go”
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(I’ve got a map of the city blocks done up for this Im just trying to clean it up. Apparently they’re posting at low res)
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(I play this game for the graphics not the gameplay, I want my 4k city map.)
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(Definitely Selgar, I guess we have to go on strike)
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(I’m looking at 3-d fabrication, body augmentation clinic, hospital /clinic, and vehicle showrooms)
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(We need to choose 1 to start)
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(3d print fabrication)
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(Works for me.)
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The 3D print shop was once a small Mom and Pop outfit, making parts and some other objects for the other businesses in town. Five now silent printers remain on stands, covered in dust and cobwebs, that dance in the gentle breeze from the broken front door and shattered window. A thin yellow dust covers everything, from the chairs in the waiting room in the front, to the composite hoppers and printers themselves in the back. the cash register has been emptied, the credit sticks that once sat in here long taken
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Xavier creeps towards one of the printers, gun ready.
20:14
He looks for signs of damage, something that would prevent it from starting up
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The hoppers are empty. there is nothing for the printers to print with, and power in the city is also not working any longer, as its a ruin
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Xavier attempts to check what was used in the hoppers
20:23
And if they can replicate it
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Many materials can be run through a print setup like this, such as ABS plastic, PLA, polyamide (nylon), glass filled polyamide, stereolithography materials (epoxy resins), silver, titanium, steel, wax, photopolymers and polycarbonate.
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Selgar takes a few photos of the scene. "Interesting that there's not more damage, based on how long this has to have been here for no one to scavenge the machines suggests there's possibly a specific reason not to do so... Or perhaps just a willful rejection of electronics." (I assume the machines themselves are typical TL4 printers, is the entire building basically in good condition aside from the age?)
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(age yea, building itself is ok, just everything dusty and frozen over)
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Xavier attempts to lift up the printer, if it’s small enough
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(they're very large)
20:49
(think bolted to the floor, like a very heavy drill press)
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(Could they fit into a car, if I unbolted them and had selgar telekinesis them into the truck?)
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(i suppose one at a time)
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Selgar raises an eyebrow as the soldier tries to deadlift an industrial machine. "Err, I can understand the desire to scavenge everything that isn't nailed down, but I'm not sure these printers are worth the cargo space they would take up. Also, they are nailed down."
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“They can manufacture anything, with the right materials. I’d think that’s valuable”
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"That's a bit of an overgeneralization, they can manufacture products within size limits and with certain structural tradeoffs, and there are a number of materials they can't be used with due to the need to powderize or liquify the material... But more importantly is I would think these are not exactly hard to come by, they are a cornerstone of modern manufacturing." (Assuming these are TL4 wouldn't they be common in polity space and used in like production centers, or are these actually more advanced or otherwise special?)
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(Here in Scaf, we are kinda poor. Let’s mark this as something we can take if there’s nothing better)
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(I think all we can really do in the ruins is take notes of what is here, if it doesn't fit in a pocket I don't think the two of us are leaving with anything.)
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(Alright)
21:11
Xavier then walks gun out toward the data storage room
21:12
Anything here can be loaded onto a compad, and still be useful
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(Selgar- it would be a cornerstone yes, but SCAF does not have many, so something you can rig up compared to something you have to make from scratch is helpful, but again -not necessarily helpful enough to warrant extreme measures or a huge time investment)
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(Agreed. I won’t invest huge amount of resources to get one printer)
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(Makes sense. If the locals don't care we could probably send an actual salvage crew later to loot the whole city, probably a number of things like this that are worth having but not easily removed.) Selgar thumbs thru something on his compad as the pair proceed out of the building, grumbling. "Hm? Oh yes, if the datacenter is still in one piece there we may find some useful information. Hopefully it's not another pornography database, some things were not meant to survive the apocalypse. Damn cat ears..." Selgar shivers.
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There is a data storage terminal in the front, next to the register where plans were uploaded into the machines. As an infosec practice the plans were deleted after the machine was done printing them, though true to form, deleted does not mean gone entirely from the drive. (program/int)
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(I think we were going to the data storage site on the map, not of the printing facility - Or is this all one big facility?)
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(Oh he said data storage room, so i thought you meant here)
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Original message was deleted or could not be loaded.
Pinned a message.
21:32
(Xavier I am now confused then, are you going to another building, or are you trying to get blueprints or something left behind here at the 3d printing place)
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(Let’s see if any blueprints were left here, if not, then I was thinking hit up the building)
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(circles us back to that program/int check then)
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(I got 6, if selgar wants to try)
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(If you have a +6 that's way better than mine.)
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(his result was a 6)
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(Oh. Well let's see what he finds then.) The pair walk into the data room and Selgar starts to open a few data interface applications on his compad. "Well I'm not exactly an expert at getting what's in them but-" He looks up to see Xavier is already connected to the system. "Ah excellent. Anything good?"
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The attempt to crack the drive has failed, and as an anti tampering procedure, the information has been deleted
22:01
(generally only one attempt can be made when i ask for a skill check Xavier)
22:01
(we dont keep spamming through all the people here until one of them hits the right number)
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(My modifier isn't that great so no guarantee I'd have rolled any better.)
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“That sucks. Well, let’s head to the data storage building and hope for better luck”
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"Ah, I'll take that to mean nothing of value then." He follows behind towards the larger data storage facility.
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Databanks and computers are lined up in neat rows, frozen almost solid due to the lack of power and exposure to the elements. The front metal door has been caved in from some large impact, and thrown to the side previously. A large pile of snow rests on it but does not entirely obscure it
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Xavier lifts his gun, aware that this room has been opened, though by what he was not sure
22:19
He proceeds with caution to any type of port he can find
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(How's the hardware look, typical TL4 datacenter or anything special/different about it?)
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The hardware here consists of data coils and several drive decks, that are a bit more modern than you'd expect a frontier planet to be capable of hosting. Inbuilt augmented reality cyberware, or direct interface nodes would be able to extract a great deal more, and faster, but even for the unaugmented they are in remarkably good condition
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Selgar inspects the cyberware ports. "Hmm, this almost looks like something I'd expect on a Taros system, perhaps the denizens here were more technologically inclined than their current situation would suggest." He gestures to the connectors. "Don't suppose you can hook into any of this? I'm unagumented, as it were."
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“Well, I don’t have augments, but it seems we can plug in normal compads, so I’m going to try that”
02:51
Xavier plugs in his compd
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(Is there a valid assist action I can do to help or is this all on one person?)
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(If you also have at least program 0, whoever is not making the check can give the one who is a +2)
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(I’ll give Selgar a plus 2, if he can roll)
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(Okay.)
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Selgar furrows his brow and plugs into the console. "Let me see if I can get anything out of this." After a few moments his compad beeps. "I think I'm in." (15)
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The facility was storing data on the movement of mass in a faster than light manner. Classified research data, now downloading, points to work being done here to try to perfect beamgate technology so there was no loss of life associated with using it. There are records of hundreds of tests stored here, each of them approaching a closer percentage of a perfect translocation, though they were never able to get the efficiency above 80%
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“Hey, you’re a scientist. I bet you can use this stuff”
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Selgar stares intently as the data begins to flood the screen. "Interesting... Yes I think there's something here we can use." He begins to copy everything he can, resisting the urge to dig deeper into the data immediately.
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The download will continue for the next few hours as long as you remain within the city. The link is strong enough with the ship in orbit, to ensure that weather or other interference cannot stop or jam it.
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"There's a lot here, it will take awhile to get everything downloaded but we should be good to check out other parts of the ruins." Selgar nods satisfied at his compad before putting it away.
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“Alright, next we could hit the cybernetic clinic or showroom, or the security tech and police office”
17:03
“Weapons or cybernetics.”
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"Well we've seen evidence that cybernetics may have been a significant part of local technology, I think there could be some insight in those facilities even if the tech itself is largely gone."
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“Let’s go there then.”
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The cybernetics in the commercial cybernetics plant have been left behind, but even approaching the building you can see shutters are down, locks have been thrown,a nd windows are sealed against the outside. A camera on each corner of the building pans back and forth, watching the surrounding streets
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(Locks being thrown means destroyed, right?)
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(means they're engaged. locked)
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Xavier walks up to the lock and tries to get around it, but not with brute force
19:11
(Can I do a fix roll?)
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(fix/int)
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(How do I roll 3d6?)
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(I fixed it for you, but a 10 is enough)
19:25
The tools you have are enough to break the lock in a way where the door is operable still, and there is a snap as the lever is pulled apart. The shutter begins to roll upwards to reveal a normal business front door
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Xavier walks in gun up, checking for any types of traps
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(Do the cameras seem like video feed or IR/motion sensing, or is it obvious?)
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(Think like a modern day CCTV setup)
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"Interesting that the cameras are still powered, can't imagine they are doing anything more than recording without someone to monitor them though." Selgar examines the storefront. (Is this basically untouched and has a bunch of merchandise out on display?)
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(That would be real nice)
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(That's correct now that you're inside) Racks of display hardware, a terminal for taking measurements, and a handful of electronics tables are inside the store, though the operating suite in the back is behind another door, to allow patients and the medical staff that would have attended them to have some privacy
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Xavier walks up to some of these hardware, trying to see what they are and take inventory on his compd
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Selgar takes a look at the measurement terminal. (Look like it's specifically for humans, or seem like it would accomodate xenos of any particular type?)
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(It is humanoid, proportionate to a human sized creature at the very least)
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"Seems fairly typical... Can you make out anything about the stock itself?"
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“I’m trying”
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It appears something they were working on here is a "Vehicle control rig" which would allow remote control of vehicles such the way a bot wrangler controls robots.
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Xavier lights up. The description of that instantly grabs his attention.
16:29
Xavier looks for ways it is incomplete, ways that scaf could fix it
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(I tihnk it would be beyond your current fix or know rating, for Xavier at least but you could see it is incomplete) (edited)
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Xavier carefully wraps it up and sets it in his pack. He’ll take it back to scaf to see if an expert there can repair it.
16:35
He continues looking, seeing if any other cyberware looks different
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"Must be something particularly useful if you're grabbing it to take home now. I have no idea what I'm looking at so if you think the rest is fine to photo and leave here we can check out another area." (How's daylight/weather, do we have plenty of time to check the whole city out?)
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“Basically, you can control vehicles with your mind. That could be so useful! One person controlling 3 cars with turrets? Could cut down on personnel needed” (edited)
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(It is mid-day right now, and the sky is currently clear)
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"If we're looking for more potentially immediately salvageable tech there was a security techonology office. I would also like to see the religious building at some point, such things often survive or even thrive in times when science is eschewed, and perhaps if there was a dominant faith there is some insight to be had into the current culture here."
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“Okay, let’s hit the security office, then the church” (edited)
17:15
“Maybe we can even nab a vehicle from the showroom”
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(I don't think we actually established what spacecraft we used to get here, do we actually have the means to transport a vehicle off-world? I think Selgar's free merchant has cargo space but may not have the right ramp or whatever, no idea what other ships are being used by SCAF.)
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(It can be assumed to fit in the hold as long as there is enough spare tonnage)
17:26
(I think by default as long as there is space, ships can carry any vehicles that will fit, the vehicle transport fittings just allow you to carry more of them, or carry them for less space)
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(Okay, so we can probably take a vehicle back then.) "Right, let's check the security tech building."
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“Let’s”
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The security tech building is snow covered, and there is a clatter from inside as you approach it to 30m. A loud crash sends three figures in fur and carrying rifles sprinting out of the building as something like a siren whoops after them from inside. If this siren noise can move, you cannot yet tell, as it has not come out from the building (edited)
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Xavier quickly hides behind cover, peeking out to check on the situation
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The warriors continue running away, and though muffled you can still hear the source of the alarm whooping from within, though you cannot see what is causing it
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As soon as the warriors are far enough away, he begins to creep toward the store
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The situation has not changed, as you creep closer
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Xavier walks into the store, if he can not see any warriors, and see if there is any lights corresponding to the noise
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(20/6) The noise is a security armature that has unfolded from a holding rack in the corner of the room. Its laser rifle already leveled at the door, it fires a bolt at Xavier as soon as he enters
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Xavier ducks back after being hit, already bleeding heavily
20:57
(2 health left, gonna retreat)
20:57
(Only level 1, so I suck a bit)
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Selgar, slow to react to the scene, scrambles to catch up. "Hell, looks like they have more than just display models at this one." He takes a quick look at the wound. "You'll live, but I think this needs to be treated before you do too much else." He takes a breath and focuses. (Committing effort to use Oracle-0, if I go into the building will I find any living persons?)
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There are no living persons inside of this building
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Selgar exhales. "Well I don't think they're going to be coming back, but we may want to cut our exploration short. Even what we have already seems like a worthwhile find to me, and we have at least partial information on other salvage opportunities here."
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“True. Let’s leave.”
21:13
Croaks out Xavier, pissed off about the amount of times he’s almost died in the space of weeks
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Selgar helps Xavier up and out of the city, taking a few last photos of the ruins from a distance before the pair make way back to the ship.
21:21
(Actually I guess at 30m there's a chance they saw us, so retcon me if we don't cleanly make it out of the city.)
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(they weren't really worried about you so much as getting away from the security bot inside, but they werent ice serpent folks, so you also know the ruins here despite the ice serpent claim are being at least casually probed)
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(I wish I was at least casually probed, 2020 sucks... Anyway I don't think there's anything else we need to do before making it back to the ship so unless Xavier has something I want to say we're done on the planet.)
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(No we’re good)
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(3xp, 5000 credits)
21:55
(and a prototype of the vehicle control rig)
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(Xavier can have it, I have my science.)
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The merchant withdraws to orbit, escaping the local area. (heading back to Bergasa? or staying here to do something else?)
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(Up to Selgar. I’m up for joining Cast)
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(I need to figure out my next steps so you may want to go ahead and join up another mission, but I was planning to head back to Bergasa.)
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(Sounds good. I'm good to spin up into whatever)
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(Alright, back in action)
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Back on Bergasa, Selgar makes a brief report on the Safa ruins identifying the opportunity but highlighting that the security may still be an issue. As soon as that report is done he digs into the beamgate test data found there, spending a couple days reviewing the experimental results and checking them against what his 'new' modeling methods would predict. (Is there anything particularly special about what was found there or is it mostly just a contribution towards the overall effort on Jump Gates?)
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(Overall contribution toward getting a jump gate going_
21:06
the modeling continues to lead you in a direction showing that an at least one directional jump gate is possible. The translation to the location has been perfected by the modeling data here, but when casualties have occurred, it has always been on the team's return
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(What's the deal with Balquis, I see on WA that it had a colony at some point but no mention of what's there now, is it unexplored?)
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(It’s a ruined City , and it’s where John, ibros, and Lucas took out those slavers. Nobody has actually been inside the failed enclave or knows why it collapsed
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After organizing the experimental results and creating a report on them to share with other SCAF researchers Selgar reviews some of the local planetary scouting and mission reports in more detail. (I see that Thorgunna is inhabited, has anyone actually been there? Looks like Phio is also inhabited but openly hostile, is it actually possible to visit there?)
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(They threatened to shoot down the last ship that went. Valentina went to thorgunna but didn’t engage with the locals much )
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Very shortly after the monthly staff meeting Selgar reviews the reports of the oddities appearing on Bergasa. (I got a short synopsis in the SCAF chat, but what's known about these obelisks and the people who guard/create them?)
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The obelisks seem to anchor the masked figures to Bergasa, and destroying them saw all the masked figures in the local area dissolve as though killed. The figures seem to by psychic echoes of people and beasts killed by Mazzio, and see themselves as regular people, seeing those without masks, as masked (essentially like a mirror world, the mask flips your perception to what the other side sees. No one knows what happens if you fail a mental save)
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(Where was the first obelisk found, and are there any other sites known to have Mishks?) (edited)
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(the first one was on the big island to the west. No other sites have been found yet )
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(Alright well I suppose some exploration is in order.) Deciding that the matter revealed in the SCAF meeting was high priority, Selgar sought means of transportation across the surface of Bergasa. He'd consult the SCAF military to see if any craft were avaialble for use, or purchase. (Also FYI spent some skill points to rank up Telekinesis.)
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A helicopter is available to fly you from Mount Home, to a refueling platform in the western ocean, and from there any place you want to go west or south from the mountain. It is a small vehicle enough room for a pilot, yourself, and two others- along with your needed supplies
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(I also think @Hagen Emeric was going to accompany if youre good with it, since you're both wanting to explore around the planet, and see what we can find)
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(Fine with me, we doing a separate thread?)
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(I can make a group one if you want it archived somewhere to make it easier to find)
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(Up to you and him, doesn't matter to me just wasn't sure where I needed to post.)
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(we can keep it here)
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Selgar sends a message to Hagen after confirming the helicopter was available for use. Mr. Emeric, I am planning to go scouting for another of the obelisks to investigate the issue you explained during the SCAF meeting and wanted to extend an invitation to join me as you've already encountered one and may have some insight. (edited)
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Hagen Emeric 27-Aug-20 10:52 PM
I am available and interested, thank you for the invitation. I will join you, but I have not encountered an obelisk yet, nor do I have combat experience. But I know how the Mishk work. Meeting at the bays launch pads in one hour? Hagen (edited)
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A short while later Selgar arrives at the launch pads, finishing up a review of some financial documents on his compad. "Apologies for misinterpreting the report on the point of you encountering the obelisk, but in any case I think any experience will be helpful."
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Hagen Emeric 28-Aug-20 03:14 PM
Hagen closes the distance and shakes the other man's hand. "I was investigating the Mishk with Mr Stjerne. He went on to seek out an obelisk while I visited Lord Mazzio. I gladly share my experience with you"
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Selgar nods. "It sounds to me like the two are closely connected. I was thinking we could start towards the Southwest inland sea and then from there head Westward, looking for signs of civilization." He points to a satellite image on his compad. "I have to admit though I'm not sure what the move should be if we actually find any of them - I'm aware there's some kind of general hostilities already but I would rather not have to level a village just to inspect the obelisk."
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Xavier nods his consent, not really partaking in the conversation
19:01
He figures that these bigwigs would be able to figure it out
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Hagen Emeric 28-Aug-20 07:33 PM
Hagen scratches his chin. "I think Einer has been to that area, but he found nothing but a giant beast he slew. Well, and a suitable location for a settlement near that big lake if I'm not mistaking, but I'm not sure about the location. If we're looking for civilization, I think near bodies of water is a good place to search. What about the purple area with this big river delta up northwest? Tons of water up there"
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"Ah I missed that scouting report, if that inland sea has been explored then we're better off checking elsewhere. The delta also caught my eye, though the satellite imaging coloration is curious. It's possible the soil in the immediate area of the delta isn't suited for construction, but we can also check around the small lake just East of it."
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Hagen Emeric 28-Aug-20 11:29 PM
"If it's a marsh or a swamp, it should be fertile. Only one way to find out, right? Best take a Butterfly Harness, if it's a swamp, you want that on you" (edited)
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“I’ll try to get my hands on one. I’m not super rich like you guys though”
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(yeah we can just give them out for this one)
23:40
(so everyon'e on the same playing field)
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(Selgar will bring one but won't equip it unless it looks like we're actually going on foot.)
00:05
Selgar scratches the side of his head and gestures to Hagen as he puts his compad away. "Probably worth covering at the outset, since you're the senior leader I'm fine with you calling the shots, just keep in mind I'm a scientist not a soldier."
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(there are now 5 of us on this, so im going to make a group thread)
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(So double checking here, visiting Phenmo is over a month round trip without at least like spike-3 right?)
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(Id have to see the map but it’s a day per hex for traveling via spike. If you can’t fuel at a starport and need to scoop from stars that’s 4 days to refuel
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(Oh day per hex not per jump, yeah then it's a hell of a trip.)
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(i got 28 days on a route i plotted using fueling whenever possible)
20:15
(for one way_
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After resting a day and making sure the climatological data from the delta scanner was making it to the right individuals, Selgar collected his crew and had them plot course for Phio to make another attempt at contacting the locals.
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Phio is still transmitting signal traffic among its surface settlements when the ship arrives. It hasn’t reached out to local space or done anything signifying and active radar sweep (edited)
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(Is it possible to identify like a government signal to hail, or do I have to do broadband?)
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(last time they had to broadband, since they couldn't identify one either)
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Selgar broadcasts a broad range hail with a short message. "SCAF scientist seeking sanctioned informational visit with planetary government." in multiple languages, and waits for a reply while the ship idles towards the edge of the gravity well.
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There is a squeal as some one dials into your channel "SCAF Scientists, you may proceed to the surface to the designated landing point for reception. Please power down scanners and databanks before entering atmosphere"
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Selgar has the communications officer switch off the systems before the pilot takes them towards the surface.
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There is no discernable capital city- civilization spreads out across the surface in long stringy cobwebs of light, though your course is north, almost to the cold but not frozen northern pole of the planet, where a taiga with tall trees nests a square facility studded wth radar domes, sensor pods, antenna, and a large concrete landing pad for craft
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As the ship lands Selgar takes one last look in the mirror to make sure his suit is in order, and straightens his old Remnant badge. He glances at the mag pistol in the reflection and decides to leave it with the ship. Checking his compad one last time to make sure the relevant informational articles are handy he heads to the landing bay.
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The staff arranged itself to greet you and you can see that all of them are perfectly symmetrical facially , well built and either stunningly handsome or uncommonly beautiful. They’re in crisp lab uniforms, a few with security gear, and there is one in a plain black suit who seems to be the leader or spokesperson here
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As he descends the ramp Selgar takes a deep breath. (Any psionics among them, or other psionic weirdness in the area that I can sense?)
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(Nothing going on up here)
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Selgar gives a nod to the black-suited individual as he reaches the group. "Selgar Umaer, SCAF scientist and explorer. My thanks for accepting my landing request."
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“You’re a much more intelligent rep than the one you tried to send last time. He was fired from his posting we hope”
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"My apologies, I must admit SCAF is still a relatively young organization and has little in the way of a screening process for who is allowed to visit foreign nations, or established protocols for contact. Even I am here as much out of personal interests as to represent SCAF interests, though the two tend to align more often than not. I am not a diplomat per se but it is my hope that among other things my visit might establish more formal communications between us. But I get ahead of myself - Who might I be speaking with, and whom do you represent?"
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“I am Rhodes and I represent this lab and the wider world government for this meeting though I’m unable to agree to anything formally on my own here. We had no idea what to expect especially after our data transmissions were tampered with last time”
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"Well met - Yes I saw in the logs from the previous 'visit' that some information had been intercepted, though there was not a particular reason listed for why that course of action was taken. I suppose all I can really say is that SCAF is an organization borne in no small part from desperate individuals who were trying to survive a pan-galactic war against an existential threat, and so many prominent members are perhaps more... Rugged than is warranted for more civil matters." Selgar pulls out his compad. "I have prepared some information on this existential threat, thankfully now defeated, as well as other recent galactic events of universal impact that your people may be interested to know about. I'd like to offer that information as a gesture of good faith, and perhaps entertain any questions you might have regarding the state of the galaxy. But we need not discuss such things out in the elements."
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They nod, and begin filing in around you to lead you into the lab interior, where a conference room of gleaming white floors and walls- broken up only by the black of resting holovid screens is your destination. The chairs are egg shaped and space age in construction, and aside from the site director only a few of what must be the more senior scientists, and security, have been invited into this closed door meeting. One of them plugs the data drive into the screen and they watch for a few moments as the news snippets begin playing.
15:08
"And this has all happened over the last few years? It feels like so much in such a short time"
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"Well as you can imagine the cataclsym left civilization as a whole in chaos, and the lack of stability has facilitated a lot of strife and struggle to regain lost progress, even in the absence of singular external threats. Compared to where things were we are still quite far behind - I anticipate at least two generations will pass before any will claim we have truly technologically recovered from the fallout, and personally I have no idea when the armed conflict between different ideaologies will be marginalized." A galaxy map featuring political borders comes up on the screen. "Several interstellar empires are currently in a tenuous overall peace, but the rash actions of organizations and individuals the galaxy over - For instance, unsanctioned and unprovoked cybercrime against sovereign independent worlds - constantly threaten that. As one might imagine there's also significant imperial expansion efforts from all sides, and I expect we will start to see border diputes before the galactic year is out." The map zooms in on the West sector, and then once again to SCAF space. "As you can see your world is quite close to the SCAF homeworld, an artificial planet created by the extremely powerful psion who forged SCAF during the fires of the Shaper conflict. Hopefully none of your astronomers lost their job trying to explain the sudden appearance of an entire planet."
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There is some polite laughter at the mention of the cyber crime , and everyone remains attentive as you speak. They are especially impressed with the creation of life and of the nearby planet Bergasa. “I see. So you’re here to test the waters and what, I would ask, is the ultimate goal here? Joining the union with SCAF ?” Agent Rhodes asks
06:01
“We are working on a project of singular importance to this world. It must be allowed to continue and we would need either some guarantee , or the work to be completed before we discuss any kind of union seriously “
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Selgar takes a deep breath and pushes his glasses up on his nose. "My goal is twofold - To teach you about us so that you can try to make informed decisions about how to handle us diplomatically, and to learn about you so that I can in turn make informed recommendations to our leadership regarding how, or if, to engage with you diplomatically. In general civilization is stronger united than divided, but whether your world joining SCAF makes sense for either of us is hard to make a blind statement about." "What can you tell me about your planetary project? I can only assume it's potentially controversial in some way if you feel SCAF would have some reason to get involved or halt work on it. I'd like to think SCAF is on the relatively aggressive side of scientific exploration, but even in the absence of Mandate-enforced ethics there are still lines which are more or less universally left uncrossed - Technologies which exist only to enforce subservience of groups of sentient species, unbraked artificial intelligences, weapons of planetary destruction or egregious civilian collateral damage, et cetera."
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"This cybercrime you mention has no doubt given you some sort of insight as to what might be going on here. We would rather hear what you know of our work, so we can correct and fill in the gaps|
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"The report I read suggested there was significant ongoing genetic modification research, but I'm not an expert in that area and I'm quite sure the individual who intercepted the data was even less so, so I'm hesitant to take his statements and conclusions as accurate. I can't imagine you would be after anything different from anyone else who works in the field - Genetic perfection. The devil is always in the details of what you define as perfection and what you do to achieve it." Selgar takes his glasses off to wipe the lenses with a small cloth. "The Mandate concerned itself mostly with latter - Improvements with few drawbacks which are universally administered are difficult to argue against. The issues arise when the population gets asymmetric treatment, or when the tradeoffs are such that one can argue something which makes us human is lost. So tell me, what is the perfection you seek, and what are you doing to achieve it?"
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“We are gradually and selectively weeding out genetic deformities, adult onset illness related to genetics , and lingering or chronic lifelong conditions. Everyone is screened as soon as a clear picture can be made after conception. If the child falls below certain genetic parameters , it is terminated. Sadly this means over the decades even before the scream some families simply died out. Their children never made it to birth”
15:52
“We had no reason to mistreat those living. Their genes would be taken out of the pool regardless. Why murder an otherwise productive citizen”
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Selgar is silent for a moment, reflecting on the implications. "So the root ethical issue I would anticipate is that there is not universal agreement on whether unborn children have the inherent right to be born, so those who would argue that they do would not accept such an approach. However perhaps there are options..." He taps on the desk before leaning forward and putting his fingers into a steeple. "Tell me, with the knowledge that the galaxy is home to other civilizations, how would your program proceed? Would you try to incorporate all humans on all worlds into the program?"
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“We don’t have the ability to force anyone beyond our system to do anything. We will share the data with other world governments that we can reach and trust they will make the right decision when it comes to extending the benefits of our work to future generations
06:17
And as said, this is not a tool for the murder of otherwise productive people who fall below the purity standard”
06:17
(They’re not intending to be one at least)
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"So if all humans will not be part of the program either way, how different would it be to make the program voluntary for all? Give your people, and the people of all worlds, the option to participate in the program and have their children be genetically evaluated and handled as you do today. It would significantly erode any argument that you are doing something unethical, as it becomes a discussion about the parents right to choose their children's future, and you are simply offering the service." "While perhaps not the best analogy for advertising, it could be considered a selective breeding program like is quite common for domesticated pets. There's a pedigree associated with a person's genetic makeup which you would be an authority on judging, and I'd expect there might even be a small market from other worlds for matchmaking based on genetic traits. At the same time, those not participating are free to largely ignore it." Selgar leans back into the chair. "I suppose it doesn't really eliminate the tendency over generations for genetically superior individuals to become almost a separate caste of human, but I might readily bring up the existence of MES-sensitive individuals, which uneqivocally exist as a separate caste of humans. While coexistance is certainly not without challenges, I think ultimately our race is better off with the disparity there."
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"We will be continuing this practice on our own planet, it is what we want to do, and it is our future. We will make long living, hard working peoples who do not suffer the wasting away that comes with time. We are not looking for just 100 years of life, with this project, but 100 years of productive, strong, and healthy life, before a dignified slip into the grave. Making this program voluntary on our world would bring about this caste system you hope to avoid even sooner as the impure breed far beyond the pure"
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"With the galaxy opened up to you is it your intent to allow your people to leave for another world if they wish to settle elsewhere?"
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“We would not. The work we have done to advance our society means nothing if our society undertakes a diaspora into the stars”
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Selgar sighs. "Well that may be problematic whether you are part of an interstellar empire or not... I can already hear the cries to liberate the 'prison eugenics world', regardless of how close or far that might be to reality in even the eyes of your own citizens. Though I can certainly appreciate the gravity of the experiment your world is part of, and losing control in any experiment makes results difficult to achieve and interpret." He makes a few quick notes on his compad. "I'm of the personal opinion that your work seems reasonable and will ultimately benefit humanity, with acceptable tradeoffs... But I anticipate significant issues getting acceptance from SCAF leadership in allowing that work to be mandatory participation on a member world. I think it will take some internal discussion and likely additional dialogue between us before anything conclusive can be said at this time as far as membership." He finishes tapping on the compad and puts it away. "However I do think we can agree to a mutual non-aggressive diplomatic standing, and perhaps the most substantial impact of that would be the potential for trade, if you are amendable to discuss such details at this time. I can also entertain any other questions you may have about SCAF."
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(Theyd be fine with you not allowing people to emigrate or immigrate from the planet)
02:43
(and helping as much as they could in exchange for tech/ect)
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(Yeah but there might still be some ethics questions if their own people are forced to participate, I think it's something we'll have to see how everyone feels about at the monthly meeting.)
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(yeah for sure)
03:20
"Further questions would come after you see what kind of guarantees you can give us, now knowing what we're asking for and the kind of freedom we need to continue our work. Non-aggression, and falling under your defensive umbrella are valuable, and we would of course help provide for that, but they're not so valuable we would compromise our research and generations of work"
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"Understood, we will reach out to you once we have discussed it." Selgar then covers some more mundane information sharing before concluding the meeting. (Basically just making sure we have general information not specifically covered.)
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(yeah, basically just updating their records with the contents of what would be our world anvil, and vice versa)
03:32
(3xp, 5000 credits)
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(Alright I presume I head back to Bergasa to report?)
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(We sure can! We've got the groundwork laid here for some ways to make inroads)
19:15
(and we have a day of downtime on the return trip)
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(Okay, I'm just using my downtime for training Talk to 0 since I've learned all the languages. Basically just reading the Iron Stars equivalent of How To Win Friends And Influence People etc.)
19:21
Upon arriving back at Bergasa, Selgar makes a few connections with diplomats and other individuals to share his findings from Phio, and takes a day to rest and review the status of ongoing affairs. (What's the latest on Unn, I think Jarl is still there but is it clear yet whether there's still going to be more to do once he's done? Also looked like Vukan cleared out that delta Mishk fortress, are we back to not knowing where any are?)
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(Jarl is trying to sneak basically some sort of SWN version of a portkey onto the Herald so he can get teleported to sil and they can have their talk, since the herald isnt doing so voluntarily. The primal path, and the mist speakers have not been approached again and have not been swayed over)
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(Okay, what about the Mishk?)
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(Back to not knowing where they are but with how things are progressing theyd only habe a couple spots left out there)
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(Decided to spend a pair of skill points to go up to Teleportation-1, picking up Proficient Apportation.) Deciding that the most pressing issue was worth spending more of his personal time on, Selgar arranges access to air travel to scout for Mishk settlements. (To figure out where to scout, can you confirm where the destroyed ones were located? Is it just the two locations I've marked here?)
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(and both of the islands, the desert one to the southeast, and the pale colored one to the west)
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(Okay I'm thinking starting up North and circling around the Eastern ring in the center, trying to MES-sense obelisks of course. Path like this.)
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(Perfect. We can work with that. Did you want to use your free merchant, a chopper or one of the shuttles
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(I was thinking something that can maintain relatively high altitude, not sure if these are like low altitude choppers, maybe I have to use a shuttle?)
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Karre Mondragon(Timothy) 17-Sep-20 04:17 AM
(We have 1 gravflyer now as well)
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(Also an option then if you think that might suit your needs better)
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(Let's just go with a shuttle, I want to be able to take high altitude if things go south and space is pretty high altitude.)
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(sure tihng@)
14:52
Heading north from Mount Home, you first pass over the region where the survey scanner was deployed. It is still working perfectlya nd is transmitting climate data. Your first destination is a large freshwater lake. It has not been surveyed from the ground, and the area looks resource rich, but there are no masked settlements or any proof of their movements aside from passing through, as one of the recently destroyed camps was close
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Selgar makes some notes on his compad about the potential natural resources available in the area, but after finding nothing of the Mishk continues the exploration.
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The rich brown delta before the moutnains is next, you likewise make some observations about good farmland there, but there is nothing resembling a settlement. As the ship clears the mountain range and begins heading over open desert you're able to see a large settlement- almost a city in size built at the edge of the oasis lakes. The walls are made of sandstone,and are tall with towers
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(Obviously Mishk?)
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(yessir)
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Selgar makes notes on the location and takes a few long distance aerial photos before continuing the route, giving the city a respectable distance.
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Another mountain range to the south keeps the desert divided from a wasteland or drowned lands area depending on how close to the coast you are. Salt has made the land here unsuitable for farming, where the sea and inland freshwater bodies have mixed poorly. The region is covered in hills and from the air looks to possibly be rich in metals, but a more detailed ground survey would be needed to conclude anything as definite
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Noting the potential ore site Selgar pegs the coordinates and continues the scouting route. (Good stuff, might be able to make some trade goods after we get the planet firmly under control...)
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(For sure) finally, passing over the mountains into another temperate area, you see rich forest lands, and another of the masked cities, equally well fortified and powerful in the midst of a large clearing. With how developed both of them are, you can be convinced these might be the last couple.
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Selgar exhales deeply as he pegs the second city coordinates. "Alright, take us home. Knowing is half the battle, but assuredly the easier half..."
17:35
(So how are we doing the polity meeting threads now, is it just you bring something up whenever it needs to be discussed or do we still wait for the monthly thing?)
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(Bring it up when we need to talk about something)
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(Decided to spend the last of my banked SP on Telekinesis-4 and picked up Flight, could conceivably be helpful for this next mission.) After the brief meeting to determine next steps for the Mishk issue Selgar meets at the briefing for the desert recon team. (Presumably this is just me and the soldier NPC's but we can wait to see if someone else wanted in on this.)
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(works for me, if we pick anyone up from the meeting)
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(I think Einer and Ibros are likewise helping out with this)
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(Are we splitting up the cities? I can take the other city if we don't have anyone going to that one.)
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(i believe bit will be me and you on one and einer on the othet.)
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(Okay so if I'm reading it right, now we're all split since Ibros is going to try to talk things out while the artillery gets all loaded up?)
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(yeah i guess that's what the plan is now)
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(also did I successfully make my goal with the lopes?)
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(yes)
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Moving into position, and in orbit the artillery is being loaded, Selgar begins finalizing his own plans to get into the field and serve as forward observer for the planned strikes on the Minsk settlements
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Selgar thumbs through the positioning data from the orbiting spacecraft as the desert wind softly howls. He sighs as he sees Ibros unpacking a butterfly harness from a freshly opened transport crate. "I feel like I'd be remiss to not mention that this is a terrible idea, but at the same time I hope you succeed. I suppose all I can really say is good luck, and make sure you are not in the city when it starts."
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"I'm thankful your hope isnt snuffed out by this action. I'm also extremely nervous on its success. But anything to make us not shoot at our own world sounds better than nothing. I though am terrified of this mask. If im going to put it on i want you to assist me and give me the best chance not to turn into a mindless zombie. So please do anything you can to make sure I win this mental fight."
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Selgar is silent for a moment. "The best thing I can do for you is tell you to not put it on. I am uncertain if I could provide much assistance without either doing it for you or preventing the mask from doing anything at all for you. Why do you want to put it on anyway?"
19:51
(Looking over my techniques I don't think I have any way to help with a save. I have a way to make you immune to certain schools unless you accept the power, but even if that did work on the mask I think it would just make the mask do absolutely nothing unless you let it work, in which case it would work per usual with the save and everything. I guess Neko can confirm.)
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(That is more or less it. Without a way to help with the save, stopping the thing from working means it wont do what you want it to do
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"The interviews i saw of the Minsk the musketeers caught responded better with the masks on. I want to not start off as someone who means nothing to their vision. But thank you for your candor." Ibros says as shes putting the mask back and forth in her hands. (Darn, okay 😅 lets hope my dice smile on me then.)
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(alright, mental save at -4)
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(1>10 fail)
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The mask fits like a glove, almost like it was made for you, and you feel your consciousness ripped from your body, displaced and hurled into the void of metaspace. You see your body from the outside, now a puppet for something else entirely, and it materializes a scimitar of gleaming metal in its hand, rounding on Selgar.
20:22
(We can talk in PM about a new guy or gal for sure dude)
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(is ibros dead dead or can they come back?)
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(they are dead as far as being a player character. There might be a chance far down the road when the crisis is handled and some other work is done)
20:36
(but i wouldnt want you to be sidelined for that long)
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"So you want to put a loaded gun to your head... To make a better first impression?" Selgar sighs, bringing his hand to cover his face for a moment. "Look I'm not a diplomat but I don't thi- Shit!" As he took his hand down to try to talk Ibros out of it he sees the masked figure brandishing a blade and approaching him. (Am I fighting what's left or is this like in the middle of a camp and it gets gunned down before I can even do much?)
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(I figured with you as a forward observer, there are probably a few other guards and techs here, but not a ton of people around)
22:15
(so you'd probably have to act/react for a round or two)
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(Shit guess I need to figure out how to actually fight, one second let me review my options...)
22:18
(Is it clear what equipment the opponent has, and do I have any allies also fighting or are they basically running/hiding?)
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(You have 3 soldiers there who would be standing their ground with you, they have a scimitar)
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(Okay 6 on initiative, presuming we're using that.)
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(1)
22:45
(Selgar, marines, Possessed Ibros)
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Almost faster than he can think a faint blue aura glows from Selgar and his body lifts up and back into the air, and the three soldiers feel themselves grow light and begin to likewise emit the aura. His right hand grasps the mag pistol at his waist and he lines up a shot faster than even he expects. A split second later his offhand grasps the air in front of him and he twists it as a dull metallic barred cage manifests around the masked figure. He scowls and curses under his breath before calling out. "Kill it quickly!" (Instant action to start Flight for myself and the three soldiers, move action flying 20 meters into the air, main action firing the mag pistol 23 to hit for 10 damage, on turn action to create a Tangible Force Construct basically a gridded bar cage around the target roughly 2 meters on a side.)
23:48
(Flight and construct 1 effort each.) (edited)
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THe body staggers as the mag round hit its it, and the tangible force construct begins forming around it, as the marines likewise open fire One of the shots is able to punch through the gaps in the slats of the cage, further wounding the creature that now has Ibros' body. It can do little but adopt a defensive posture, sword dancing in front of it to try to ward off any further shots
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(sorry, bringing us back to Selgar)
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Less threatened from the sky, Selgar takes more time to line up another shot at the caged creature (14 for 8 damage).
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The shot drops the beast to its knees and the encircling marines finish it off, as it can no longer move toward you out of the force construct. The body begins to dissolve, leaving just the tattered copper mask behind
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As the body dissipates Selgar touches back down to the ground, and the aura fades from him and the other soldiers. He is muttering to himself under his breath as he shuffles over to pick up the mask as the construct around it vanishes. "We need to relocate immediately, hopefully we eliminated that one before anything substantial was communicated to the rest of them but we can't risk staying in the same location." He'd then toss the mask into the now empty transport crate the butterfly harness came in and reseal it, bringing it with the group as they reposition. (Assuming nothing off the body survived we're going to reposition, circling around the city about 90 degrees but at about the same distance.)
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(the sword and mask are the only things left behind but otherwise it was like watching a thanos snap)
02:06
(I dont know what you have armor wise, if you want the harness for the AC value since you can already fly, thats also fair game)
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(I'll go ahead and toss the sword and the harness back into the crate if they survived the body, pretty sure my Ironhide AC is already respectable.) (edited)
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The camp is rapidly moved and the relief flight Einer had sent to your position is waved off before it even manages to get close , the problem having been handled. The obelisk is buried in the skyline of the town somewhere and it’s difficult to tell from near the ground what buildings it might be nestled near
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Karre Mondragon(Timothy) 27-Sep-20 06:42 AM
Your team's radio crackles to life, Selgar, Einer. We're in position at the other city, but can't make out the obelisk from the sprawl. Looks like we're going to need to saturate the area if we're still looking to avoid urban combat.
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(We don't need to have them perfectly synchronized, no reason to slow this one down again)
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Sending in the targeting data from the new location, Selgar calls in for the artillery to commence.
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(For your strike are you just hoping it sort of pops up as some of the skyline gets taken apart?)
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(I'm sort of hoping by the time the artillery is done the city is a crater.)
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(An orbital strike is usually impossible on a modern battlefield thanks to braker guns and shore defense emplacements. Still, if the PCs are fighting primitives or those with disabled shore defenses and have an ally in orbit with the right hardware, they can call in a barrage from orbit. The PCs designate an area no less than 200 meters wide and no more than two kilometers wide that they can see. Everything in that area is annihilated 1d6 minutes later, barring fortifications built to resist orbital bombardment)
15:18
(we have the conditions here, designate me an area, and a 1d6)
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(Two kilometer circle centered as best we can figure the center of the city. Not sure if that timer is shell flight or just logistics for the command to relay, but 6 minutes.)
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(I would say it probably encapsulates both of those aspects of the strike)
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(Yeah only difference I think it might make is if they had eyes in the sky and saw shells coming in, but I'm not certain even a full 6 minutes notice helps much.)
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The message is relayed, and in orbit above SCAF gunners begin aligning the iron rain array on the site indicated. Thousands of steel rods, meant to fall with titanic kinetic force have been painstakingly loaded into launch tubes, and final arming checks on each of the tubes are completed, certified, and signed off on. Coordinates are plugged in, and from space, it appears the colossus is shedding thousands of bladed children, all descending through the atmosphere to hit the planet below with titanic power. There is a giant clod of dirt thrown up by the first of the ranging shots, jsut outside the city, followed by two more slightly closer, then three hitting the walls, and dozens on endless dozens walking into the city. buildings are taken apart before your view. Large structures are shredded. Homes are flattened, And the only surviving structure is some sort of half ruined temple like building housing a badly damaged obelisk
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(For clarity did we actually stage troops for ground action, or how far out would they be if called in?)
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(20 minutes i think if they're in space and deploying via drop craft)
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Selgar witnesses the destruction from his vantage point and is silent until the dust begins to settle and the temple emerges. He grumbles something and pulls up the communications to the ship. "Strike is good but looks like the obelisk is in a fortified structure that's still standing, let's land some troops at the edge of the destruction and move in, make sure the demo teams are prepared."
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The soldiers land within 20 minutes and the various companies begin forming up on the Grassy plains. Thick dust continues billowing from the bombardment site , mostly clinging a meter or two off the ground before the winds scatter the higher reaches of the cloud
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As the troops move in Selgar's small team advances at a similar distance. (Basically going to head towards the temple unless/until we start seeing resistance.)
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at 2km out from the city, the obelisk begins to faintly grow green. There is a mist like green residue around it, as the stone point gathers charge
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Selgar comms the commanders for the troops moving in. "Be sure to spread out, the obelisk strike is likely an area effect." He takes a deep breath to center himself and then advances with his small unit as the SCAF collectively close in.
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(The troopers would probably have a few heavy weapons scattered among the squads if you're trying to take it out, if you're nullifying it somehow we would need to get to 1k)
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(They're free to shoot at it if they're within their effective range, either way we're advancing unless the thing takes out half the army before we even get close. I don't think I have any way to nullify it, basically expecting it to either have a low rate of fire or otherwise not be able to stop all of us.)
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A trio of rockets splashes out from the first of the squads seeing the danger, two of them hit home while the third spins off and pulverizes worthless rock around the obelisk. With a groan, it topples over forwards, sending debris crashing down and sending up a second cloud of sand like debris
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Selgar pauses as he sees the rockets land, then picks up the pace. (I guess we can move in without much resistance at this point.)
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(Yeah you’re unopposed now. It’s just battle damage assessment and gathering whatever materials you might want to get
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(Selgar did want to inspect an obelisk, not sure there's too much left but at least worth looking at it if that's an option.)
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(There would be some large pieces, just not all put together anymore, if you're interested in that)
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The dust still settling after the final upset of the obelisk crashing to the ground, Selgar stands among the pieces discussing cleanup with a military logistics officer. "Oh, and make sure we secure and contain any masks, weapons, or other relics that are found. They might not have much direct use to us, but they are definitely too dangerous to just leave lying around." After finishing up the conversation, he sighs heavily and kneels to inspect a shattered chunk. (Anything at all pick up on MES senses, or is this thing just a rock now? Anything written on it, or anything unusual about the material itself?)
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The glyphs you can make out is the same so far unreadable script that is on the back of the masks. Efforts to translate it have thus far been unsuccessful. There is no longer any MES activity on the hunks of obelisk, though each one is intricately carved this close up. It is clear thought and care was given to its design, from base all the way to polished capstone
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Selgar runs his hands across the dusty surface, feeling the runes carved in the lifeless stone. He makes some notes on his compad and calls up the research department at Mount Home. "I want photographs taken of the surface of the obelisk, the markings are clearly a language so there's a chance that useful knowledge is written here." He continues examining the obelisk as the soldiers work to round up the relics in the area. (edited)
01:07
(Thinking maybe with photos of the surface I can study the runes in downtime like a language. Doubt anyone else is any more qualified to study it.)
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The language is the same runes as what is on the masks, though neither of them have any similarities or hallmarks to any existing languages known in the sectors right now. The language is thought to be connected to Silvano in some way
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On this, there is a prevailing thought penned by Oscul Prel, another scientist, that the key to the language might reside on some world Silvano has visited in the past, or something that has subconsciously imprinted on him directly.
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After making sure the cleanup is underway without issue Selgar returns to Mount Home to spend some time organizing the data on the Mishk Rune 'language', conducting a spot of shopping to address his somewhat outdated field equipment, and for the first time in his life undergoing surgery to install some modern cyberware. (Shopping list here, I think this is all available on Bergasa: Force Pavis 10000 credits Survey Scanner 250 credits 4 magazines of Dragonfire Rounds 200 credits 3 days of rations 15 credits Cyberware: Ghost Talker Transceiver 15000 credits Holoskin Emitters 15000 credits Immunofiltration System 25000 credits Panspectral Optics 15000 credits Total: 80,465 credits If all that checks out I'll update my sheet with it.)
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(Everything is available and at cost. No problems getting any of it)
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After recovering from surgery Selgar stares in the mirror for quite some time, inspecting himself and his augmentations. Muttering to himself something about a god in a machine, he puts his new Ghost Talker to use and scans recent research and exploration reports, a fainy glimmer in his eye the only betrayal that he was not simply staring into space. (Was going to chat with Sil but want to wait for the triumverate discussion to happen, what's the current status on research into the Jump Gate, anything Selgar can do to support that effort?)
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(As far as the gate we know like 50% of the tech but it needs to be constructed. We have the field and mass transfer side, but by the book KC also talks about psychics learning to operate as a choir to be able to operate the jump gate. I think finding said psychics and combing through old academy sites to try to find some old mandate or tenebrian era learning materials might be a good way to round out those efforts)
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(Yeah I would expect it to be a polity level megaproject as far as actually making it, Selgar just wants to make sure everything is down to credits/time. I think Unn is probably a good place to train operators so might make sense to get the training material first and then work on that, do we have any leads on academy sites in this part of the galaxy?)
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(A lot of what is around you is uncharted or only lightly explored. There are some unnamed but on-the-map enclaves on Balquis that could yield something, or we can go entirely off the grid )
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Reviewing recent scouting reports of nearby planets, Selgar decides some additional information about Balquis would be useful. He notifies his crew to be prepared for takeoff the next morning. (As much fun as it would be to force you to make a new map for a new planet we can do deep instead of wide this time.)
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(works for me!) A map of the system appears after a day of downtime in spike space. Another SCAF team is here, exploring a marked but unnamed site to the southeast. There are others that have never been touched by anyone from SCAF
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(Downtime 1/30 on the Mishk Rune language, if you're good with me studying that as if it were a language. If the ruined trade hub hasn't been checked out I think that's where I'd set down, a few hundred meters out to the Northeast of that.)
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(I think there will be a few steps to a complete decode, probably a bit through adventure, but we can start with this)
14:31
(the trade hub is where the escapees from the fleet battle were picked up from within the last few days, and there were lots of raiding parties that were dispersed from the area when they tried to swoop in to take the crew as slaves, and harvest the escape pods for salvage)
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(Yeah that's fair, wasn't sure how much there was behind the thread so downtime towards it at least makes some kind of progress, and if someone else learns something in the mean time then maybe it all goes towards the same goal.) (So has the trade hub actually been explored, or just there were some events here recently?)
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(its been like half explored)
18:23
(the airfield and hangars have, the hub building itself has not)
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(Okay in that case let's set down near the unmarked ruin Northwest of the hub and check that out instead.)
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As you approach you see that the site here is a military base, and from a distance you see dozens of servitor like robots going about their daily tasks. Walker bots haul cargo, while expert armatures with laser rifles watch the countryside around the fort. you have not seen any organic residents here thus far
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Selgar tells the crew to keep the ship secure as he disembarks, trusty but largely cosmetic mag pistol at his side and cosmic dragon emblem proudly pinned at his chest. Taking a deep breath to center himself, he begins walking towards the installation. (Just for clarity he's intending to enter the base fairly casually, if the droids start shooting at him or something he'll obviously take cover or back off.)
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The droids work diligently, and when you get to within 10m of the gate, one of the sentry bots ambles over, scanning you with the checkered blue/green beam of its visual identification system. "Tenebrian Empire Official. Access is granted. Welcome, to Point NorthWest Garrison"
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As the droid approaches Selgar prepares to say something but before he can the mechanical voice admits him. "... Interesting." He has a brief thought but quickly moves on, walking into the installation. (What are the droids working on, are they just moving boxes around?)
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(Yeah just following pre-programmed routines. The boxes are either empty, in fragments, or they're pantomiming having one since one should be there normally)
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(Ah got it. What's the layout inside the base, is it just one structure or are there multiple buildings? Any signs or anything?)
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Original message was deleted or could not be loaded.
Pinned a message.
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Selgar proceeds to the large central structure with the blocky sign indicating it is central command.
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There is a gap in the dome, not originally a door but the elements have made one here. A large quad bank of data towers rests inside- most of the screens attached to them are broken or burned out. Kenneth is a dick has been sprayed on one of them, vandalism from a past age by kids sneaking onto the base
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Selgar steps inside the exposed dome, sighing at the poor state of the facility. (What's the inside look like, is this a fairly sophistocated lab or more run of the mill science post? Is there power to the facility?)
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(It was a sophisticated lab once but tis run down and sad now. There is power
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Selgar approaches the data towers and looks for a functional interface.
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There is a port on the maintainer's hatch on the back that will take one of the connection cables you're carrying. A small light appears on your pad showing it is connected now to the main stack
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Selgar thumbs through the readily available information in the system. (Who owned the base, last time anyone was here, what they were studying/doing here, any indications of why the colony failed or trade hub was trashed.)
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The Terebrian Empire owned the base and they were studying the planet ecology here, since this was one of the rim worlds they were hoping to settle with more force- bebfore the Scream stopped any chance of a colony ship reaching here.
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Selgar thumbs through the data abstracts logged in the system, an array tests and experiments with an overwhelming abundance of green 'Acceptable For Human Life' digital stamps. He briefly checks the base logs and can clearly see the point where signals back from 'home' stopped and things began the classic downward spiral associated with the cataclysm. For a brief instant a familiar memory forces its way to the front of his thoughts, but he shakes it off. Deciding the planetology data might be useful for SCAF settling Balquis he sets up a data transfer back to his ship, and then moves through the dusty corridor to a satellite dome signed as a geological lab.
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The geological lab was working on a minerology report, but it seems like the laast batch of scanning equipment that had been sent from home was never hooked up. Close to a dozen crates that would be assembled into new computing equipment and boosts in power for the stuff already here sit wrapped in shrink plastic near the corner of the room
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Selgar wipes some dust off of a crate and nods to himself. Deciding to finish investigating the facility before moving anything he backtracks to the central command dome and steps back outside to examine the small excavation he passed by earlier. (Looking a the mine shaft, did it look like they were already mining for resources, or was this just like an exploratory thing? Does it seem like it goes quite a ways underground, or more like a quarry?)
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(they were taking core samples here, with the intent of expanding it into a mine if anything valuable was detected nearby)
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(Got it.) Selgar returns to the main facility and enters the small Biosphere dome.
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The door into the biosphere has been sealed and there are warnings on a small display screen showing out of control growth inside. An override can be attempted to open the door
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(Yeah let's go for it, roll I presume?)
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(Yeah program/int to try it)
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Selgar recollects the common Remnant protocols he studied for such an override, and attempts a workaround he read was based on original Empire systems. (12)
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There is a gentle beep as the door opens and inside you are greeted with a riotous assault of possibly every pollen known to man, bottled up for years and released all at once
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As the door opens Selgar sees the cloud of plant reproductive matter spew outward towards him, and in that instant he knew he did not have the kind of time to learn about new allergies this day. (Instant action to activate Pressure Field.)
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The field ignites, and you suddenly feel a lot better. The greenery in here has exploded with vibrant color, enclosed in the dome and given nothing but optimal amounts of light, and water thanks to an underground tap. All manner of local plants have grown here, but rapidly and in a relatively short amount of time given their size
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Selgar enters the overgrown biome, trying to make sense of the original layout before vegetation took over. (Is it clear what they were doing with this? Were they food crops or is it just a mixed bag of random plants?)
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Some of the plants in here were food crops, and others were from likely either a secondary experiment or someone's personal collection kept in the same room. The long years of no one being here to manage things, and the excellent growing conditions imposed artificially by the dome have led to the massive growth
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Selgar cautiously steps over and around the plant life, trying to get to the other end of the dome. (Trying to get to the bio-converter, not sure if that's actually human-accessible, if not then he'll just check to see if it seems like it would work with some maintenance or if it's shot.)
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(You could get to it)
15:39
Passing through, you can see the plant material was being grown for study and once clipped for use as a bio fuel, meant to keep the rovers and other vehicles here moving in top condition - though most of the larger more vehicular drones you'd seen are going to need more than a new tank of gas to start working again.
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Selgar continues through the conversion plant into the small laboratory. (I'm assuming the biofuel processing is nothing special for TL4, just a renewable energy source convenient for a remote facility like this.)
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(yeah, just made sense with how remote the place was)
21:26
The labratory is the true gem of this facility and the computing system here is state of the art- even after all this time. The processors are fast, and miniaturized, as are the other components and sensors used to help collate the vast amounts of information the facility was trying to process
21:26
Drone subroutines riddled with thousands of alerts and accumulated errors occupy a third of the active screens
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Selgar spends some time reviewing the list of alerts and errors, arranging them into categories and looking for anything that wouldn't be explained by lack of maintenance. (Just checking to see if the bots actually found anything genuinely interesting or if it's all just 'oil change overdue' stuff.)
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there are two entries that appear as more than routine maintenance - one details the discovery of some sort of crashed vessel, and the other is an initial probe attempt to try to get inside the vessel, though it does not seem like the researchers here were able tod rill a hole through the airlock
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(What do the dates look like, was this before the Scream or after?)
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(Before the scream, shortly before)
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Selgar notes the location of the crashed vessel, then pulls up the remote drone scheduling system. He reviews the task list and also tries to update the personnel recognition to accept SCAF identification. (Trying to get the labor drones to stop with their pointless tasks and head to the cargo hold to await maintenance, and make it easier for SCAF to come in and clean this place up as a forward operating base, or at least salvage the stuff that still works.)
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The vessel is here, its component parts stored in the lab building, and youre able to get the drones to report back to their cradles though dozens of error reports generate when some either do not charge, or their cradles are missing
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(Oh the space ship is like on a table in this room? Does it resemble anything Selgar has seen, or have any markings in a language he knows?)
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(Its in pieces in storage in this building but yeah it is here, but it is not resembling a known model)
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(What size was the ship, is this like a fighter craft or something larger? Do the pieces look like they would still function or was the ship basically trashed?)
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(It would be fighter sized yeah)
22:12
(and the ship was trashed, basically they were trying to figure out how it goes together- like reconstructing it)
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Selgar takes some photos of the strange damaged craft before moving on the check the living quarters adjacent to the lab.
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The living quarters are shambolic, trashed beyond belief, and bodies as well as personal effects lie everywhere. it seems like the people were killed in the grips of a frenzy, many of them fallen entwined around one another, and there is strong evidence of horrible blunt force trauma as they fought with fists, furniture, and clubs
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Selgar's face contorts into displeasure as he makes his way into the impromptu mausoleum, the scene reminding him of Cruesa in the days after the cataclysm. (How many are there, does it seem like basically the entire crew for the installation?)
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(There are about 40 here, and it looks like it would be the entire crew, or close to it)
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Selgar briefly goes back to the laboratory and brings up the drone controls, he selects several of the drones in the best shape and tasks them with digging an array of graves just outside the base wall on the side the sun rises. (Figure maybe there's some drone mining equipment so they can dig relatively well, if they don't have any means to do that I can do something else.)
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(they'd be able to handle that without trouble)
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While the drones carry out the the newly assigned task Selgar returns to the living quarters and takes a closer look at the victims, the forms trapped in their final struggle. (Cursory inspection of every body and any compads or whatnot to see if there's anything unusual or interesting, guessing these are mostly scientists who were just in the middle of working or sleeping but didn't want to miss anything.)
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There are some records of some sort of object taken that went down with the shuttle. It resembled some kind of key like metal object, described as black and textured like it is made from pumice. Crewmembers who handled it first were irritable for days following the discovery and there were many security breaches of the secure room where the object was stored as more and more people tried getting a glimpse or touch of it. the final log shows that it was removed from the building to an undisclosed location, and its disappearance may have been the catalyst for the riot.
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(Does the log say whether it was removed by the chain of command or if it was a rogue actor, and does it sound like they just moved it somewhere else in the facility or someplace else on the planet, or is there any indication?)
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(on the planet by a rogue actor)
01:14
(but not where)
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After reviewing the logs Selgar spends a couple hours burying the dead, still untold systems from their homeworlds but at least not laying where they last drew breath. (Doubt it matters but using Telekinesis to move the bodies, he can move 4 at once so as long as the bots can dig the graves reasonably quickly shouldn't take more than a couple hours I figure.)
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(never hurts to be cautious) It takes the bots a few hours to complete digging the graves. Something terrible inspired by some sort of off world relic, brought here in a crashed ship, caused the terminal decline of this facility. It's clear the object is on this world somewhere still, but where remains to be known
02:03
(3xp, 5000 credits)
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Selgar arranges for the site to be converted into a forward operating base for SCAF, and drafts a short report highlighting the potentially dangerous alien artifact believed to still be somewhere on Balqis. (I'm assuming the only way I could get pretech out of this facility is scrap the computer system but since it works I think it's worth more as part of the base, are either the North or Northwest ruins explored or anything known about them?)
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(The command center computers aren't going to be functional , and can't be brought back without pieces that don't exist anymore, you'd get 2 pretech from that- and it could be replaced with more post-tech computer systems later if someone comes to claim the place)
03:36
(and no, nothing is known about those sites)
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(Oh I thought I was using the lab computers to order the robots around?)
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(the lab ones, the command center dome ones where you first came in were kinda shot)
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(Ah okay, well if the command center ones can be scrapped I guess I'd split the pretech with SCAF, one each. Does that take time to process or does it just immediately go into inventory?)
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(Inventory. Pulling a few advanced pieces from it or stripping it for components wouldnt take long to do, no more time than a scene's worth)
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(Actually reviewing ship plans I'll hold off on splitting it and see where I wind up at the end of the month, I may be right on the border of having the pretech to make a trade ship for CAST, but I'll work that between myself and Einer. Is there still a Bergasa mission related to the Mishk or did that fall through?)
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(I didn’t plan one yet. SCAF as a whole has been super quiet but we can launch that)
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(Well if people aren't around right now for it I can continue exploring Balqis, just didn't want to start on the next ruin and miss out on that.)
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(I think we will have time for another one, we have a couple smaller ends being tied up right now)
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Selgar has the crew send his report back to Bergasa while the ship is moved to set down on the West side of the North ruin site.
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The ruins here were a village once and a plane crash that plowed a large trench in the ground at least 300m long dominates the local topography. From the air you can see that scraggly weeds have begun to grow in the depression carved by the plane’s belly and the tops of several trees along its approach were snapped off. The wings had both shorn off as it plowed through dozens of homes, ending 50m and 120m away from the main body of the craft, which plowed nose first into town hall and wedged itself there. The wreck did not burn and if there were passengers other than its flight crew they’re either corpses inside or made it off the wreck somehow
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As Selgar makes his way out of the ship he approaches the village, looking for any signs of inhabitants. (Any flags or signs anywhere indicating who might have established this village, or if it's currently occupied?)
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The village is not currently occupied, but Tenebrian Empire colors sag on a dilapidated flagpole on the town hall roof. Only shreds of the former colors remain.
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Selgar takes some time to enter several residences, looking for indication of whether there was any man-made damage from battle or rioting, or if it's simply all abandoned. (Generally is the infrastructure 'modern' TL4 or is this more low-tech?)
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(It would have been frontier modern before the scream, but everything looks sad and degraded now)
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After perusing a few residences Selgar decides to take a closer look at the town hall and the crashed vessel there.
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The nose and first 1/3 of the fuselage of the atmoliner are accessible from the outside, and the town hall is likewise able to be forced into from the smashed front doors. There are a few bodies that have degraded to skeletal states near the front doors of the town hall
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Selgar takes a few minutes to circle the craft, inspecting the area. (Does this seem like a commercial or military craft, anything left inside it?)
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(commercial airplane, and there is random scattered luggage of the former passengers, but nothing youd see as screaming advanced mcguffin from out here)
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(Are you sure? Maybe I should tear open every suitcase and use my survey scanner on the contents just to be sure.) After investigating the craft itself Selgar approaches the town hall, kneeling down to take a closer look at the bodies. (Passengers, or bystanders hit by the crash?)
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(combination of, probably would have scraps of clothing on them and whatnot identifying them . PAssengers in more holiday oriented garb
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(Were there any bodies in the residences or streets or is this the only place?)
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(As of what we have seen right now the only bodies have come from the planet crash )
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Selgar takes a look inside the town hall, the door groaning as he telekinetically opens the mangled frame.
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The door opens, and three bodies from the air crew are inside as they've been thrown from the cockpit. Flight uniforms have been torn up, and a few bodies of workers who had been inside the building during the crash are also here, one is pinned below the nose of the plane
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(Looking around inside the town hall does it look like everyone cleared out when the crash happened and no one has been in here since then? That's the vibe I'm getting for the whole place, just an empty graveyard.)
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(Thats more or less what happened yeah. anyone who wasnt killed by the actual accident lost their taste for living here)
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(Okay well aside from the plane damage how is the town infrastructure overall, is this worth SCAF trying to resettle or already too degraded to bother with?)
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(the town itself would need some rebuilding but it would be cheaper than a new settlement and the plane could probably be salvaged)
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Selgar takes a few photos of the infrastructure before returning to his ship just outside town. After uploading a short report he has the ship take off and do some aerial visual checks in the area surrounding the ruins. (Any sign of the previous inhabitants settling somewhere nearby, like the other side of the mountain or something? Didn't want to move on to the next ruins without at least checking, but it seems like nothing of note is here.)
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There is a faint signal in the mountains , possibly coming from some kind of camp or mining operation. It’s garbled and hard to pick apart
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(Is it possible to narrow down the location or is it like underground?)
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(Underground or just barely above ground)
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(Worth setting down and looking around for or is the terrain too difficult to navigate?)
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(you'd be able to get the ship down but there'd be a bit of a walk involved)
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Selgar has the pilot set the ship down closer to the signal source and makes his way on foot into the mountainous terrain to seek the signal source out. His enhanced eyes are put to work pointing him towards the origin of the signal. (Panspectral Optics gives visual indication of radiation and radio transmission so that's what Selgar would use to guide him closer to the source.)
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The ruins of a mining camp stretch out 300m before you. Clotheslines, cooking fires, low voices, and the strum of some kind of haunting worship song on a guitar echo through the trees. You see a number of pale and haunted looking people situation between the disused mining buildings and the cave itself, with as close approximation to a town as they can manage up here
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Selgar takes a moment to straighten his outfit and takes a deep breath to steady himself, then approaches the camp at the entrance to the cave. (Presuming someone eventually notices him he'd wave.)
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Two sentries emerge from the shadow of the cave , weapons low, and it’s clear they’ve been watching for a few moments. “Morning there traveler. You look out of place out here “
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Selgar exaggerates a glance around the small camp. "Well you don't exactly look like you belong out here either. I'm an offworld explorer, I was investigating an abandoned town near here and picked up some electromagnetic signaling from the area. I don't suppose you've been stuck out here since the collapse several years back?"
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"Ah you'd have the story there, all in one. Stuck out here since just after the collapse. Nobody felt safe in the towns anymore"
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"Well perhaps it's not all that surprising, but civilization as a whole has been working to recover. Interstellar transportation is becoming more widespread, and galactic empires are rising in the recent years. In fact, this world is nominally within the territory of one such empire, which I am member of." "This world is still quite untamed, but we are actively working to restore order. I cannot speak for how much safer the nearby town would be right now than when you left it, but as naturalized members of the empire your people would be able to relocate to another world under our umbrella. I realize you don't know much about our empire, but from just a quality of life standpoint I think you are much better off embracing citizenship." "If you have questions I will answer them to the best of my ability."
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"Oh yeah? your empire and its amazingness have a solution for getting the ghosts out of our mine?"
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"Potentially, what can you tell me about these ghosts? How long have they been there, what actions do they take, do they communicate?"
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"Ghost miners. they just work. Occasionally will attack someone with their mining tools, but sometimes you can walk right up to em, poke em in the shoulder, and they just keep working. Always working"
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"Any attempts to communicate in either direction?"
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"Not after that. They don't talk, and touching them doesn;t really do anything but get people killed horribly"
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"I see. I'd like to inspect some of these ghosts myself, perhaps I can find a way to communicate with them, or identify options to relocate them. Could you take me to their location?"
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"Take ya into the mines? Can ask for some volunteers, gonna cost though. You got food? water?"
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Selgar produces a compact ration from his coat. "I have a little food, no water I'm afraid. I have little else to barter unless you have recently wounded or individuals with metaspace affliction of some sort."
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“Few people with the sickness. You can do something for them? We call it even”
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"I can try to help them yes, but it's using psionic treatment, which some afflicted do not trust. I can only help those who are willing."
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“If it’s that or dying they might change their tune. They’re in the first chamber inside. One of us will go with you so you’re not stumbling around in the dark by yourself”
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(Panspectral Optics means I should be able to see fine as long as it's not pitch black, but Selgar will just smile and follow along.) Selgar makes his way inside, focusing himself as the darkness envelops him.
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(they wouldnt be able to tell you've got them without getting not-socially-distant close to you to tell)
15:09
The darkness goes from black, to a bright but healthy looking gray as you enter the cave, and are turned right down a side chamber, where a makeshift clinic close to the open air of outside has been set up. People lie on piles of greasy rags, straw, threadbare stolen mattresses, and pine boughs. There are about ten people in here suffering from either wounds, or the rampage of disease, and an overworked doctor is doing what he can to synthesize medicine from gathered plants over a portable stove.
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Selgar steps into the room and quickly scans the patients. "Yes I think I can assist at least some of them. Anything noteworthy in any individual diagnosis doctor?"
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"Nothing exotic, but regular sickness kills all the same. Running out of meds and i cant make more fast enough"
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"Surprising you can make much of anything considering the resource limitations. Very well, let's see what can be done..." Selgar steadies himself next to the first patient, summoning metaspace energies to treat them. (One Effort for Succor, assuming they all have system strain that should be able to handle any wounds. Since it's one extra Effort per diseased person treated how many of them have disease?)
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(3 with disease but they’ve all got room for injury healing )
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(Okay I'll go ahead and commit all 4 Effort to treat them all.)
00:08
A few beads of sweat form on Selgar's brow as he sees the last few patients, his abilities taxed more than he is used to, but still within his limits.
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The air even feels cleaner as the sickness begins to break itself up, almost as though carried away with the wind. Several people stand, no longer coughing or weak. The doctor breathes a heavy sigh, turning off the oven and rocking back on his heels to sit.
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Selgar takes a couple minutes to relax as well, leaning against a wall and briefly pondering the untold number of deaths on such worlds from causes once rendered irrelevant. As he prepares to head deeper into the cave he nods to the doctor. "I hope that I will be able to convince your people to rejoin civilization, for their own sake."
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“Might be time if you can get us out of here. You wanted to see the mines though. Not much to look at but the ghosts might be out by now. Late enough in the day
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"Well I get the impression it would help sway opinions if I can remind them of better times when 'problems' like this were only a matter of finding the right help, not something you are forced to live with. In any case it remains to be seen what can be done." Selgar takes a moment to straighten his suit, now a bit dirty from his medical efforts, before continuing deeper."
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(medical room was the top chamber on the left)
18:04
The specters were seen once the first bridge is passed over to the east, congregating around the pillars and walls deeper into the mines
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(What does the mine look like, seem like something naturally occurring or entirely man-made for excavation? Any markings or architecture on the walls, or just bare rock?)
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(man made for excavation, bare rock on the walls at least in the parts youve seen so far(
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Selgar proceeds deeper into the cave, eyes scanning for signs of movement or light sources.
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The shadows on the east side of the cave begin to slowly move like ink suspended in water. Torches dim, but your eyes remain working. You can see three shadowy miner forms slowly working at the walls
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Selgar gets close enough to clearly see the figures and then pauses to study them for a moment. (What are they doing, just mining the wall? Is anything actually happening to the rock, and is it clear that they're metaspace entities?)
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(Theyre mining the wall but it’s a simulation of life essentially. No physical changes ) (edited)
01:26
(Just pantomiming working)
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Selgar continues deeper into the cave, looking for out of place physical objects or features. (Particularly looking for anything that might conceivably be a psionic anchor, since it seems these are just ghosts.)
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(metapsi/wis, or con, your call)
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(14)
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Something in the southwest corner of the mine jogs your senses. It reminds you of a faint call, or whisper, set into the flat and featureless rock
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Selgar approaches the area and focuses himself there, trying to understand the source of the unusual sensation. (Is it focused on a physical object or location, or is it just this area feels different?)
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(It is a physical object, but by looking at the cave wall, there isnt anything there, so its either in or behind the wall, somehow)
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Selgar approaches the wall and places his hands on it, checking the surface for abnormalities and pushing on it to see if there's any give. He also checks the floor in the area of the wall for anything different from other sections of the cave walls.
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the wall feels hollow, but this hollow feeling is not matched by it hitting a door.
14:30
(so no gaps, but knocking on it, you can tell there's not solid material behind this)
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Seeing no obvious indications of the nature of the covering, Selgar rests his hand on the wall and starts applying telekinetic force under his palm. (Trying to do a smaller effect of the 'smash human-sized hole in wall' since I don't want to make a huge mess, but basically ramping up the force in a small area until it gives, either from puncturing a hand-sized hole or the wall cracking if it's just a large brittle 'sheet'.)
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The force needed to breaka the wall of rock is heavy and would be impossible without tools if not for your abilities. THere is a blast of cold from the hand sized hole in the wall, and inside, an onyx pyramid, trimmed in gold sits, frost radiating off it. The miners have stopped working, hefting picks, and shovels. The closest is 10m away
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(Going ahead and activating Pressure Field in case of extreme cold, how big is this pyramid, is it like person-sized?) Selgar turns to look at the ghostly miners. "Err, don't suppose you were looking for this?"
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(It’s hand sized )
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(Do the ghosts make any reaction to speaking to them, or are they just staring in my direction?)
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(Theyre going to start approaching and menacingly holding their tools)
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(Is the pyramid similar to the obelisks that anchored the Mishk other than being onyx, or is it otherwise obviously anchoring the ghosts?)
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(no, this looks like one of the Still Lady Pyramids, down to the materials used even)
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As the ghosts start converging on his position, a memory of some past reading on metaspace entities comes to mind. "Wait..." He looks back into the small hole at the strange object again, the construction now reminding him of the description of architecture preferred by a malicious creature formerly controlling Acastus. "Oh hell!" Acting as much out of revulsion as fear, he claws at the air towards the hole, summoning metaspace energy to rend the device. (Using telekinesis to damage immobile objects, it's 4d6 per round if it doesn't immediately break, no idea how tough this thing is.)
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The device does not seem to break or even crack under the pressure. There is a blast of intense chill as the warding magica Inside surges to protect the device
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Selgar's eyes widen as he realizes there's no effect, and hastily grabs his mag pistol to shoot into the small opening. (No idea how attacks work on inanimate objects, do I still make an attack roll?)
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(Yeah but we only need to get 10+
23:17
(I forget what book it is, but in a case like that, a miss isnt a miss so much as its probably just a bad angle or a shot that only causes superficial damage)
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In his haste to attempt damaging the object, Selgar's shot hits the side of the small hole, a small flame bursting around the impact. (9 total attack roll, I really should learn how to shoot this thing.)
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The pyramid is undamaged by the shot, the attempted attack deflecting strangely off the front. the closest of the miners moves to within 5m of you, brandishing his pick-aze as though to swing it like a weapon
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Growling at what was hopefully just his lack of finesse, Selgar tries to steady his hands as the ghosts close in and takes another shot. (24 for 10+2 fire, how do we do crits on nat 20? It's not in the book or the rules doc but thought it was a thing.)
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(Its either double damage or roll double the number of damage dice. People have done either and the math isn’t generally that different )
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(Okay well then straight double is 17+4 fire.)
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the pyramid sparks as the shot connects, and the shadows flicker, like they are being skipped through time or fast forwarded on a vid-recording. One of them swings its aze, closing in to meet you in melee, but the flicker times perfectly and it passes through when it would otherwise be impaled in your side.
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(So it did seem to do something but the pyramid is still in one piece and the ghosts are still attacking, or did they vanish?)
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(the pyramid is damaged, but not broken. The ghosts are still there, but flickering, trying to stay cohesive. They are attacking)
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An ancient somewhat apt engineering addage comes to mind as Selgar applies more gun to the problem, trying to keep his nerve as he takes aim once more... Only to have the pistol jam at the critical moment. As he wracks the device he tries hastily to square himself from the incoming assault. (This Roll20 RNG, I get a nat 20 one one attack and a nat 1 on the next. Oh well hopefully a couple ghost axes to the face won't kill me...)
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The pick misses, striking the rock just to your left as the ghostly forms around you struggle to take shape. A second one will be able to swing at you in a moment as you clear your weapon and prepare to fire again
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Narrowly avoiding the second swing, Selgar again fires. (21 for 8+4 fire.)
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The pyramid is cracked down the middle, and the shadows begin to flicker away before vanishing entirely. The musical clang of tools hitting the stone floor sounds from all over the cavern.
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Selgar heaves a sigh of relief as the second shot rends the device and the ghosts evaporate, the echo of the tools landing taking several moments to dissipate. After the brief respite, he takes the time to telekinetically excavate the remains of the device before leaving the depths with them. (Basically opening up the hole big enough to pull the pieces out, then carrying them telekinetically with me, if nothing else they could be good for show and tell.)
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(Works for me, they're light enough to lift)
15:27
The broken object looks to be the remains of one of the by now well documented Still Lady Pyramids, relics scattered into the stars by her followers, each containing a sliver of her essence. Cults and other shadow forms have occurred in the wake of these objects and wherever they have ended up. You've cut the head off the snake of a very big problem.
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(I can lift four individual metric tons so I hope they're light enough!) Selgar returns to the cave entrace, the broken relic lazily floating along beside him. (Basically looking for the one who suggested I go take a look so I can report what was there.)
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The two men are standing there watching the woods. There is a crack of a gunshot, and a bird in a nearby tree falls in a shower of feathers. The other moves to go pick it up, seeing this is a moment to allow you some privacy
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Selgar nods to the guard. "Well the ghosts are no more... They existed because of this device, which admittedly I am unsure exactly how it arrived here." He gestures to the floating broken pyramid. "While it's obviously no longer functioning I think it should be quarantined, so I will be taking it with me offworld. I left the mining tools in the cave if they are of any use to you, but I hope you will consider relocating to a more hospitable location."
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"We might be doing that. You've saved us twice, and I've got something for you too- along with an answer to your question about where that might have come from" "there was a ship that came down, shortly after the disaster. Not sure if anyone found it before us, but we stripped some parts from it. The thing you'r'e showing me here, entirey possible someone took it and hid it from us. We'll have to figure all that out. I've got some pieces of it myself, that i thinkyou'd be able to do more with"
21:18
(2 pretech components, 3xp, 5000 credits)
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"I see... Yes that could explain how it wound up in the cave, hopefully it was the only such device the ship carried then. I'm sure I can find some use for these, my thanks. I will leave you with contact informaton for our small administration on this world, when you are ready they can advise you further." (Presumably there's a SCAF HQ on the planet they can either communicate with or travel to, so I think I can just leave them to do things at their own pace from here.)
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(yeah there is some loose involvement. Some of the other missions have saved a few communities and got them communicating at least, so order is coming)
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(Okay that should work.) After providing the relevant information Selgar boards his ship and has them head back to Bergasa, some matters needing his attention.
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(kick ass, we did the rewards, so we'll get your ship posted, consolidate to finish off the Mishk, and then we';ll keep things going)
14:36
(I;'ll move macs thread too now that we're down a few loose ends)
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(Yeah the ship still won't be done until M8 but good to have it locked in. We can resume here after we cheese some T-rexes.)
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(alright, sounds like we're back)(
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There is a day of travel as the ship returns to bergasa and the trade cruiser in question is not under construction. It’s an advanced vessel , one of the most high tech in the region and it will serve CAST proud
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Level 15: HP roll 15d6 gave 47, HP 47>48 Gained 2 SP, 1 Psionic SP and 1 Metapsi SP, only spent 1 SP to raise Shoot -1>0 Spent 50 credits on a magazine of Dragonfire rounds
22:51
(Sorry have been focused on getting CAST approvals, hadn't planned my next steps since I might want to go somewhere in person.)
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(All good. I just didn’t want you to think I forgot about you)
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After taking care of a mound of CAST paperwork, Selgar plans a trip to Unn to visit the Psionic leaders there.
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(1 day of downtime) Unn is calm, and the psychic leaders there have all accepted SCAF rule, though some begrudgingly. Things are peaceful enough on the surface and there has not been any skirmishing between any of the tribes
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(Sinking downtime into studying the Mishk runes. Is there a central government location or are the tribes still separately managed?)
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(Separately managed for now still. There’s only a small SCAF base on planet at the moment
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(sorry had to also learn how to do the box thingy) a short video message is sent in response to the CAST message Grazié! I have received zé Grant! I am most honored, though, it was my absolute pleasure to make sure zé people of Balqis were both healthy, and in capable hands. I am an enlisted with zé SCAF, if there are any queries in zé future, please, allow zé SCAF authorities know. I'm sure they will be helpful in finding me and then taking me to said problem area, if a Surgeon is something you need, anyways. Again, from not just myself, but zé Corleone Familía, I humbly thank you. Bleu Corleoné, signing out.
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(Okay well door to door it is, let's first land at The Forest Herald area.)
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The Heralds are quiet in their sleeping almost pastoral like city. The people here have elected to telekinetically manipulate hand tools to farm. Their leader was opposed to joining SCAF and its unclear what happened in the meeting he had with Lord Mazzio, but since that time he has been more peaceful in intention
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Selgar takes an hour or two to survey the city, meeting a few denizens and looking around at the infrastructure. (Anything stand out as far as what challenges those here are still facing, how people feel about SCAF, or any 'backwards' practices?)
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(Only the aspect of fire would be called TL4. People here basically are living the movie Fantasia where the garden tools all telekinetically do their thing and under their previous ruler it was just the way of life. They could stand to be modernized )
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After getting comfortable with the state of things, Selgar seeks out the leader to discuss business with.
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Its not known what passed between Silvano and their leader once he was spirited away to a negotiation place Mazzio chose. What is known, is when he returned he had at least begrudgingly accepted SCAF and what it is trying to uphold. His people continue living pastoral lives, though with psionic talents most of them are not impoverished. Their leader lives in a large estate at the back of town, screened by the smaller homes of his residents, in a clearing surrounded by very thick forest
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Selgar approaches the residence. (I'm not sure if I would have been able to get a message to the leaders in advance that I was visiting, if not then I'd just walk in and ask for a meeting.)
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You're expected, and permitted entry, heading up some wide stairs to a feasting hall where the local lord, and four of his bodyguards are busy feasting over a fresh successful hunt. The smell of lemon and sage is in the air, along with roasting meat, and you are beckoned in, where another place setting has been set aside for you
21:12
"SCAF, nice to see you. We got your message this morning"
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Selgar gives a light bow as he enters the room. "Thank you for accomodating my visit on short notice. I have a matter of business to discuss... But it is not urgent, and would be easier to discuss on a full stomach in any case." He takes his seat and quickly assesses the silverware and food before digging in. (Will eat somewhat lightly but try a little bit of everything, I always envisioned Cruesa as a pretty industrialized world where dining on wildlife wasn't a common option so probably some stuff here Selgar has never had.)
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(I'd agree with that. There was meat but not wild caught for sure, vat grown or something similar, so this would be like, the most close to the source you've been)
22:18
The food is rich. Your stomach turns in an uncomfortable way at the natural grease and other natural parts of the meat, but the meal itself is incredibly satisfying for the parts of it you're able to try. Even the vegetables are juicier, fresher, and with more vibrant colors than what you're used to. Salad and flavorful were things you never expected to experience in the same string of thoughts.
22:18
As the wine is poured, and servants leave the room, it becomes evident over the cooling bones of the main course that its time to discuss business. Everyone seems in good spirits, though conversation during the meal was light and inconsequential - everyone was far too busy with the business of actually eating
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Selgar enjoys the somewhat primitive but still lavish meal, and makes only a token effort to maintain dining etiquette. As the eating winds down he wipes his hands and resists the urge to slouch back into his chair and pass out. "Well that was probably worth the trip itself, though that's something I won't be mentioning in my trip report..." He clears his throat. "But on to the reason for my visit. As I mentioned I am a scientist working for SCAF, and among my many projects is an attempt to resurrect something grand and magnificent that has been lost to civilization, and I believe the people of Unn can help with that." He retrieves his compad from his jacket and manages to minimally smudge the screen as he pulls up a work-in-progress megastructure design. He passes the pad to the nearest person and gives those at the table a few moments to review the contents. "We're still finalizing design details and do not have immediate line of sight to the massive resource investment needed, but what you see is an attempt to reclaim the grand transportation marvel of Jump Gates."
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“And you need our help for the psychic workings of it, I would guess. You’re in luck, of a sort. We have some fragments of the Concert abilities our predecessors used to power those gates. They’re not complete works , the tribes here each have part of it I’m sure. They won’t part with it easily. They’re sacred texts even though incomplete on their own”
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"Well the knowledge of how to power the gates is obviously valuable in itself, it was actually my hope that this world could become the center of learning for how to apply that knowledge. Your population has an above average incidence of MES sensivity, is already within the SCAF umbrella, and is quite close to Bergasa, which is most likely where we would be constructing the first one. I would think a central learning facility, which is withing my means to have built, and willingness to cooperate would be all that need be added." Selgar folds his hands and finally leans back into his chair a bit. "I'm not familiar with the history of this world, and obviously the tribes are not in open war, but what has lead to such distinct groups here? Was there some great division in the past, are there ideological differences, or is it simply a matter of the geography? Are there any major issues preventing integration, or at least close cooperation?"
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"The difference is one of philosophy, and specialty. Psychics are rare, and we realize this too-especially now. We were fortunate to have pre-warning of the coming disaster, only through precognition, and we took steps to ensure our survival. The tribes divided through philosophy- differences in ways of doing things, differences in psychic education, the like. We've split up the teachings, and the gifts our ancestors settled this world with, and have lived in conflict-free isolation ever since." (edited)
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"That is incredible, foresight into something so grand is truly prophetic in scope. One can only hope that such portents, and indeed events themselves of that scope, are never again to occur. It would seem that the best option is to individually negotiate with the tribes to try to piece together these works, so I suppose that narrows my visit goals to two." Selgar receives his compad back and pulls up some other notes. "Firstly, I would like to reach agreement from your tribe that you will participate in the shared learning and use of the works once we are ready to use them. It makes far more sense for this world to be the focus of such learning than for us to select another location, but we would need participants to make that happen. Secondly, I would of course like whatever portions of these works you have. I can arrange compensation or mutual contract in exchange, as this is obviously a valuable part of your history."
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“Individually the scraps don’t make much sense. If we can get everyone together this choir harnessing of psionic power will be achieved. We will school you, and operate your gate “
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(So to be clear they are offering their tribe's portion and participation without asking for anything?)
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(In this case yes. There’s some rumors about how negotiations went with him and Sil and when he came back he had the fear of god in him. The others weren’t handled as aggressively so you’d have to probably do things)
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Selgar nods. "Well it is generous of you to offer that freely, I realize the integration with SCAF was relatively fast and quite recent. I will be certain to report your good faith, and I hope we have the opportunity to reciprocate in the near future." Selgar softly pads his stomach and considers tallying the caloric intake he's had thus far for the evening, but decides he'll just exercise at some indeterminate point in the future and everything will be fine. "Well it seems I need to make a few more stops planetside, but I would hate to leave just before... Dessert?"
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The large doors boom open, almost as if on cue, and a large cart is brought in with thick puddings, a large cake, and the native attempt at making rustic ice-cream though it is saltier than average to the taste, some sort of unfortunate error in the kitchen. None the less, you can sense the level of effort that has gone into the meal
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Selgar eats dessert with the others and heads back to his ship to take a nap before continuing onto the Mist Speaker area.
🍰 1
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(Youre telepathic correct
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(Yes but only skill-0.)
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(All we need) The mist speakers also live in a forest but the trees are more sparse, and your ship sets you down in a clearing. The speaker themselves was never directly met, or bartered with, but his acceptance of SCAF was relayed through a scout team that met with SCAF representatives, facilitating telepathic contact. They seemed to favor other telepaths, and you find yourself well suited to the task it seems. The ship sets down amid very thick fog, and the trees around you look like shadowy fingers reaching out of the gloom
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(Would the ship have portable bright lights or flares, something I could take out to make it easier for others to see where I am in the fog?)
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(Yes. Glowbugs as well. Plenty of options)
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Selgar walks off the ship's ramp with a bright glowbug floating along just above and behind him. He checks his survey scanner to make sure he's in the right location. (Also activating Pressure Field so my glasses don't get all foggy.)
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(Notice/wis)
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(13)
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Three figures are watching from the very edge of the mist. They’re drawn in by the illumination and you almost miss them before they teleport away
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(I think technically I could stop them from teleporting, but I'll let them.)
01:58
Selgar adjusts his glasses as he catches the motion followed by the MES disturbances associated with teleportation. Deciding in the moment that it was better not to rain on anyone's parade regardless of their intentions he sighs and continues trekking towards the location he was advised to approach. (I'm assuming I was able to contact them and arrange a meeting.)
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(yea they greeted Vukan this way too, it was like the one time he didnt shoot at someting)
21:23
A stretch of moments pass before you feel the crackling tendril of attempted psionic contact at the edge of your mind
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[XP tracking since I've completed a couple goals recently. -Own 3 psionically active artifacts, 9 XP -Personally meet 5 notable SCAF members (PC's), 6 XP -Participate in a psionic gestalt or ritual, 6 XP]
🔥 2
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[More tracking, 9 XP from the ritual shenanigans pushing me up to level 16. 31+31 downtime days lets me complete the Mishk Rune Language study and progress to 38/90 on getting Talk to 0.] [Level 16: Rolled 16d6 for 54, new HP 54* Picked up Die Hard, new HP 86 +2 universal SP for 3 total, +1 MES-locked SP for 2 total, +1 Psychic Mastery SP for 5 total Biopsionics 1>2 Techniques: Major Organ Restoration, Synthetic Adaptation, Impervious Pavis of Will (Biopsionics) Remaining SP: 2 universal, 0 MES-locked, 0 PM]
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(Alright. I’ll pull this all together)
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The rune language is a mix of the local dialect of Cerberadus, where Silvano was from, and runes that have been attributed to metaspace, commonly seen among Pacted shadows and their controllers that the still lady employs. It’s not clear if she was willfully causing these events or if the language is simply the one used when dealing with shadows. Either one is a relevant theory at the moment. The same thing is inscribed on each mask. “Taken from Gehenna, Given flesh, given purpose, Given life. Returned, a ruined and terrible form of life- now perfected”
03:25
They don’t seem to radiate the slight malice they once did. They’re just inert but haunting metal now
👻 1
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(Checking my memory, the Mishk were original to Bergasa, not Balquis right?)
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(Correct)
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(Gotcha, something to look into after the current shenanigans then...)
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Deciding that communication was acceptable, Selgar allows the attempted contact.
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Mind speaker. You trespass in our forest, though you possess great mental strength. What do you want?
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Greetings. My name is Selgar Umaer, I come representing SCAF. I wish to meet with your leadership to discuss knowledge of Psitech.
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Psitech, a matter for the Supreme Leader, certainly. Follow us, into the mist. We will bring you to him
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Selgar follows the direction he feels the MES communication coming from.
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The connection dances through the trees like following a path of a scent. The wind is howling , but you manage to find your way to the gates of a small settlement. They’re made of something like a coral material and Gently begin to swing open
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Selgar takes only a moment to admire the unusual construction before proceeding thru the open gates.
21:08
Heading into the city, you follow the metapsionic trail to a large town hall building, bathed in purple light from luminescent plants and street lights. The two doors swing open and guards invite you inside
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Selgar nods silently to the sentries as he passes into the building, taking a deep breath to center himself.
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You're brought up several flights of stairs to a large reflecting room at the top of the tower, where a woman in a flowing, almost ethereally wind blowing robe looks out over the city. You've come the Mist-Speaker says. The Emissary from SCAF
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Indeed. I seek lost knowledge that this world holds, though I also serve to relay any important issues or concerns back up through SCAF leadership. Are you aware of the knowledge I seek?
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I am. And we will provide it but there is something you must do, first
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Well I will of course hear your request. I do not expect anything for free.
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The mountains on the northeast of the planet...We are unable to get there ourselves...there is a cave. The knowledge you're asking for is inside, if you brave the trials within, it is yours
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And is there something you wish brought back from there? If you cannot reach this place I presume you did not create the trials, were they designed specifically to protect this knowledge, or for some other purpose?
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They are designed to protect the knowledge within, and were created generations ago when the second generation of world settlers reached old age. The psionic conflicts we fought among one another were terrible- sectioning and hiding the choir teachings is the only thing that muzzled the violence
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It seems strange that such knowledge would cause violence... But I suppose it's a valid reason for conflict all the same. I'm somewhat hopeful that SCAF could prevent the recovery of the knowledge from causing new conflict, if that is a concern. If there is nothing else worth discussing I will take my leave for these trials.
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Go with the gods and be careful there. The cave is a dangerous place
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Selgar takes his leave and heads back to his ship, setting course for the isolated mountains.
16:52
The ship sets down at the base of a long path heading for a snow covered mountain, the rock has been carved in the shape of a human skull with the road leading inside. A howling wind and stinging icy lash pelt the ship as you look out at the landscape from the porthole
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Selgar steps off of the loading ramp, sighing as he starts the trek along the road towards the eerie entrance. (Using Pressure Field)
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You’re able to keep the snow and cold out and standing before the entryway the wind whistles. It sounds like an ominous wail from the depths of the planet.
03:31
03:31
The riddle repeats on the wind, begging for an answer
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Selgar stands in awkward silence for several minutes, thinking to himself on the words. The answer would be a word or phrase that all of the terms describe. The most specific terms that stood out to him were Coin-glimmer and Back-breaker. Presumably the first was related to either shine, or money itself. The second term was a common phrase for something which is a burden. A burden related to shine or money, which gives names, shapes life... He considers the other terms and a word forms in his mind, shortly thereafter he speaks in a firm tone. "Work."
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You sense a weight on your body being lifted, as though the cave has accepted you as one of its own, and the wind dies away.
14:43
14:44
(I'm going to label this)
14:46
14:47
The cave is compact but winding, and seems to extend deeper in the northern and eastern sections, but you may not need to descend that far depending on what you find. Your compad is able to put together a general map. The inside is warmer, and you can hear the soft crackle of a few fires gently burning away in other parts of the cave. The heat is welcome.
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Original message was deleted or could not be loaded.
Eisheru | Reza [Jack] 11-Jan-21 04:00 PM
Pinned a message.
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Making his way inside, something catches his eye off to his left and Selgar moves towards it. (Heading from 1 to 2)
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Bones have been piled here in no particular order. The remains of the unworthy perhaps. Skulls leer up at you, along with a mixture of ribs and other long bones.
02:09
The bodies have been stripped of whatever gear they came into the cave system with , you don’t find any evidence of supplies or goods mixed in among the bodies.
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(All human?)
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(yes)
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Somewhat surprised at the remains but not willing to spend time studying them further, Selgar continues to explore the area. (Circling around clockwise to 1A, then towards 6 if nothing is in the hallway.)
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1A has a smooth floor, by thousands of feet over thousands of years. You see dim light from 3 being reflected around the stone here, though bypass it for now and move toward six where you can see five huts are backed into the cave wall, with a bright fire burning among them all.,
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Selgar clears his throat and speaks in a firm tone. "Hello?" (May as well check if anyone is home before I start poking my nose in places.)
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You hear some rustling inside the huts as the occupants begin coming out. They were human once but resemble twisted hunchbacks now. They remain at the edge of the firelight and appear non threatening
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"Hello, I have come here to find knowledge. Are you keepers of the knowledge here?"
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“We keep the knowledge of the group think. The path is dangerous and only one worthy may travel it”
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"I see. And how is worth determined here?"
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"There are three tests in this cave, items to uncover and mental tests to endure"
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Selgar gestures to the small group. "Who are you? You seem human but... Warped. Has something happened to you?"
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"We have failed the trial. Cursed to exist here, twisted in shame, every one of us. But we shall help you."
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(Medically what actually seems wrong with them? Is this some kind of disease?)
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(not a disease no, but they're very wasted away looking and atrophic)
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"I see. Well I will accept whatever help you can provide."
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"Completing the trial means the metaspace pattern is lifted, and we can leave"
15:25
"You have made it into the cave, and solved the riddle of labor. What else have you uncovered ?"
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"Some human remains, and yourselves. I have not explored that much."
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“Those that failed the test. We won’t let it happen to you.
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(Just checking, a minute ago they said that they failed the test, now they are saying the remains are from those who failed the test. Am I sensing deception from them?)
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(Maybe some loose not being there altogether but we don’t know if you’re cursed to sort of either away and then eventually die or if you just die. You could reason that depending on the trials ahead either fate is a possibility)
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(Gotcha.) Selgar nods. "Well my thanks for that. Is there anything I should do besides continue exploring? Anything to watch for?"
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"The spirit guardians. Keep a light with you, when you explore. They hunt in darkness"
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Selgar blinks as he realizes he doesn't carry any substantial light source on his person. "Hrm, thank you for the advice." He gestures to the fire. "Mind if I take a torch in that case?"
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One of them takes a strip of tent scraps and bands it with tar around the top of a stick, and sets it alight.
18:33
“The darkness is dangerous. The ghosts of those who failed are there , and are hungry”
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Selgar accepts the torch, nodding. "I shall watch for them. I will return once I have succeeded." He then takes his leave. (Heading towards 5 since it's close.)
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5 is a maze of bridges over a deep void in the ground. You can smell the sound of sulfur coming out of it and something like a deep rumble that is either the ground settling or something growling. There’s a clear north-south passage but no way to do it without crossing the pit
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(Bridges seem sturdy/safe or look risky?)
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(Structurally it seems safe)
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Selgar starts navigating the small array of bridges, occasionally holding his torch over the side to see if he catches a glimpse of anything below. (I think torchlight with Panspectral Optics should let me see basically whatever is down there unless it's heavily obscured by something that blocks light and thermal.)
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Stares up from the blackness at you as you make it to the midway point of the bridge. It is 15m below you
⭕ 2
🇭 2
🇬 2
🇴 2
🇩 2
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Selgar recoils slightly as he sees the abomination in the depths. "... Right." He decides it may be better to stare at it, so continues the trek. (Heading to the hole or whatnot between 3/7/8.)
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(Evasion save)
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(Success, 10 v 4)
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You’re able to spring forward as the creature destroys the bridge , though you’re unharmed and out of danger now. The first of the trials is passed
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(Anything interesting at the hole I go to or nothing of note?)
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The creature looks very tired now, at the bottom of the pit, and there are remains inside with it too, fragments of past victims, but you do not see any treasure or relics down below.
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(I meant the hole at the intersection of 3/7/8, not under the bridge.)
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(Oh!)
21:06
Peering down into the void, you can see something shimmering, a long, long way down. You'd estimate the fall is 100m or more
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(I try to telekinetically lift it up closer.)
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(how heavy can you support now? )
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(Metric ton.)
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A very large plinth with a stone set into it is pulled from the depths.
23:14
A complicated psionically active lattice covers its surface in microscript so fine you;d need special equipment to magnify it enough.
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(Is the lattice over the entire thing or just the gem? If it's just the gem how big is it, practical to stow or need to be telekinetically carried?)
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(Just the gem, and you could break it off the plinth now that you can see what you’re doing so you could stow it
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Selgar extracts the curious gem from the stone and stashes it to examine more closely later before proceeding to [7]. (Gem added to sheet, presume it takes more than a minute or two to figure it out so not going to stop the trials for it now.)
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The chamber is stopped by a wooden door. There is no discernible hardware or way to open it. A bronze plaque has an inscription on it. “What is so fragile even speaking it’s name will break it”
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Selgar resists the urge to smile. "Silence."
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The door opens revealing a storeroom with a lectern on it and a large tri chain wrapped book (edited)
05:35
The cover is embossed in gold and reminds you almost like a hymnal
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(Is the book actually chained to the lectern, or just chained closed?)
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(chained closed)
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Selgar tilts his head at the strange book and approaches it. (Anything written on it, or is it psionically active?)
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The cover is plain, a simple sheet of flat, thick brown dappled leather. The book is psionically active, but there is nothing written on the cover itself, nor the spine for that matter aside from some simple gold banding to keep it together
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(Is there a lock or something holding the chains closed, or are the chains removable?)
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(the chains can be unwound, think of like, christmas lights, just wound around the book)
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Selgar slowly undoes the chains, and opens the book to see if he can interpret the contents.
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The contents seem to be related to psionics working in unison but most of the text is illegible. You feel the stone in your pocket tremble gently as it comes to within close proximity of the book
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Selgar retrieves the stone and inspects it, moving it closer to the book to see if it's more than a coincidence.
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The script you were unable to read from the book is clear through the lens of the stone. A quick snippet seems to indicate the book is about psionics working together. Some of the principles are the same as a telepathic's unity of thought, but expanded to encompass a larger web of minds, and a deeper, far more intricate and personal connection
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Selgar skims through the pages. (Does it seem like this is a complete work, and the gem is the only 'key' needed?)
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Looking through the book, there is a middle section, where the paper is a bit different (think like those biography books where the middle pages are photo paper with some pictures on them of important things that come up in the writing) There are diagrams on them, and they focus in and out of your mind, and may need something like the key you found to decode
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Selgar nods to himself, stowing the book and gem and continuing his exploration. (Checking out 8.)
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The floor around 8 is slick with a black tar like substance that slings to shoes and the lower edges of your pressure field as the deepest parts of it are swept aside. It seems to be seeping out from under a thin wooden door leading into 8 from the wider cavern
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(Is the door modern or in pristine condition, or is it more like some planks nailed together?)
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(Planks nailed together with metal banding)
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Selgar tries to telekinetically open the door. (Not trying to break it, just open it slowly/gradually.)
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Something inside rattles as the tension on the door gradually decreases
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(Like something alive is behind it moving?)
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(Not alive per say, but as the tension decreases from you opening it, there is a scraping sound on the other side)
14:43
(and when you're not moving the door you don't hear it)
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Selgar takes a couple steps back before fully opening the door. (Just giving myself a bit of room in case I need to react.)
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There is a crash on the other side of the door and a bright flame as the pot of Greek fire breaks on the ground, sending a wave of heat and light out, across the tar slick on the ground. The door is engulfed, and a burning trail races down the greased floor
15:32
You're able to throw yourself aside, as someone directly opening the door would have had no time to react
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Selgar glares at the crude trap. "So uncivilized." He takes the opportunity of ample lighting to glance around the area while he waits for the flames to die. (Can already see in darkness so kind of irrelevant but might as well look around while I wait. Once it's burnt out I'll proceed thru the door.)
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The fire has burned brightly, and in the center of the room you can see a plinth. Your pre-scream life would have made you familiar with psionic anchorpoints, and with this in reach, you now have what you need to complete your jump gate, and the control station for it.
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(So there's a psionic rock here, and that enables me to read the rest of the book?)
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(Yes)
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(Gotcha, well presumably I'll take that with me, is there still more to explore or do I get the sense I completed everything? Haven't been to 1B, 3 or 4.)
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You have found what you need to complete the gate and teach dozens of psychic minds to work together. The proverbial “guts” of your jump gate are now complete, and you’ve been spared the rest of the dangers here
01:50
You feel the oppressive atmosphere lift, and at the camp, the twisted failures of those who tried to come before finally find peace, passing away quietly around their fire
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Selgar returns to the small camp near the entrance, paying silent respects for a moment before he leaves. (Once he gets back on the ship he'll study the book in more detail, was I supposed to return to the Mistspeaker leader afterwards?)
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(no, she just told you where to find it and wants to ensure some people from her group get picked to work on this )
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(Alright well in that case I suppose it's back to Bergasa to pull all the details together into the design and see what we're looking at.)
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(Believe it’s a day of downtime, without the map in front of me )
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(Yeah it's right next door, added the day to my Talk skill training. So is there anything else needed or at this point do we just need to settle on the mechanics/resources/etc.?)
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(Mechanics and resources. You’ve got the actual missions done)
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Selgar returns to Bergasa and spends a couple days handling some clerical details with CAST, as well as studying the book's contents in more detail. Afterwards he checks up on the general ongoings of this part of the galaxy. (Accurate that everyone else is still teleported off to some other place, so nothing has really happened since I went to Unn?)
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(correct)
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(They're only on their 2nd of 7 days out there, but it might go faster since we're not in the middle of a dungeon crawl anymore)
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Selgar decides to take a trip to Phio and see what can be done about the refugees on that world. (Would send ahead and then land where they OK it. Not sure if it's premature to have the shuttles come with so for the moment will just take my own ship.)
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(The mutant ones jarl found? Or the settlement bleu ones bleu was treating ?)
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(The ones the Dr. was treating that I had discussed with Phio leaders already. Had Jarl been to Phio and found more since that time?)
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(He didn’t find anyone else. Bleu had met people being questionably treated
18:05
Didnt know if you were going as a fact finder or following up on the mutated folk. Different conversation )
18:06
You’re permitted to land within their chief city where the refugees are being held and treated. There is a small delegation waiting to meet you along with the yet unchanged sorceress leader of theirs
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(Have I met this sorceress? I think I met a male scientist of some kind when I went.)
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(No you haven’t. She was jarls point of contact when he was exploring her planet though. She’s a telepath so that’s the only way he could communicate
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(Ah gotcha. Yeah not here for mutants.) Selgar disembarks from his ship and approaches the small group, giving a light bow. "I am to understand you are a leader of people here. My name is Selgar, thank you for allowing my visit."
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"Thank you for visiting. It has been some time. How can we assist?"
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"I read a report regarding some recent medical assistance SCAF provided, and had relayed that SCAF would be willing to take refugees if there are those who do not wish to stay on Phio, for whatever reasons."
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"how Many would SCAF be able to transport? We have several large camps of refugees who would do better on other worlds"
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"We have ample space on a number of worlds, and available civilian transport spacecraft to move about seventy persons every few days. If there are a very large number of individuals we can see about re-purposing one of our military craft for transport."
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"We're looking at Tens of thousands who have failed to meet our standards, and you will be able to begin relocating the ones your operative Jarl has brought to us soon as well. The preliminary genetic treatments are effective, and the mutations are slowly being reversed in all but the most serious cases
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(Offhand is our Titan doing anything right now, or could we conceivably use it for this?)
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(I think it was standing by to help with this actually )
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Selgar's eyes sparkle for a moment as he checks SCAF ship assignments. "With that many I believe the best approach is to use one of our larger warships. It's far too large to land, but we can use shuttles to ferry people from the surface until we have everyone. Assuming everyone is reasonably ready to depart it will take several days, but I expect less than a month to get everyone."
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“Take them. Please. Do whatever you want with them they’re not Phian citizens anymore. “
06:10
“We will in the meantime continue working to reverse the mutation of the others as best we are able. Within a generation or two the worst of the maladies Should have bred themselves out of the community “
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Selgar nods. "Very well, we'll arrange to have transport here within a few days. As for the mutations, our thanks again for helping to treat those with unfortunate evolutionary dispositions." (Seems like just a matter of logistics and not much for me to do specifically?)
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One of the diplomats seems to linger, as the rest of the delegation begins breaking off, heading back to their duties. He discretely taps your pants pocket, where your compad is, and you feel a slight vibration as there is some sort of alert there- though he after a few seconds works to join his fellows
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(Am I able to view the message on my Ghost Talker or do I need to get out my pad to view it?)
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(you can view it there, i forgot you had it)
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(Right just checking, it's more discreet to have some faint lights flash in your eye than whip out the compad, so that's what I'd go for.)
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Settlement to north. Dr. Bleu. Injected residents deemed 'impure' by council with engineered plague. Had no idea. Phio authorities plan to label her and sCAF as terrorist organization once you evacuated all the unwanted. - Long Live Mazzio. Long Live SCAF (edited)
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Selgar briefly closes his eyes and sighs. (I guess the conversation was pretty brief, do I think I can go visit this village under the pretense of seeing if the villagers are prepared to leave the planet?)
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(Yeah they’d probably expect you to ask)
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(Er who do I ask? I think everyone left right?)
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(I’ll rephrase. They’d allow you to do it)
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On the short trip to the small village Selgar reviews the report from the vaccination work. (Doubt there's anything there but just double checking if there's any obvious red flags or anything.)
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The officially listed ingredients don’t seem to be nefarious on your own, but scafs own medical work up on the Titan will likely reveal the truth
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(Got it, well I'll go check out some of the people in any case.)
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Landing in the village you can see local security forces have a heavy presence here and the civilians seem scared of them to the point of going out of their way not to cross paths if possible.
23:44
You set down into the middle of a large settlement and the people look on as you set down at the site of Bleu’s old mobile clinic
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As he disembarks Selgar surveys the situation. (So how bad are living conditions here, is it like hardcore poverty or just substandard? Is there anything actually left of the old mobile clinic, or just an empty tent or something?)
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(Cleared lot and a couple sad tent poles. Hardcore poverty and you know the government has the resources to handle this if they wanted to)
15:05
The civilians are curious but mostly do not come close as their security minders are watching them
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Selgar motions over to a couple of the security personnel, and approaches them. "Greetings, I was hoping to inspect a few of the villagers, get an idea of what precautions we might need to take for transport. Is there a private room I can meet with and question some individuals?"
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"Private? sorry, n othing can be done out of view of the security officials here."
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Selgar nods. "That is fine, but we need a place out of sight from the other villagers."
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"For what purpose? " one of the guards asks. He has captain's pips on his collar
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"As I said, I want to inspect a few villagers..." Selgar brings his hands close together in front of him and a psionic glow forms between them, faint but visible to the guards at their close distance. "And was hoping to avoid alarming onlookers."
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“Ah. Very good.” They’ve got nothing else to say before a half hour passes and a small shelter is set up. A family nearby is dragged from their home and thrown inside to await you, as four guards, one on each corner, post up. The walls are solid and the door flap can be zipped closed
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Selgar nods as the family is brought in, and turns to the captain. "I trust their medical records are available? Vaccinations, dates administered, genetic predispositions?"
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"Ah yes, updated recently when your clinical team was here" Copies of all of them appear on your compad after a few moments of waiting for them to download
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(Skimming them, does everything seem to make sense as far as the people in front of me match the record descriptions, and they have plausible dates for in particular the SCAF clinic vaccination? What does the record actually say the vaccination is against, any particular diseases?)
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The record says they were vaccinated against "a standard host of common diseases to Phio" but does not provide more detail to the average eye. Given your scientific background, you can see that these chemicals when taken together do have disease fighting properties. In the proper dosages. In what they've been given instead, its acted as a targeted cell-killer, and has made these people sterile
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(Based on my knowledge of medicine is it reversible with TL4 treatment? And aside from sterility are they likely to have any other significant untreatable health problems, i.e. sudden cardiac failure or something like that? Not sure if this is in the realm of Know or Heal, Selgar is much better at the former.)
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There’s no higher chance because of the injection. Random death seems more based on their background and other health choices rather than anything they’ve been given, Although there are no lethal side effects, painful migraines and other sensory debilitating symptons do seem to be packaged in, likely what would cause Phio authorities to investigate knowing full well the true outcome. the dose is highly detectable. The sterility will be complicated to reverse. These people on their own.
02:27
Would have no way to fix this and would be kept from treatment
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(Right I meant if we had them within SCAF space, would our technology be enough to treat them.)
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(Yes , SCAF could heal them)
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After reviewing the files for a moment [on his actual compad], Selgar nods. "Very good." He approaches the family and introduces himself to the parents. "My name is Selgar Umaer, I'm coordinating the upcoming exodus to SCAF territory. I have a few questions about your health to help us understand what precautions, if any, we need to take for transportation, and also if there are any special accommodations we should prepare on the destination world." Selgar then proceeds to ask them some cursory information about family history, common health issues they see in their community, and in particular asks them about their health since vaccination. "Any soreness, fever, headaches, or respiratory symptoms in the past six weeks?"
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"Headaches. Lot of em" the children
14:37
's mother complains. "Hal's got em too" she says, pointing to her husband
14:37
"Started a week or so after the last doctor left"
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Selgar frowns slightly, and looks again at his compad for a moment. "You should not be susceptible to very many illnesses... Anyone else you know of having similar symptoms?"
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“Seems like most of the town isn’t feeling the best after the doctors came around last time. Is that why there came? Is something in town making us sick?
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"Hmm, certainly possible. May also be some kind of infectious disease resistant to what's been applied..." Selgar puts his compad away, taking a deep breath. "I would like to scan one of you psionically. There are no long term side effects, but it may feel unusual."
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The father of the family nods his assent, and winces, misguidedly expecting it to hurt
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Selgar approaches and silently places his hands on the man. (Okay so I'm actually not sure if this can work this way, may be a DM call. I'm using Psychic Succor and have Organic Purification Protocols, but as written it only treats diseases or poisons, which I'm not sure whether this would qualify. Also I sort of wanted to confirm that he is in fact 'ill' from the drug injection, which isn't really mentioned as part of the ability - It says it treats conditions, but not that it identifies them.)
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(Hes Sick from the injection. Your tip from the sympathetic minister, your knowledge of science and the first hand observations of your eyes would sort of inform this here even if the rules are a bit gray. They’d need specialized gene therapy in SCAF space to reverse it which is I think beyond psychic succor, though you’d heal any other active effects)
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(Gotcha just trying to triple check, evidence is all consistent it seems.) Selgar spends about 30 seconds massaging the metaspace energies of the individual, but realizes he cannot really do anything about the problem. "Hmm, no signs of viral infection or other contagious pathogen in your body..." He then nods towards the mother and would check her in the same way. (I believe even if I don't actually do anything they still take system strain from the power, but I'm assuming that's not enough of a 'side effect' to make it unethical to use it on another person knowing I can't actually help them - Just wanting to make a show of checking more than one person since that might be a bit suspicious.)
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(Yeah they’re just a bit tired. They have a good amount of strain)
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Her results read back the same, though she is further along due to her body having more of a role in human reproduction
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After inspecting two patients Selgar furrows his brow. "Same with you. I'm tempted to say you may just need to get some fresh air and a good meal, but I may also be missing something..." Selgar turns to the guard captain. "Not to question the accuracy of your medical records, but any chance we can get some extra vaccinations? We may want to give a second dose to some of them before we have them start to mix with our citizens, but we can get them offworld and handle that on our ships rather than delay things, if you have more doses available."
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One of them returns after a few moments with a cryobox, with a few syringes from the initial round of the vaccine still inside.
15:17
The needles are large and the mixture is ringed with red inside. It’s not a normal medication
💉 1
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Selgar briefly inspects the box and nods. "Well it's enough for a handful if we need to redose, I suppose we'll just work with that." He then helps escort the family out. (So I think at this point with some samples to take back and bulletproof confirmation of what's going on we can start the boarding. Selgar would want to oversee things and make sure nothing else goes wrong, and would want to meet with the Phio leaders again once all the refugees are offworld. Not sure how much of the exodus we need to play out, I'll follow your lead.)
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(We don't need to do much for that, sice they're alright with you taking them) As the last of the exodites are loaded, and the ship confirms they're settling in with the necessities being handed out, the meeting you requested is approved, with a panel of five representatives given powers to entreat with you on behalf of the planet
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Selgar takes a seat and sighs deeply as the group settles in for the meeting, taking his glasses off to briefly rub the bridge of his nose, and not even bothering to put them back on. "Thank you for meeting with me, I expect this to be a difficult, but necessary conversation. After reviewing the facts and data it's quite apparent that the refugees that SCAF has elected to take in have been administered drugs intended to make them sterile. It's regrettable that our medical teams involved with the 'vaccine' administration did not realize this, but their failure pales in comparison to that of those who would knowingly commit genocide." Selgar's face is a portrait of a father in the depths of disappointment with a favored child. "Now before we talk about what this means for the future of Phio and SCAF, would you tell me what you expect to gain from this? I wish to gauge the extent of the failure this represents for humanity, though I fear it is invariably well beyond anything I could compare it to."
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"The genetic profile of that region returned a large body of data with a much higher than average incidence of genetic disease. Our solution allowed these vulnerable lineages to end, while still allowing them a lifetime to enjoy all our world has to offer. With the vaccine delivered, they would have been free of military occupation and free to live their chosen lives. SCAF kindly stepped in and allowed us one better -that this problem is no longer on our doorstep"
21:16
"We did not anticipate the wider public to ever find out- but there is always the chance of an overzealous reporter or media mogul. SCAF was a convenient scapegoat, though one we would have hesitated to deploy"
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(So all 5 reps seem 'in on it' and aren't surprised or anything?)
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(Yes and them denying it does no good since you’ve got all the information. Lying just compounds the problem)
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Selgar's sour expression lightens only slightly. "I lack a voice fit to express my thoughts, and I suspect you lack ears fit to listen to them. In these dark times we do not have the Perimeter Agency to dispense justice on behalf of humanity, but your crime against it cannot go unanswered. SCAF will unequivocally denounce your world leadership for this, and in addition may well elect to take less... Abstract measures."
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"Phio will stand ready to address any measures you deem appropriate. We suspect you will not wish to spend the investiture of soldiers to handle this in a timely manner. There are bigger problems out there"
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